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Revolution

by SJG

List Price: $39.99
Price: $37.13 & FREE Shipping. Details
You Save: $2.86 (7%)
In Stock.
  • For 3-4 player game
  • About an hour to play
  • Simultaneous bidding and area control game
  • Attractive board game and quality components
9 new from $31.95

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Frequently Bought Together

Revolution + Revolution - The Palace
Price for both: $56.65

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Product Details

  • Product Dimensions: 11.8 x 3 x 11.8 inches ; 2.9 pounds
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1556347936
  • Item model number: 1902SJG
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #79,950 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (15 customer reviews)
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Product Description

From the Manufacturer

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory . . . and gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins the game, but each location grants bonus points. The tavern or the fortress? The harbor or the plantation? Knowing which areas to hold – and which to let your opponents fight over – is the key to victory. But are your opponents bidding on the same location, or are they bluffing? Are you bluffing? Bidding tokens have different shapes (and colors) for easy identification, even across the table. Colorful cardstock shields keep your bids private, and provide a handy rules reference while you’re deliberating during the auction. Traditional wooden blocks allows players to see, at a glance, who controls what. The rules can be taught in minutes, and plays with three or four players. A complete game takes less than an hour, even for the first time. Each new game lets players discover new strategies and tactics. Get ready for Revolution!

Product Description

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain the support of the people, win territory . . . and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. It's a game of bluff, counter-bluff, and surprise.

Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.

Get ready for Revolution!

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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See all 16 customer reviews
Every game is different, and the game play is easy to learn and moves quickly.
L. Goodwin
My family enjoys this game as much as any other and we routinely play board games such as Ticket to Ride, Zoolaretto, and Carcasonne.
C. Lemmer
That is, there is no random element, it is all about reading and anticipating your opponents.
Eric Christian Berg

Most Helpful Customer Reviews

12 of 13 people found the following review helpful By Christopher K. Halbower on November 12, 2009
For decades, SJG (Steve Jackson Games) has been published tongue-in-cheek games like "Munchkin" and "Illimunati: New World Order". Most serious board gamers looked passed SJG for their gaming needs. Then, in 2009, Steve Jackson did something that he hasn't done before: publish a high strategy game with elegant mechanics and high quality bits. The result: REVOLUTION! And boy is it good game!

Players are trying to drum up the highest support total (read: victory points). In order to get support, you need to influence the 12 advisors (General, Captain, Magistrate, etc). Each advisor gives you some reward. For example: the General gives you 1 force token, 1 support point and you may place one of your player cubes in the "fortress".

In order to influence an advisor, players make silent bids. Screens are provided all players. Players influence the advisors with force, blackmail or gold. 1 Force beats any amount of blackmail or gold. 1 blackmail beats any amount of gold. The player who offered the most influence on any given advisor obtains those benefits from the advisor.

You score points by influencing certain advisors (the Printer gives you 10!). But you also score points by controlling the spaces on the board. The player with the plurality on any building gets those points. The fortress is the most valuable at 50 points. The game ends when all the spaces on the board are claimed.

The bits in this game are quite nice. The tokens are high quality and should stand up to lots of playing. The art work is a bit cartoonish but it works. The theme of the game is decent but not real strong: you are levying support for the colonists during the American Revolution.

The only downside of this game is that it's easy to fall behind and not recover.
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2 of 2 people found the following review helpful By Harms on December 14, 2012
This board game is awesome. The game typically lasts 20-30 minutes which means there's not a huge time-commitment to playing it. Also, there's not to much drama associated with the actual playing of the game. Since you are essentially betting against one another people can't make deals or trades that often leads to hurt feelings in most board games. On top of that it's fast paced, every one is playing each turn together so you don't have to wait around for your turn. It's easy to learn and fun to play. I would recommend this game to anyone, which is why I'll be buying the extension set for my dad for x-mas.
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1 of 1 people found the following review helpful By StienF9 on November 30, 2013
The first time I played this game it was thanks to a friend of mine. Ever since then I have picked up the game, and the two player expansion. I've played the game quite a bit.

I've even played the game with my Fiance's six year old son. He plays the game a bit differently then most. Instead of trying to influence the people of the town, he watches other players bid, and tries to match then exactly so NO ONE GETS IT! It makes him so happy when he succeeds. Personally, I love it, and think it's even more important to read people then win a game, so I don't stop him. He picks up good skills for life.

Everyone starts the game with one force, one blackmail and three gold. No amount of gold equals blackmail, and no amount of blackmail equals force. However a force and a blackmail is worth more then just one force.

Areas with black backgrounds (matching the color of the token) can not be blackmailed. Areas with a red background (again, matching the color of the token) can not be forced. If the area has both colors divided by a line, then only gold can be used to influence these spaces.

Players make their bids, and then reveal their bidding boards. people go through each spot and deal with each towns member individually. If a person has the highest score they gain the benefits of the person. Benefits can be influencing an area of the town with an influence cube, money, blackmail or someone to force people. One of the most unsung benefits though, is victory points.

The whole score is being tracked by the exterior of the board. Some people influenced net instant rewards, while most players must wait till the end of the game to get points for influenced sections of the town.
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5 of 7 people found the following review helpful By L. Goodwin on May 6, 2010
Verified Purchase
We first played Revolution! at a gaming convention and were immediately hooked. Every game is different, and the game play is easy to learn and moves quickly. Even our 8yo can play this!
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Confessions
I admit it, I am lousy at this game. Not to say that I haven’t won, I beat a 10 year old who had never played before, Yes, I mercilessly defeat children. And yet, I bought it, and I keep playing it. Maybe it’s the whole idea of being able to say, I blackmailed a priest, or I bribed the magistrate- ok, in this day and age, neither of these things are novel- except for me personally. Please don’t use this an excuse to think about how you have used force, blackmail or bribery to get what you want. I’m sure my wife thinks me confessing that I’m lousy at something is very good for me.

Worst of all, I have no one to blame but myself and the people who always beat me. There’s no luck in the game, just my manipulative wits against theirs. I will take some solace in the fact that this game points out that I’m clearly a poor manipulator. And please ignore that case where I out manipulated a naïve 10 year old.

Game Play
You’ve got a beautiful board with a bird’s eye view of an ancient town- well a bird with x-ray vision that sees right through the thatched or tiled roofs of several buildings. Each building has varying amounts of influence spaces. At the end of the game, whoever has the most influence- even if they are tied, gets the points (support) associated with each building. You can also get support throughout the game in smaller increments by coercing various figures in the town.

“Tell me more about this… coercing,” I hear you say.

Well, everyone applies there coercion by bidding with any combination of Gold, Black Mail, and Force- the tree symbols you see on the box. They do this on a functional and handsomely illustrated board behind a screen of secrecy. When everyone is ready, the bids are revealed and resolved.
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