Other Sellers on Amazon
+ $6.49 shipping
+ Free Shipping
+ $4.84 shipping
|Price:||$38.44 & FREE Shipping|
|You Save:||$1.55 (4%)|
Usually ships within 2 to 3 days.
- Enter your model number above to make sure this fits.
- For 3-4 player game
- About an hour to play
- Simultaneous bidding and area control game
- Attractive board game and quality components
Frequently Bought Together
Customers Who Bought This Item Also Bought
From the Manufacturer
Top Customer Reviews
Players are trying to drum up the highest support total (read: victory points). In order to get support, you need to influence the 12 advisors (General, Captain, Magistrate, etc). Each advisor gives you some reward. For example: the General gives you 1 force token, 1 support point and you may place one of your player cubes in the "fortress".
In order to influence an advisor, players make silent bids. Screens are provided all players. Players influence the advisors with force, blackmail or gold. 1 Force beats any amount of blackmail or gold. 1 blackmail beats any amount of gold. The player who offered the most influence on any given advisor obtains those benefits from the advisor.
You score points by influencing certain advisors (the Printer gives you 10!). But you also score points by controlling the spaces on the board. The player with the plurality on any building gets those points. The fortress is the most valuable at 50 points. The game ends when all the spaces on the board are claimed.
The bits in this game are quite nice. The tokens are high quality and should stand up to lots of playing. The art work is a bit cartoonish but it works. The theme of the game is decent but not real strong: you are levying support for the colonists during the American Revolution.
The only downside of this game is that it's easy to fall behind and not recover.Read more ›
I admit it, I am lousy at this game. Not to say that I haven’t won, I beat a 10 year old who had never played before, Yes, I mercilessly defeat children. And yet, I bought it, and I keep playing it. Maybe it’s the whole idea of being able to say, I blackmailed a priest, or I bribed the magistrate- ok, in this day and age, neither of these things are novel- except for me personally. Please don’t use this an excuse to think about how you have used force, blackmail or bribery to get what you want. I’m sure my wife thinks me confessing that I’m lousy at something is very good for me.
Worst of all, I have no one to blame but myself and the people who always beat me. There’s no luck in the game, just my manipulative wits against theirs. I will take some solace in the fact that this game points out that I’m clearly a poor manipulator. And please ignore that case where I out manipulated a naïve 10 year old.
You’ve got a beautiful board with a bird’s eye view of an ancient town- well a bird with x-ray vision that sees right through the thatched or tiled roofs of several buildings. Each building has varying amounts of influence spaces. At the end of the game, whoever has the most influence- even if they are tied, gets the points (support) associated with each building. You can also get support throughout the game in smaller increments by coercing various figures in the town.
“Tell me more about this… coercing,” I hear you say.
Well, everyone applies there coercion by bidding with any combination of Gold, Black Mail, and Force- the tree symbols you see on the box. They do this on a functional and handsomely illustrated board behind a screen of secrecy. When everyone is ready, the bids are revealed and resolved.Read more ›
I've even played the game with my Fiance's six year old son. He plays the game a bit differently then most. Instead of trying to influence the people of the town, he watches other players bid, and tries to match then exactly so NO ONE GETS IT! It makes him so happy when he succeeds. Personally, I love it, and think it's even more important to read people then win a game, so I don't stop him. He picks up good skills for life.
Everyone starts the game with one force, one blackmail and three gold. No amount of gold equals blackmail, and no amount of blackmail equals force. However a force and a blackmail is worth more then just one force.
Areas with black backgrounds (matching the color of the token) can not be blackmailed. Areas with a red background (again, matching the color of the token) can not be forced. If the area has both colors divided by a line, then only gold can be used to influence these spaces.
Players make their bids, and then reveal their bidding boards. people go through each spot and deal with each towns member individually. If a person has the highest score they gain the benefits of the person. Benefits can be influencing an area of the town with an influence cube, money, blackmail or someone to force people. One of the most unsung benefits though, is victory points.
The whole score is being tracked by the exterior of the board. Some people influenced net instant rewards, while most players must wait till the end of the game to get points for influenced sections of the town.Read more ›
Most Recent Customer Reviews
Great game - lots of fun. Quick delivery. Exactly what to expect.Published 7 months ago by Paul Dow
So fun. Even my 3 year old can play. Even though she doesn't get the entire strategy, she can place her pieces in the appropriate places in a timely manner, and she is entertained... Read morePublished 7 months ago by 4-wing
One of my favorite games, fun to bid against people and trick them by adding just a bit more to your own bid.Published 11 months ago by Paul A. Brown Jr.
I have had this game for about 2 years now and have to say it is one of our families favorites provided a couple of things are in play: 1) a house rule on tie bids and 2) an... Read morePublished 13 months ago by KDI