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- 2 or more player game
- 5-10 minutes to play
- Cthulhu madness
- Quick to learn and play
- Action packed dice game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
I mostly see this game as something that you can whip out between other activities or while waiting in a long line or at a convention while waiting for an event to start. One or two games in a row and you're pretty ready to move on and try something else. Also, you'll need to keep the one-sheet rules with it, at least until everyone's memorized the little table. It's not hard, but not obvious, either. Again, the whole thing can be slipped into a little ziplock bag and tossed into a backpack and then pulled out for those ten to twenty minutes between activities when you want to have a mild distraction with your friends.
[BTW: I also own "Zombie Dice" from Steve Jackson Games. These games are totally different. Different dice, different rules, and different game play. I'm just adding this in case anyone thought they were differently themed versions of the same game; they are not.]
I bought Cthulhu Dice at a game shop about an hour away from my house while on a trip with some friends. We opened it on the drive home and played the whole way back, rolling in an upturned frisbee. This is definitely not a game you'll play all night, you'll probably play it in the down time between larger games or while you're waiting for the last few people to show up. That said, the game is extremely fun. It's fast paced, easy to learn, and, best of all, portable. I've started carrying the die that comes with the game when I go out and starting games while waiting in line or stuck in traffic. It's great for killing time and getting some quick fun in.
The game comes with glass beads to use as sanity counters and a large, 12 sided die with several different symbols relating to the Cthulhu mythology. The beads are nothing special, though the sickly green is suitably creepy. The die is beautiful; it's significantly larger than a normal d12 so the images are clear and easy to see.
The sanity counters are flat green marbles like you can find in craft stores. The dice is a large 12 sided die with easy to see designs that are in good contrast.
It's super easy, and since game play goes so fast it's a great game when you're waiting at a restaurant with a couple friends or to pass a couple minutes between other games. It's not something to play for hours and hours, but for a few minutes, it's a lot of fun. Because it's just the one die and sanity counters, it's very portable.
My big issue with this game is the gameplay itself though, not the physical product. Playing the game is not very much fun. You do not have any real decisions to make while playing the game, so there is not really any sense of risk or reward. Even one of my friends who is a Lovecraft enthusiast had little interest in playing more than one round of this game where we have played hundreds of games of Zombie Dice. You might be interested in picking this up for the dice itself and possibly using it in some other way, but I can't really recommend this game as it is.
You don't know what Cthulhu Dice is? Then allow me to enlighten you.
Cthulhu Dice is a simple, fast pace dice game developed by Steve Jackson Games and was released around March of 2010, about the same time as Zombie Dice, another Steve Jackson dice game, but that's another topic entirely.
Cthulhu Dice revolves around the mythos of Cthulhu; a fictional Elder God of madness and insanity created by H.P. Lovecraft, and has been gaining ground in horror tales and has become almost an icon in the geek world. In the game of Cthulhu Dice, you take on the role of a Cultist who has challenged other Cultist's to a battle of sanity. The contents of the game are: one custom 12 sided die embossed with symbols from the Cthulhu myth (And can also come in a variety of color choices, something the company did as an extra feature instead of leaving the die as just one color, a point to add in their favor), a sheet of rules, 18 glass marble tokens and a handy zip lock plastic bag to carry it all in. This game is for 2-6 players, but more can be added with enough marble tokens.
Each player starts with 3 of the glass tokens to represent their current sanity level. The active player, AKA the Caster, chooses a target, AKA the Victim, and rolls the D12. After the Caster applies the result of his/her roll, the Victim gets to roll in response, targeting the Caster. Once both the Caster and the Victim have rolled, the turn is over and the die passes to the next player. The last player who hasn't `Lost their Marbles' at the end of a turn wins and gets bragging rights, unless all players loose their marbles, then the Mighty Cthulhu wins. Simple and effective game play.Read more ›
Most Recent Customer Reviews
Fun, quick little pick up game. Also makes a great gambling subgame or alternative horror-themed randomizer in my table-top RPGs.Published 8 months ago by James C
We have enjoyed this but it isn't something that inspires us top take it out often. I think it was worn what I paid for it though.Published on March 7, 2014 by Serenity Wilson
Steve Jackson who? I write this review as someone that has not played any other of Steven Jackson's games, nor do I care who he is.
This can barely be called a game. Read more
I picked this up a few days ago, and got the chance to try it out tonight with two friends. Well, to start with. Read morePublished on August 9, 2012 by Atalanta Pendragonne
Another great game from Steve Jackson! I decided to add this one to the game night collection we have and it was an instant hit. Read morePublished on July 26, 2012 by gutterdoll
It was shipped out fast! We have played it several times since, and it is a great game if you are looking to waste a little while, or between big games. Read morePublished on May 17, 2012 by Cynthia D. Calamia
I actually enjoy this game quite a bit, though the rules are a little convoluted. We end up playing with house rules more often than not. Read morePublished on April 30, 2012 by Ruga
Every item accounted for, and I got a dice pouch to keep it all in. Portable fun with the Ancient One! Very nice game to play on the go.Published on March 21, 2012 by Robert N.