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17 of 18 people found the following review helpful:
5.0 out of 5 stars
The Sleeping Giant? Possible EQ Killer?, July 14, 2004
This review is from: The Saga of Ryzom (CD-ROM)
If you've been looking for something outside the usual MMORPG with elves and fairies, this is going to be your game. I played in the beta and it started a little rough, but it's getting better every time I log in. This game has everything people have been begging for. An actual storyline. They've got 8 years of story planned. 8 YEARS! Considering most MMO stories are "Oh, some orcs decided to invade," this is good stuff. An original setting. No elves, no orcs, no castles, none of the usual high-fantasy stuff. If you're as sick of fantasy as I am, you'll breathe a sigh of relief. Best part: NO GIANT RATS! OR SEWERS! Skills, Skills, Skills. It's a classless system. That means whatever you want to do, you do. If you want to sling fireballs and be a wicked swordfighter, go for it. Train in whatever you want. More importantly, you can actually build your own actions and spells. Devs that care. How many times have we heard the whines, "This should've been in beta longer!"? This time they actually listened! If you read most of the whining, it's "They closed the beta! I can't play for free anymore!" If you pass over Ryzom for more of the Usual MMO Fantasy, you're doing yourself a grave disservice. This one's going to be the sleeper hit of 2004.
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16 of 17 people found the following review helpful:
5.0 out of 5 stars
Something to pay attention to..., September 19, 2004
= Fun:5.0 out of 5 stars
This review is from: The Saga of Ryzom (CD-ROM)
I have played Ultima Online for over 6 years and didnt think there was a game capable of keeping me excided for more then a few days. I have done Beta on Ryzom and here is a summary:
Pros:
1) Engine Flexibility is extremely high. It is extremely easy to build a unique(!) character; and unique combination of skills.
2) Crafting system just as character flexibility allows for very high distribution of items (i'd guess that there hardly be two items that are truly the same. Different combination of materials and skills provide flexibility i have not seen in other games.
3)There is actually a story line as opposed to just online world that is just "is". The story line is promising yet cant speak for it as it was shut down during beta (why would anyone want to reveal it prior to GA?)
Cons:
1) As every other company Nevrax is stock oriented, hence the release a bit sooner then it should have been (say another 2 months for bug fixes)
2) Flexibility of characters, items and evolution within the game is a great potential, and it could be it is biggest turn down I'm a bit sceptical on proper balance of things (i.e. fighers, mages, harvesters, craftsman) - it will take a lot of balancing on the developers part to get it right.
Opinion:
Dev team seems to know what it is doing (much more then i can say for Origin Systems Inc. - Ulitma Online) those guys spent over 6 years fixing things and still didn't get it right.
If you like online game play with other then pure 'shoot them' categories - give this one a try. It seems to be worth it and, i think, it would take a real genius to screw this thing up.
Someone above posted a comparison to Horizons - i have tried that and Horizons needed another year in ALPHA when they went release - this game needed another 2 months until 'done for now' statement.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars
Wow!!!, July 15, 2004
This review is from: The Saga of Ryzom (CD-ROM)
I've been wanting this game for as long as I can remember, and when the open beta came out, I couldn't stop playing it! It was better than I imagined! The graphics are wonderful and the people playing it are actually nice and helpful, which is a nice change from the other online games I've played.
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