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Revolution

by SJG

List Price: $39.99
Price: $30.06 & FREE Shipping on orders over $35. Details
You Save: $9.93 (25%)
Only 1 left in stock (more on the way).
Ships from and sold by Amazon.com. Gift-wrap available.
  • For 3-4 player game
  • About an hour to play
  • Simultaneous bidding and area control game
  • Attractive board game and quality components
19 new from $29.40

Frequently Bought Together

Revolution + Revolution - The Palace
Price for both: $49.58

Buy the selected items together


Product Details

  • Product Dimensions: 11.8 x 3 x 11.8 inches ; 2.9 pounds
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: China
  • ASIN: 1556347936
  • Item model number: 1902SJG
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #19,944 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (14 customer reviews)
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Product Description

From the Manufacturer

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory . . . and gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins the game, but each location grants bonus points. The tavern or the fortress? The harbor or the plantation? Knowing which areas to hold – and which to let your opponents fight over – is the key to victory. But are your opponents bidding on the same location, or are they bluffing? Are you bluffing? Bidding tokens have different shapes (and colors) for easy identification, even across the table. Colorful cardstock shields keep your bids private, and provide a handy rules reference while you’re deliberating during the auction. Traditional wooden blocks allows players to see, at a glance, who controls what. The rules can be taught in minutes, and plays with three or four players. A complete game takes less than an hour, even for the first time. Each new game lets players discover new strategies and tactics. Get ready for Revolution!

Product Description

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain the support of the people, win territory . . . and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. It's a game of bluff, counter-bluff, and surprise.

Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.

Get ready for Revolution!

Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
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See all 14 customer reviews
My gaming group loves this game.
Chris
There is plenty of luck and plenty of strategy involved here, so it's a nice mix of both.
Josh D.
It's easy to learn and fun to play.
Harms

Most Helpful Customer Reviews

12 of 13 people found the following review helpful By Christopher K. Halbower on November 12, 2009
For decades, SJG (Steve Jackson Games) has been published tongue-in-cheek games like "Munchkin" and "Illimunati: New World Order". Most serious board gamers looked passed SJG for their gaming needs. Then, in 2009, Steve Jackson did something that he hasn't done before: publish a high strategy game with elegant mechanics and high quality bits. The result: REVOLUTION! And boy is it good game!

Players are trying to drum up the highest support total (read: victory points). In order to get support, you need to influence the 12 advisors (General, Captain, Magistrate, etc). Each advisor gives you some reward. For example: the General gives you 1 force token, 1 support point and you may place one of your player cubes in the "fortress".

In order to influence an advisor, players make silent bids. Screens are provided all players. Players influence the advisors with force, blackmail or gold. 1 Force beats any amount of blackmail or gold. 1 blackmail beats any amount of gold. The player who offered the most influence on any given advisor obtains those benefits from the advisor.

You score points by influencing certain advisors (the Printer gives you 10!). But you also score points by controlling the spaces on the board. The player with the plurality on any building gets those points. The fortress is the most valuable at 50 points. The game ends when all the spaces on the board are claimed.

The bits in this game are quite nice. The tokens are high quality and should stand up to lots of playing. The art work is a bit cartoonish but it works. The theme of the game is decent but not real strong: you are levying support for the colonists during the American Revolution.

The only downside of this game is that it's easy to fall behind and not recover.
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2 of 2 people found the following review helpful By Harms on December 14, 2012
This board game is awesome. The game typically lasts 20-30 minutes which means there's not a huge time-commitment to playing it. Also, there's not to much drama associated with the actual playing of the game. Since you are essentially betting against one another people can't make deals or trades that often leads to hurt feelings in most board games. On top of that it's fast paced, every one is playing each turn together so you don't have to wait around for your turn. It's easy to learn and fun to play. I would recommend this game to anyone, which is why I'll be buying the extension set for my dad for x-mas.
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1 of 1 people found the following review helpful By StienF9 on November 30, 2013
The first time I played this game it was thanks to a friend of mine. Ever since then I have picked up the game, and the two player expansion. I've played the game quite a bit.

I've even played the game with my Fiance's six year old son. He plays the game a bit differently then most. Instead of trying to influence the people of the town, he watches other players bid, and tries to match then exactly so NO ONE GETS IT! It makes him so happy when he succeeds. Personally, I love it, and think it's even more important to read people then win a game, so I don't stop him. He picks up good skills for life.

Everyone starts the game with one force, one blackmail and three gold. No amount of gold equals blackmail, and no amount of blackmail equals force. However a force and a blackmail is worth more then just one force.

Areas with black backgrounds (matching the color of the token) can not be blackmailed. Areas with a red background (again, matching the color of the token) can not be forced. If the area has both colors divided by a line, then only gold can be used to influence these spaces.

Players make their bids, and then reveal their bidding boards. people go through each spot and deal with each towns member individually. If a person has the highest score they gain the benefits of the person. Benefits can be influencing an area of the town with an influence cube, money, blackmail or someone to force people. One of the most unsung benefits though, is victory points.

The whole score is being tracked by the exterior of the board. Some people influenced net instant rewards, while most players must wait till the end of the game to get points for influenced sections of the town.
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5 of 7 people found the following review helpful By L. Goodwin on May 6, 2010
Verified Purchase
We first played Revolution! at a gaming convention and were immediately hooked. Every game is different, and the game play is easy to learn and moves quickly. Even our 8yo can play this!
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2 of 3 people found the following review helpful By Cellar Troll on December 20, 2011
Revolution! is a delightful board game that perfectly blends bidding, bluffing, and strategy. The game is very easy to learn and teach ("Put your tokens on your board, reveal them simultaneously, reap the rewards, rinse and repeat"), but nicely challenging to master. A turnless strategy game with low setup time, Revolution! can easily be played in less than an hour even by inexperienced players.

Setup consists of giving each player an ally bidding board, privacy screen, and 5 resource tokens, and unfolding the game board. Each round is played simultaneously, with all players (1) showing how many resource tokens they have and then (2) secretly bidding all of their available resource tokens on the bidding board in an attempt to acquire influence on the game board, victory points, and resource tokens for the next round. When all players are done, the bids are revealed and resolved, with the highest bidder for each ally getting that ally's reward for the round.

Although it's easy to fall behind early, it's also very easy to catch up, and it's also very easy for your opponents to fall behind late. Since there are several different strategies available, and several means of upsetting control of the board in each round, all players can remain competitive up until the very end of the game.

It's not often that a strategy game manages to hit the sweet spot between simple to learn and interestingly strategic to play while maintaining it's own unique theme, but Revolution! accomplishes this. And being a relatively inexpensive board game, this one is a keeper.
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