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Saga Hardcover – May 15, 2008


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Editorial Reviews

From School Library Journal

Grade 9 Up—Living under the oppressive rule of a 2000-year-old Dark Queen, the inhabitants of the violent world of Saga are downtrodden. To survive, Ghost and her friends raid malls, ride airboards, and try to subvert the class-driven system. When they meet the swashbuckler Cindella Dragonslayer, first introduced in Epic (Viking, 2007), they are perplexed. Her clothes, her mannerisms, and her magical abilities are absurdly out of place. Saga is a virtual-reality game and Cindella is the avatar of Erik Haraldson, the winner of the previous iteration of the game. Saga's characters are now sentient beings, and the Queen has enslaved Erik's world with a drug that forces them to play or die. She will only release them if Erik makes her children immortal, but if he complies, the people of Saga will suffer. Erik and Ghost must each find their own way to defeat the Queen. The plot elements of this complicated, fast-paced novel are not fully integrated, and readers who have not read Epic will be puzzled by the importance of Cindella/Erik. The moral conflict between Erik's peaceful society and Ghost's violent one has the potential to be an interesting examination of how the worlds function, but this idea is never fully addressed. Despite these flaws, readers will find the adventures of anarchic teens on floating skateboards compelling. Give this to fans of video games and readers of James Patterson's "Maximum Ride" series (Little, Brown).—Heather M. Campbell, formerly at Philip S. Miller Library, Castle Rock, CO
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

In the sequel to Epic (2007), a Booklist Top 10 Fantasy for Youth, the Dark Queen infiltrates New Earth’s central computer system, erasing the role-playing game called Epic. It’s replaced with Saga, designed to enslave New Earth’s populace. In Saga, Ghost, a 15-year-old girl with no memory of her first 9 years, is part of an anarcho-punk airboard gang. Strange things have been happening in Saga—strangers are appearing, then disappearing into thin air—and Ghost’s gang eventually learns what readers already know: Saga is not a real world but a sentient computer game. When Eric arrives in Saga as his avatar Cindella Dragonslayer, he joins forces with Ghost and her gang to stop the Dark Queen from destroying New Earth. Though this adventure sustains the suspense of its predecessor, the replacement of magical Epic (with its strong resemblance to real-world computer games) with the more mundane Saga may disappoint some returning readers. Another sequel is planned, and it will definitely be interesting to see where Kostick goes from here. Grades 7-10. --Sally Estes
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Product Details

  • Age Range: 12 and up
  • Grade Level: 7 and up
  • Lexile Measure: 780L (What's this?)
  • Hardcover: 384 pages
  • Publisher: Viking Juvenile (May 15, 2008)
  • Language: English
  • ISBN-10: 0670062804
  • ISBN-13: 978-0670062805
  • Product Dimensions: 5.8 x 1.3 x 8.6 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #1,239,746 in Books (See Top 100 in Books)

More About the Author

Hi, thanks for your interest in my books. Perhaps you want to know more about my background as a historian, or perhaps you are more interested in my fantasy fiction. To some extent both types of writing have their roots in the fact that I grew up in Chester, a walled city full of the remains of its Roman and Medieval past.
At nineteen I was lucky enough to get work in the world's first commericial live role-playing game, Treasure Trap, based in Peckforton Castle, Cheshire. At that time the great miners' strike of 1984-5 shook every nook and cranny of the country, including the secluded castle, and I found myself drawn from a world of fantasy into a world of class conflict and intense political debate. For many years after, I moved from major city to major city in the UK pausing only in Doncaster to work in a large tractor factory (Case International) to earn enough for my first computer and to start writing.
My dad is from Dublin and having always enjoyed my visits there it was often in my mind to move to Ireland. By a quirk of fate I've ended up living not too far from his family home.
Having obtained a doctorate in history from Trinity College I teach part-time there on the subject of the crusades and enjoy that as much as writing fantasy fiction. I live with my partner Aoife and baby daughter Maya. My current writing projects are Edda - which completes the trilogy begun with Epic and Saga - and a work of history on Strongbow and the coming of the Normans to Ireland.

Customer Reviews

4.4 out of 5 stars
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Most Helpful Customer Reviews

11 of 12 people found the following review helpful By George H. Pritchard on July 24, 2007
Format: Paperback
Saga is an excellent stand alone work. I could not imagine how it could sequel Epic, especially knowing Epic's ending. I was very surprised, and pleased to find the story line to be much more than I expected. Readers of Epic have only a minor advantage over those who start with Saga in that they understand the culture of non-violence from which Cindella springs.

If you have ever ridden a skate board or admired anyone who has, you will relate to Saga's teenage Ghost. Ghost does not have the problem Cindella does, that of staying in character. From the beginning through the end of Saga, Ghost is rift from any real past. Living on the fringes of a virtual society, never really having a place to call home, Ghost becomes the center of a well balanced tale of a tragic future open to a new and enfolding universe of possibilities.

Where as Epic's science fiction tag simply provides a setting for an inviting fast paced RPG novel, Saga breaks the barrier into full fledge science fiction by pursuing the question "What if?"

Saga's haunting ending leads the way to a future novel that will draw upon the frienships made in both novels' worlds. It was well worth doubling the price of the book to have it shipped from Londonderry(UK) to the USA so that I could continue to be part of what has truly become a marvelous adventure.
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11 of 12 people found the following review helpful By TeensReadToo on May 15, 2008
Format: Hardcover
Eric and his new girlfriend are vacationing when a new computer game infiltrates the system of EPIC. Everything except Cindella disappears, and a new game is left in its place. The new game of Saga has similarities to the old game; it revolves around class and trying to improve one's standard of living.

However, Cindella begins to realize that this new game - is not really a game. She also learns that the mastermind behind the game put a little something extra into it that seeps out into New Earth, infecting the players so they become addicted to the game. Cindella could kill the Queen of Saga, but in doing so would have to kill two million of her people simultaneously.

With the help of Ghost, a girl who doesn't know her own power, Eric must find a way out of this disaster.

The twists and turns of life on Saga make this science fiction novel a quick and enjoyable read, especially for those who play video games.

Reviewed by: Jennifer Rummel
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2 of 2 people found the following review helpful By txmomof2 on December 27, 2009
Format: Paperback Verified Purchase
My son is 13 and had reached a point last month where his school reading was turning him off to reading completely. I pulled out the first book in this series, "Epic", which he read in less than a weekend. As soon as he finished reading "Epic" and found out that "Saga" existed, he asked me to get on Amazon and order it. I gave it to him for Christmas and he is already halfway done with it!!
Moms and Dads...if you like to read, there is a bonus in buying this for your teen! I read "Epic" and loved it...I have a feeling that "Saga" will be the same way!
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1 of 1 people found the following review helpful A Kid's Review on May 30, 2011
Format: Paperback
I only found out about Saga 2+ years after checking out Epic from a school library. I found out, surprisingly, when I decided to finally buy Epic.

We're plunged headfirst into the new world, reminiscent of how Epic begins. Unfortunately, the beginning needs a bit of work to make sense with the knowledge from Epic, but if you can get over that small issue, it's guaranteed to thrill all, especially those who wish hoverboards were real. This book is just as good as that, chock full of RPG-like jokes such as, (an approximation) "I doubt they could have been even Level 4" (if you don't get this, you should read Epic Epic. If, after reading Epic, you don't get it, you will when you read Saga) ONE OF MY FAVORITE BOOKS. This even trumps the dazzling Epic!
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By MC on January 10, 2014
Format: Kindle Edition Verified Purchase
EPIC and SAGA and EDDA is good. You will be absorbed reading it. Also read EPIC and EDDA. They are also good to read.
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2 of 3 people found the following review helpful By Kim on January 2, 2010
Format: Paperback Verified Purchase
If you like video games and reading, you will love this book!!!! It is a good idea to read the first in the series, Epic, though. It is awesome as well.
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Format: Kindle Edition
This book had less action than the first, but had better character development. The direction was less clear at first, but the ending was even more satisfying. I'm looking forward to the next one.
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By K. Gilbert on February 27, 2014
Format: Kindle Edition Verified Purchase
This book is awesome in the sense that it has you hooked the entire time and if you haven't read EPIC yet, read that first!
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