3 of 3 people found the following review helpful:
4.0 out of 5 stars
Ok., October 21, 1999
This review is from: Saga Companion (Dragonlance, 5th Age) (Paperback)
This book isn't the greatest of all the Fifth Age adventure game supplements, but it is very helpful for those narrators who are extremely creative and need rules for their games.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
Perfect, enough to make perfect characters., August 10, 1999
By A Customer
This review is from: Saga Companion (Dragonlance, 5th Age) (Paperback)
Please take a saga character without this book. The only thing you know is his scores, name, social status etc. Then take a saga character with this book. We know everything (I MEAN REALLY EVERYTHING) about this character's background. His family, his enemies and even his companions. And for narrators there is a good (I MEAN REALLY GOOD) way to make adventures. What could you have more?
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3 of 4 people found the following review helpful:
4.0 out of 5 stars
A Must For Any Saga Game Narrator, October 30, 2000
This review is from: Saga Companion (Dragonlance, 5th Age) (Paperback)
A Saga Companion is a neat, compact addition to the Dragonlance Fifth Age Saga game, TSR's diceless, card-based version of the AD&D Dragonlance game.
A Saga Companion offers a variety of rules simplifications, options, and additions for the Saga game's Narrator, many rules being written by players themselves rather than the TSR staff, who gathered these, their own ideas, and many of the Dragon Magazine's "Sage Advice" columns on the Saga game into one volume. The book, though compact, is concise and extremely easy to use, for the most part merely needing the Fate Deck to perform any action; very occasionally the reader is referred to the Book of the Fifth Age, Heroes of Hope, Heroes of Sorcery, or Heroes of Steel.
Adventure and story design tips (derived in part from Joseph Campbell's works on myth and folklore) are included. This book also offers creation guides for the Narrator to build new hero roles, hero races, monsters, spells, weapons, and armor. Design sheets for personal photocopying are provided for all of these save the weapons and armor.
A Saga Companion, while not perfect, is a must for any Saga game Narrator.
--Sharon Daugherty for Skirmisher Online Gaming Magazine
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