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Saga of the Swamp Thing Book Four Hardcover – February 1, 2011

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Editorial Reviews

Review

"Hyperintelligent, emotionally potent, and, yes, fun. Grade: A."—Entertainment Weekly

"Perhaps the brainiest and scariest horror narrative of the '80s."—Rolling Stone

"Perhaps the first postmodern comic-book hero . . . unlike anything else in the Western artistic and literary tradition."—Salon


From the Trade Paperback edition.

About the Author

Alan Moore is perhaps the most acclaimed writer in the graphic story medium, having garnered countless awards for works such as WATCHMEN, V FOR VENDETTA, SWAMP THING and MIRACLEMAN. He is also the mastermind behind the America's Best Comics line, through which he has created (along with many talented illustrators) THE LEAGUE OF EXTRAORDINARY GENTLEMEN, PROMETHEA, TOM STRONG, TOMORROW STORIES and TOP TEN. As one of the medium's most important innovators since the early 1980s, Moore has influenced an entire generation of comics creators, and his work continues to inspire an ever-growing audience.
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Product Details

  • Series: Saga of the Swamp Thing (Book 4)
  • Hardcover: 224 pages
  • Publisher: Vertigo (February 1, 2011)
  • Language: English
  • ISBN-10: 1401230180
  • ISBN-13: 978-1401230180
  • Product Dimensions: 7 x 0.7 x 10.5 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #936,777 in Books (See Top 100 in Books)

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5 of 7 people found the following review helpful By Eric on May 28, 2011
Format: Hardcover Verified Purchase
Out of all the writers who have ever handled the mystical characters of the DCU, Moore is by far the most adept. The central plot of this collection is in the latter 128 pgs. which is about an arcane tribe of witchdoctors called the Brujeria who have existed since prehistoric times and whose purpose is to align the necessary powers and elements in order to bring about the literal destruction of Heaven by summoning a force that can only be described as the LIVING force of monolithic darkness. Even many of the devils and demons of the DCU recognize this "act" as a threat to all of existence and have chosen to fight against it in order to preserve their own rights to power and stability in hell. It's a massive, epic story that Moore explores perfectly. There are also dramatic insights revealed about the Swamp Thing himself as he meets with the Parliament of trees and finds himself to be more of an anomaly than he had previously realized. Of course John Constantine is a central player in this whole event, and is as darkly humorous and cool as he's ever been portrayed in any comic. There are also appearances by just about every mystical or magical character in the DCU, and these appearances are guaranteed not to disappoint. One particularly noteworthy event takes place as several DCU human magicians come together to perform a seance-like magical rite as the battle for Heaven is taking place on the ethereal plane, and shock-waves of arcane power make their way into the mortal world of their circle. Without ruining it, let's just say it's a very intense death of Sargon and an even more dramatic death of Zatara.Read more ›
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Format: Paperback Verified Purchase
And we come to the end of the arc "American Gothic" and the final confrontation between light and darkness. In these stories the role of Constantine grows from a mere assistant to a key partner of the Swamp Thing, responsible for his "training" to achieve a new semi-divine status. In these stories becomes even clearer the mastery of Alan Moore's writing on various perspectives, giving depth to the characters. And it is clear also that both Neil Gaiman and his Sandman owe a lot to Moore, the mood of the stories, the use of characters such as Cain and Abel and Constantine himself and the entire idea behind Doll's House. This is the last work of Bissete and Totleben in the title, and they've been absent in several stories, despite all the substitutes maintain the same style, which ensures the fluidity and uniformity of the stories. The first story "Windfall" is a moral tale about the effects of the fruit that falls from the Swamp Thing and the way it affects different people.
"Bogeymen" features a serial killer which we never see his face since the story is always told by his point of view, what he sees and thinks. He mentions previous encounters with colleagues, which Gaiman used in the Doll House arc of Sandman.
"Ghost Dance" is one of the best stories of Moore, taking advantage of the American love of guns to tell the story of the house of a gun manufactoring dynasty (who really existed), haunted by by those who were slaughtered over the years by their guns, endlessly repeating the deaths. Break visitors are confronted with their weaknesses and betrayals.
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Format: Hardcover
I host a weekly video podcast reviewing comics and my Book of the Week when it comes out is usually the current DC New 52 run of SWAMP THING by the amazing team of Scott Snyder (who happens to be the best writer working in comics right now), and the remarkable art of Yanick Paquette. What's even better about this run of SWAMP THING is that it is made very clear from the outset that this book is more influenced by Alan Moore's run on the character than anyone else's work.

And this collection is the best, most frightening, and most thoughtful of Moore's run on SWAMP THING.

Aside from a few excellent semi-standalone issues, Volume Four or as is also known, "A Murder of Crows" is the buddy road tale of Alec Holland and John Constantine (a character that Moore created, but rarely gets credit for) as Constantine has been guiding him on several "missions" that allow Alec to explore his abilities as an Elemental in order to prepare him for a showdown of truly epic proportions. The final preparations are made in the now-classic issue "The Parliament of Trees" in which Alec discovers his true nature as a Wood Elemental. Immediately following, Alec and John and a few of John's friends travel to South America to confront the evil Brujeria, a cult using extremely powerful magic to destroy Heaven, and their horrific assassins The Invunche. When John's initial plan goes south, Alec and John split up to confront the doom that is coming their way; Alec travels to a more spiritual realm and finds himself allied with Deadman, Dr. Fate, Etrigan the Demon, and The Spectre; John collects a team of powerful sorcerers including Sargon the Sorcerer, Baron Winter, Zatanna and her father Zatara, and Mento.
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