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31 of 36 people found the following review helpful:
5.0 out of 5 stars
Great Game,
By
= Fun:5.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
My review of Sacred 2 after playing Coop for 4 hours last night.
Graphics: I must say I was wondering how ugly this was going to look after seeing the review about graphics being nothing to brag about. I think they need to clean their glasses or stop sniffing that glue, because the graphics in this game are really good. The world is alive with waves crashing into the shore, rivers are flowing, fish swim in the water, rabbits hop around, stuff swaying in the breeze, grass moves when you run through it, shadows and lighting. It looks very GOOD to me. Controls: The controls took a little the get used to but are not bad. You have 12 slots for spells which is good. I found out you must hold A to attack and while holding it can move the left analog stick to change targets. When opening the interface you can use A button to pick the screen you want to go too or just release the Left Bumper. Interface: The interface is not bad once you get into it. You use the left/right buttons and bumpers to move around and they have lots of screens with info on skills and attributes. I could not figure out how to use the Compare correctly, but it seems to try and switch back and forth between two items you viewed. Hopefully someone can figure that one out. I don't like we cant trade with offline buddy, but I did hear they are looking at that. Gameplay: We had a blast doing quests and finding caves to explore and loot. Some quests give more xp and gold than others and there are tons of them too. We started with Bronze but will restart with silver to make it a little more challenging. Finding new loot and a person to swap combat skills out with was very rewarding. Using the different weapons and skills is where this game id fun. The summoning of the undead with the shadow warrior was cool and they explode when they run out of time too. Overall: We did not have any framerate issues while playing, but you do have some screen tearing when rotating the camera view. It was not that bad and did not really matter once we got to playing and having fun. If you like these type of hack and slash games you will like this one. It will take a long time to fully explore the large world in this game. I would give it a 4.5/5. Nothing is perfect but this one is close :-)
32 of 38 people found the following review helpful:
3.0 out of 5 stars
Made a good move to console but still needed some polish,
By
= Fun:4.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Sacred II
Hmm...5hrs in and less than p% completed and still a large map unexplored, mosters to kill tombs to loot. This is the game that Two Worlds wanted to be and Too Human should have been. If you need a Diablo fix before part 3 comes out...this is about the best you will get. I will say tho, the game I would have preferred seeing being ported over to console of this type would have been Titan's Quest as it's the game closest to Diablo right now in fun. Well, moving right along, the stregnth in playing this game is in its simplicity. All of the controls work as they should and you don't have to fumble too much trying to find the proper button to push to make spells work when they have to. Its a find mosters, kill loot, level up and have fun kind of game without all of the combos and intricate button learning seen in some newer types of games. As far as exploring is concerned you can't go 5 feet without finding a new quest and truth be told, you can take them and never complete them because sometimes you may get one better than the last or you way finish so far ahead on the map you may not want to travel back to finish another, but that's ok, you don't get penalized too much for missing missions. There are varieties of monsters to engage and as I am only on level 10 I haven't fought anything huge yet outside of a giant. Speaking of leveling, so far the first 10 I have done seems to go by quickly considering I only bought it yesterday. Some of you are on the fence about getting this game...so let me run down some fo the bugs that bring this game down now: - Pathfinding and AI: The map could have had a better zoom feature built in allowing you to really figure where you are going as you have to follow the path to get to your destination. cutting thru the woods will have you backtracking a lot as more times than most you will run into a wall or a mountain and can't find a way around it. The AI is also sometimey as in many cases they just stand around and do nothing when I am attacked. Also what i really hate is when they run off and aggro a large mob and initiate "The Benny Hill Chase Effect" which doesn't end until the mob is dead or your companion - Descriptions of objects could have been better: Sometimes you simply have to experiment with items to figure what they do as the descriptions aren't aways clear in what magical items are for. - NO PAUSE BUTTON. I don't know what Ascarion was thinking but ummmm I really hate being in the middle of a mob fighting and want to step away for a min but CANT because I can't pause in the middl eof playing and have to run into the nearest town in order to get a reprieve. I hope this gets fixed. - No way to sort items self explanatory however one thing I do like is that you have sotrage chests scattered all over to put your items in. - Limited customization: There were some classes I wanted to choose but because you couldn't change the sex, I didn't. - Camera severely limited: On one hand, it could have been what i got in NWN II but still you are severely limited what you can see around you in terms of distance but you rarely miss much. Graphically speaking, it's passable for a 360 game as a game of this sort I wouldn't expect to have great graphics...it works for a game of this sort but it's not stellar and the gore facor? Hehe, could have been upped a notch. What will get you laughing or a straightface are some of the comments you get from your character as they wisecrack thru the game...problem is about 2hrs in you have heard them all. Thankfully what some will get this game for is the multiplayer aspect and it offers a campaign mode, PVP mode and free roaming mode. One thing I did note is that instead of Ascaron building this as a pseudo MMORPG game, they set the servers up similar to how Blizzard did with Diablo and allow you to instance your own map with up to 4 people joining in and allows you to make small tweaks on who gets in...a nice touch. All in all, it's not a bad game but not a great game either. it's been out for PC for a little while and seems like it made a decent move to console and while it's not the Diablo killer or Oblivion killer, it's a nice light game to play while waiting for bigger and better to come out later. Again, here is to hoping that Titan's Quest makes a move to console...but I won't hold my breath.
20 of 23 people found the following review helpful:
4.0 out of 5 stars
A few issues, but overall an excellent game.,
By Skyclad (Michigan) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
I've been waiting for a game like this on the consoles... a full-fledged dungeon crawler that has decent online gameplay.
I haven't played the PC version of the game, but 1Up wrote in their review the console version is actually better than the PC version for various reasons. You get to choose from one of many different classes and then choose whether you want to follow the gods of light or dark... and what you choose directly impacts the flow of the game with differing quests. I had to knock off a point for some small control issues and some graphical glitches, but they in no way ruin the game at all. Fun in single player, even funner in online co-op.
18 of 21 people found the following review helpful:
3.0 out of 5 stars
A Game With Lots Of Heart But...,
By
= Fun:3.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
**UPDATED BELOW ON 05/15/09**
Although I was only able to spend about an hour playing the game yesterday, I feel like I have a few noteworthy remarks about the console release of Sacred 2. Take my feedback with a grain of salt but with that being said I'll do my best to describe what I experienced. At the very least this will provide a morsel of information out there about this highly (for some) anticipated game. Also to confess, I've not played the PC version more than about an hour so I'm not overly familiar with the game in it's many iterations--but I do love dungeon crawlers of any kind like Diablo I & II, Titan Quest, Baldur's Gate: Dark Alliance 1 & 2, and Champions of Norrath. The installation of the game took as long as any other 360 game--roughly 8 minutes. The installation improved load times significantly. I don't mean to imply that loading levels is non-existent but they do load with in seconds. I decided to play as a Shadow Warrior and check out how melee is handled in this game. You have the option to choose to play the Light or Dark campaigns and select an applicable deity to worship. The Shadow Warrior begins his saga in a tomb and my initial impressions was "cool, a dungeon! There's bound to be lots of loot around here!" I ran around a bit and everything looked well enough. It certainly wasn't mind blowing but it definitely looked better than the games I mentioned above. Unfortunately, once outside the tomb the frame rate took a little bit of a hit. Not severe enough to make the game unplayable, but I think people who are really sensitive to a slight drop in frames and tearing will be put off by this. Personally, I thought it was a little annoying--but not annoying enough to ruin the gameplay. If I had to guess I would say it dropped < 30 fps. The fighting was a little strange for me. I felt a little disconnected when fighting (melee) because you don't mash a button. It's not similar to the Baldur's Gates or the Champions of Norraths where you hit a button to attack. Instead you hold down the button and direct your attacks towards the enemies. It works--and I imagine it takes some getting use to--but for me I would rather mash on a button and feel more involved with attacking. It felt a little too passive but I am only an hour into the game. I imagine this is a mechanic that will feel more natural (and perhaps for connected?) in time. Loading up on loot in these games is always something I look forward to--don't we all? In Sacred 2 (console), looting is done automatically when pressing the LB. Again, you feel a little detached when loot is magically transported into your inventory and where's the satisfaction when you don't get the feel of snatching it up? At least you see it on the ground and know you have to pick it up so the process isn't as drastically passive as Too Human where goodies didn't even fall on the ground but jumped into your inventory. I am sure this sounds totally trivial to a lot of you but for me, I enjoy picking it up and hearing the "clinks", the "clanks" and the "cha-chings" of the gold pieces. For those of you like me, a little thing like that is hugely missed. I did notice that weapons, abilities/skills and magic can be bound to any of the 4 face buttons. The LT and RT act as a "shift" key so you can bind up to 8 more items for quick use. It looks really effective and I think it's a smart way to handle diversity in combat methods. In the inventory, I noticed that comparing items is as easy as pressing a button so it does look like Ascaron made an effort to create as console-friendly game. Again, these are very early impressions of a ginormous game. There are still many many things left for me to see and find and get used to. Knowing some of you are as eager as I am for first-hand impressions of this game on the console -- feel free to ask if you have any questions! **05/14/09 - UPDATE** Sacred 2 has this way of luring you back for more--even with its faults! It pleases me to say that after becoming a little bored with the Shadow Warrior--with it's monotonous melee--I decided to create a different character, a Dryad, and give Sacred 2 another shot. It's not that I dislike Sacred 2, it's that it's got so much potentoil and it's first impression was spoiled! Hey, I love these dungeon crawlers ok? So I headed in another direction and went with a ranged class to see how differently it would play. The Dryad class can use melee weapons like the Shadow Warrior, but really, it's built for ranged attacks. I have to say, after playing for several hours, I really enjoyed my time playing the Dryad. Sure, chalk it up to personal preference perhaps but it really feels like this game was built for bows-and-magic on the consoles (not the PC.) Come'on, this is coming from a guy who hated the "push-the-stick" melee in Too Human but loved the Marksmen class. With the class change I dutifully played a few more hours of the game (roughly 4). Unfortunately with in that time I noticed a few more obtrusive issues with the game. Thankfully none of these are deal breakers, atleast not for me. But before I get to those I want to reiterate--I am now enjoying this game, it's just that it's not as refined as I would like it to be. With that being said.... I cannot find a way to blacksmith in the field despite obtaining the skill to do so. I've checked around on several forums, asked a few people and it appears that this is a common issue amongst players. It's a nice skill to have as Blacksmiths just aren't prevalent in the game. When browsing the inventory there are two options available to you--"Details" and "Compare". "Details" allows you to--are you ready for this--see more details about a particular item! "Compare" allows you to....see more details about an item! Yes the problem is--both buttons do the exact same thing. This is another very useful feature that would make life easier when upgrading and selling items. Anyone know what's going on with this? In my previous post I complained about the act of Looting. I'm happy to report that the "catch all" collection system now feels really good and makes my little pavlovian brain salivate with it's "Cha-ching" sound effects. Just to note--and not to complaint--gone is the color system the PC version of the game uses to identify power level and importance of items and weapons (a la Word of Warcraft) and replacing it is a star system. It works well and I see no real difference between using the two. I'm wondering if perhaps the change took place to better suite colorblind gamers? Overall--this game is beginning to win me over and I'm excited about that. More on my Blog for those that are interested: http://eat-games.blogspot.com
8 of 8 people found the following review helpful:
3.0 out of 5 stars
Diablo fans will like it -- it has some quirks,
By techmannn "techmannn" (New York, NY United States) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Sacred 2 doesnt immediately impress you when you first start playing it. There's a general graphical dullness to the giant world you explore. For example, you wont see lots of glow and lighting effects that one might see in virtually any other console game. And the controls and menus are complicated at first and you _really_ _really_ need to spend some time learning what everything does in the game. Almost every button has at least 2 different functions.
But then I really started to enjoy what the game has to offer. The attack controls start to make sense (you point the stick in the direction of the enemy and then choose the type of attack from the buttons). The graphics are good and quite varied, though it has to be said as a point of comparison, the graphics in a game like Fable 2 blow away anything we'll ever see in Sacred 2. Some have complained of a low framerate, but so far this has not been a game breaker. You can tell the developers took some shortcuts to keep the framerate as high as possible. The camera hugs closer to your character than one might expect. You can go to a birds eye view or behind the shoulder, but both viewpoints seem too close. I suspect the developers did this in order to keep the framerate up. It is something that doesnt break the game but you _will_ notice it while playing. Archers might find it a little annoying that one cannot always see on the screen what they want to shoot at, but then again that's what "area of effect" spells are for! There's some other small gripes too. I usually dont care about voice acting but whoa is it bad in this game. I would rather hear the original German but there's no option for that that I can see. And the game has a lot of jokes in it but they just aren't funny. The quests are standard quests that one would expect and nothing remotely special. This is where Diablo 2 shows its superiority. Diablo 2 had some great memorable enemies and quests. So, its a Diablo clone with a truly giant varied world to explore and a pretty good one, with lots of replay value and some strategic depth to it. Should you buy it? If you're a Diablo fan, I would say yes. Anyone else might want to wait for a demo and for the price to come down. The company that made this game just went bankrupt and the price of the game will likely come down. Its not clear how much support there will be for this game now, considering the bankruptcy but the game is playable so I wouldnt worry too much about that. Addendum: I've been playing the Dark campaign with a Shadow Warrior for almost 20 hours now and I like the game even more than when first writing this review. It still has plenty of quirks but I like that the difficulty level ramps up nicely (dont play at too-easy bronze level! start at silver). I especially llke how every character has 15 different abilities and you have to make hard choices about how to develop your character. i.e. Do I go for speed, or strength? Do I go for ranged weapons? Do I summon creatures and use them in combat? Diablo 2 is a better game over all, but I'm digging this one quite a bit.
14 of 16 people found the following review helpful:
4.0 out of 5 stars
Sacred 2 is PERFECT... for me,
By Semschy "Gamer" (Wichita, KS United States) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
This game may or may not be right for you but it's PERFECT for me, and here's why: Local Co-op. I'm fortunate to have a wife who loves gaming almost as much as me. This means that a game without local co-op only gets played when my wife is napping. Sacred 2 doesn't have intense non-stop in your face action, which is perfect for me. I like a slower paced game that allows me to relax while playing. The ambient sound is very relaxing too. The sound of waterfalls, waves on the beach, wind blowing through the trees and birds chirping has lulled our baby to sleep on numerous occasions. (Ok twice, the game's only been out 2 days ;)
In all of the Lego games we enjoyed smashing stuff and collecting coins. In Resident Evil 5 we really enjoyed looting crates and upgrading our weapons. Sacred 2 is all about killing, looting and upgrading. A perfect combination that we can't get enough of! While Sacred 2 may be perfect for me, it's not a perfect game. I had to knock off 1 star for all of the minor "nitpicky" flaws. I was unpleasantly surprised when I first popped the game in, that it was a top down third person perspective. I was put off by this at first but I've grown used to it and being surrounded by enemies it's best to be zoomed out so you can see everything. There are minor frame rate drops and occasional pop-in and screen tearing, but for me it's not enough to take away from the enjoyment of the game. There are other glitches where an enemy will be stuck in the ground, or won't take any damage. Reloading the area (by entering and exiting a cave) always solves this problem. Plus with a game this time consuming it's much more likely to come across glitches here and there. My only other complaint with this game is that you cannot pause the action. I can understand this when you're playing online co-op, but when playing offline, there should be a pause feature. The only thing you can do when you need to pause is save and hope you don't die, or run to the nearest town (where you're usually safe) and set the controller down. (side note: if anyone has found a way to pause this game please post in the comments section) If you read any of the scathing professional reviews it's important to understand the terminology: 1) Breaking the fourth wall: This is when a character acknowledges the audience. It comes from theater where a set on the stage will have 3 walls and there's an invisible 4th wall between the cast and the audience. One memorable quote from Sacred 2 is when a bad guy dies and says, "I knew I was just an extra." 2) Loot Grind: This is a descriptor for this type of game. You basically hunt down loot from bad guys and dungeons, while you grind through leveling up. 3) Diablo Clone: Apparently Diablo was the first to perfect the "loot grind" (never played it myself) and many games including Sacred 2 have tried to mimic this formula. Another thing to note when reading professional reviews is that the PC released several months before the console versions, and was quite buggy. The Xbox 360 version has fixed all of these bugs (as far as I know) and yet still gets worse reviews than the PC. So if you know nothing else about the game, you start off with a choice of 6 character classes. You then have a choice of light or dark campaign and a choice of which god to worship (this essentially gives you a really powerful "divine gift" or magic spell). You have character specific missions, main quest missions and side quests. On your face buttons you can equip magic and weapons, and can bring up a second and third set by pulling the left and right triggers. Your divine gift is permanently assigned to up on the d-pad and you can assign potions to the other 3 directions on your d-pad. In combat it seems you hold down the button to repeat the same move on an enemy. You can switch enemies with the left analog stick. You can assign your combat arts (magic) to combos so you can use 2 spells at once. In local and online co-op you can bring YOUR character with all of YOUR armor, weapons and skills to a friend's game. (Unlike Fable 2 where you were just a henchman) When you join someone else's game you take all of your experience and loot back to your personal game, but the completed quests do not carry over. Bottom line: if you're able to get past this game's quirks it's a very enjoyable co-op, action, adventure, rpg, Diablo clone, loot grind that breaks the fourth wall.
13 of 15 people found the following review helpful:
4.0 out of 5 stars
Finally a great console Action RPG!,
By Steven (Colorado, USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Sacred 2 is a very solid console Action Role Playing Game (ARPG) filled with quests, dungeons and more loot then you can imagine. Yes this game does have its share of flaws but those of us that are addicted to these types of games (aka Diablo clones) are likely to be more then satisfied. The port over to the console has been so good that many reviews - even "professional" reviewers say this is better then the PC counterpart.
I've been craving a good console hack-n-slash ARPG ever since the days of Baldur's Gate: Dark Alliance and Champions of Norrath that came out last gen. The market for these games is so small that they very rarely come out. Sure there are great RPGS currently - Oblivion, Mass Effect, Fallout 3 and other come to mind but we haven't seen a real solid ARPG 'Diablo clone' come out in a long time. Finally Sacred 2 fills that gap - does it do a good job? Absolutely! Let's go ahead and get the flaws out of the way. A lot of what you may have already read is true to some degree. Yes the frame rate does stutter slightly in larger open areas. The character development does seem daunting at first. The screen does tear a bit, enemies do get stuck every once in awhile, you get stuck every once in awhile, the voice acting is pretty bad, and sometimes navigation is a pain because on your way to a quest you will suddenly hit a dead end that isn't really that visible on your mini-map. The default camera is bad (luckily you can change it to a static camera which is much much better - makes the game play very much like BG:DA). All of these flaws are present in some degree. It may sound like I'm bashing the game but really I'm not - I'm just telling you the truth. Also, the truth is that these issues are very nit-picky and in the grand scheme of things, well, they're irrelevant. It seems as though a lot of people are exaggerating these issues. The frame rate stutter is very slight and I noticed it smoothed out a bit when I installed the game on my hard drive. The character development is daunting at first but you get used to it and it's certainly better then having shallow character development. Enemies get stuck but it's rare and doesn't really affect the gameplay. People bash the voice acting and yes it is goofy and over the top - but this game doesn't take itself too seriously, which is evident right away when you read some of the gravestones and the text for the quests. The whole game is a little bit goofy - in a good way. The only significant complaint I have is that there is a complete lack of a pause feature, which is odd. Even if you hit the guide button on your controller the game will still go on in the background. I've read that they may fix this and I hope they do. Some people complain about the interface but I think it's done very well. There is only so much you can do with a controller and I think they did a very good job porting over the interface - once you learn the ins and outs of it you will be flying through it in no time. Some people complain about the graphics saying they are outdated. I don't understand this at all, sure they aren't perfect but the world is vast and beautiful. On the PC this game is a complete system hog and they were able to port it well to the current gen consoles which are now becoming dinosaurs in computer years. Look, it boils down to this. Do you like games like Baldur's Gate: Dark Alliance and Diablo? Are you a fan of hack-n-slash, looting, dungeon crawling, character buffing games with massive worlds and hundreds of quests? If this is your idea of a fun game then certainly you will be able to look past the technical nit-picky issues listed above. Sacred 2 offers a massive world capable of eating up hundreds of hours, there is no reason you shouldn't explore it. I am very satisfied with this game - it scratches that console ARPG itch I've had for quite some time now.
7 of 8 people found the following review helpful:
4.0 out of 5 stars
the massive fantasy action rpg that consoles have been needing,
By Raul Duke "Gonzo HST" (Pittsburgh) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Not since Oblivion have i been so locked into a console rpg. the map is simply huge. it is literally at least 2 times the size of oblivion. the easiest way to explain the gameplay: Diablo II style loot grind set in one of the largest open fantasy worlds on home console. you're almost constantly rewarded with new armor, weapons, and skills.
controls are simple and everything from combat to item management is extremely user friendly. from your menu you can hotkey items and skills to the face buttons and use them by simply holding the corresponding face button. you can take the quest online in 2-4 player online co op, and the co op is so fantastic, the best co op in a console rpg. forget what fable 2 did, keeping you within 10 feet of eachother. you can travel to opposite ends of the map if choose, and everything runs generally smooth. ive experience some noticeable slow down at times when playing online, but nothing that breaks this epic game offering hundreds of hours of rpg goodness. for thirsty fans of the genre, this game is a total blast thats going to take over 99% of your free time over the next few months. graphics are colorful and inviting. considering this is a relatively up and comming developer im impressed by the level of detail and attention paid throughout the world: fish swim through the rivers, cows fill the fields near farms, you find deer in the woods, ect. you're constantly finding new sites. the exploration element is fantastic. a few technical flaws hold it back from perfection, the draw distance leaves a lot to be desired with heavy fog effects within 100 feet and there is semi frequent pop up. the only other complaints i have are the voice acting (not the worst but pretty mediocre) the fact that the story is pretty run of the mill, and some mild slowdown/freezing issues occassionally, but i cant say enough to encourage rpg fans to purchase this game. to summarize, this game offers one of the biggest game worlds in the history of console gaming with 6 races to choose from and hundreds of hours worth of quests set in 2 campaigns (Light/Dark) - aka - console rpg heaven.
4 of 4 people found the following review helpful:
3.0 out of 5 stars
Good, not great...,
By
= Fun:4.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Sacred 2 is a Diablo 2 clone in the strictest sense. It is not highly innovative, it doesn't do anything incredibly new or innovative. But, those looking for a good, long, dungeon-crawler grind-fest, you don't have many options on next-gen consoles in the first place.
I'm going to be honest, I don't mind a good dungeon-crawler. There's something about leveling up a character, improving armor, weapons, and magic spells that excites me, even when the action itself is pretty repetitive. Let's talk graphics, many professional reviewers shun the graphics for being poor, I have to disagree on this point. If you zoom the camera in as far as it will go, some of the textures are certainly lower-res than at first glance, but since you'll be playing with the camera zoomed out I think that argument does really work, (even zoomed in it looks good). Character models, weapons and armor sets are all modeled in great detail, and when it comes to character animation it does seem stiff, but works well. The games graphics are impressive enough, and certainly get the job done. I think the overall design of the world of Ancaria is good, if not a little uninspired--you will still feel like you've been here before if you've played any of these games in the past. On to sound: Voice work is pretty laughable at best most of the time, from the things that your character says to the main plot pieces that are voiced are pretty bad--like almost Dynasty Warriors bad... Sound effects are functional and for the most part work just fine. Music is actually pretty good and serves as a nice backdrop for the world. Speaking of the world, it's huge! I'm pretty sure there isn't any way I'm going to be seeing it all. There are some drawbacks to this game though, again, it can be repetitive, it has some framerate issues--especially in large cities or when there's a lot of action and characters and magic spells on-screen. And let's not forget the bugs. This game is pretty finicky, that's putting it nicely. Frankly it's not a fantastic game, but I still really enjoy it, and the ability to play with another person on the same console is fantastic. Better yet, you can play with 4 other people online over Xbox Live in any combination of players local and over Live. So you can have two people play on a local Xbox 360 with up to two other players over Xbox Live. This feature alone nearly makes the whole experience worth it. I have yet to take it online so I can't comment on the network code and whether that is laggy or buggy or not. Overall, if you are looking for a good 3rd-person action RPG for the Xbox 360 or PS3 you won't be disappointed with Sacred 2. In fact, it might surprise you just how fun it really is!
6 of 7 people found the following review helpful:
4.0 out of 5 stars
It took me a while to realize how much I liked this game,
= Fun:4.0 out of 5 stars
This review is from: Sacred 2: Fallen Angel (Video Game)
Let me start by saying I am a Diablo II fanatic. I judge all games based on that one---a good game for me is a game that's a lot like Diablo II. I won't say I'm sorry about that---it's the level truth. A friend of mine that feels similarly said this was the closest game he'd found to that Diablo feeling. It's taken me a while to think this, but I think he's right.
The big reason I think a lot of people don't like this game is that it's MUCH more complicated than it appears the first time you play. It seems at first to be so simple it's almost boring---just hit a button to kill, do quests that are fairly easy to do, etc. However, there is much more here than you realize. I've probably play this about 50 hours so far, and I am still learning major new things---how to really use runes and relic right, how to understand the skill trees, how the different characters play so differently---it's really fun if you like to keep learning. I'm just now feeling like I understand the game. I love the HUGE map. I haven't seen even half of it yet. It feels like you really are in a world that you can explore. Contrary to what another reviewer said, you can play this and save it WITHOUT XBox Live---I only just got XBox Live and I played and saved MANY times before getting it. The neat thing is that once you do go live, you can use the characters you created offline to fight on-line. It's not a perfect game. Sometimes the pathfinding is very annoying, and I keep hitting dead ends, even in areas I think I know well. People are right that the storyline is not that exciting, but I really don't care about the storyline. If you are someone that does, this might not be the game for you. I'm more of a kill and collect player. I also get annoyed when it's nighttime in the game---it's very hard to see what you are doing, which I guess is realistic but still not fun. If you are looking for a game that's easy to get into but has a lot of depth, if you like exploring and collecting and trying different character classes---this is a game you will probably like. If you are really into plot lines and realism, probably not. |
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Sacred 2: Fallen Angel by CDV Software Entertainment (Xbox 360)
$19.99
In Stock | ||