As my daughter has grown, I've become more open to the idea of allowing her more time on the computer--provided I can find high-quality educational games that will also be fun for her. My real problem with electronics for children has been that I feel they are either too stifling of creativity or try to masquerade as "educational" when they, in fact, have no real educational value. I'm glad to say that Itza Bitza falls into neither of these categories.
The game itself is very simple. Your child begins by choosing a "Sketchy"--either male or female--and then is asked to draw various objects for the Sketchy using the mouse. The game helps not only with mouse-handling skills but it also allows children to refine their technique. Regardless of how the objects look, the Sketchy will adapt them to his or her own use, either growing or shrinking in order to fit properly into the house your child has drawn, for example.
In addition to the artistic aspects of the game, it also encourages problem-solving skills. Sketchy will issue simple instructions to your child and then it's up to your child to figure out how to complete the task that Sketchy has set. The directions that Sketchy issues are not always explicit and I've even found that I occasionally have a hard time figuring out what Sketchy wants done. For example, once your child has drawn a tree for Sketchy, the child will be asked to find ten baby birds. It may take a few tries until your child learns that the baby birds can be created by clicking on the birds flitting around the tree, which causes them to drop eggs that then hatch into baby birds. This can lead to some frustration but it also encourage persistence. When my daughter is finally able to figure out how to complete a task, she feels a real sense of accomplishment and victory. I'm especially pleased with this aspect of the game because my daughter has a tendency to get frustrated with things and give up too easily. Sometimes she does have to walk away from the game and won't come back to it until weeks later but she ultimately has figured out how to complete every task.
With each task the child completes, they will be awarded a star. Once they have accumulated enough stars, a new area will be unlocked. It's always exciting for my daughter to be able to explore a new area with her Sketchy and to find new tasks but that doesn't stop her from going back to the old areas and trying new things. There are plenty of areas to appeal to a wide variety of interests--everything from a camping area to a space adventure to a haunted house.
The game also helps with some basic reading skills. The Sketchy has several bubbles that pop up and as your child points at the words, the Sketchy will say them. Once an option is picked (for example, "House" in the starting area), a larger bubble appears with instructions. As your child moves the finger-shaped cursor over each word, the Sketchy says it. This encourages your child to look at the words as Sketchy is saying them and will help your child identify simple and high-frequency words. This also helps your child understand that in order to read, they need to follow the words from top to bottom, left to right.
Itza Bitza is not only interesting for my daughter, it's also fascinating for me and my husband. In fact, I've considered installing it on my own PC and playing it. It's fun to watch the Sketchy interact with the objects your child draws and it's fascinating to try to figure out how to complete the various tasks given.
My daughter has played a variety of educational games from companies like Jump Start and, while I like several of these, Itza Bitza is my favorite because of the sheer variety of skills it helps teach and because it's simply so well put together. Hopefully more software publishers will take note and create more high-quality children's software in the vein of this wonderful game.