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Salammbo - PC

Platform : Windows 98, Windows Me, Windows XP
Rated: Teen
3 customer reviews

List Price: $9.99
Price: $9.49 & FREE Shipping on orders over $35. Details
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  • Complex RPG set in Roman era
  • Take advantage of the aftermath following the first Punic War
  • Lush graphics
  • Complex puzzles and gameplay
  • For one player
4 new from $5.49 5 used from $3.98
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Product Description

In Salammbo, you will venture back to the ancient world, for an incredible historical adventure!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B000092P4B
  • Item Weight: 12 ounces
  • Media: Video Game
  • Release Date: April 29, 2003
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #63,844 in Video Games (See Top 100 in Video Games)

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Most Helpful Customer Reviews

32 of 34 people found the following review helpful By B. J. L. Zumwalt on September 3, 2003
I have been a fan of adventure games for ages, yet have never truly got into those first-person perspective games until recently. The reason I have never understood those games is that despite their often breath-taking graphics, most of them had less of a plot than your average first-person shooter. Now, though, with games like Post Mortem and Salammbo, I can find a reason to play these games.
Salammbo is loosely based on historical events that occurred during the Punic Wars. Don't let the tag line on the box (where it claims to be part strategy and part action game) fool you though, this game is pure adventure. The 'strategy' elements are nothing more than a miniature chess match and feel like a puzzle more than even that. It is true that there are some timed sequences and one location where you are required to shoot a moving target, but the timing is fairly generous and the aiming is forgiving if you have played anything beyond classic Sierra or Lucas Arts adventure titles.
What truly sets this game apart is its atmosphere. The entire world is presented in a dark, gothic manner. Given the fact that this is one of those adventure games in which your actions can cost you your life, I constantly felt like every move I made could be my last. Everything had a feeling of forbodding to it and it made me feel a part of the game. The main character is an escaped slave whose very life is at risk with every turn he makes, and you can easily feel that way with this game.
Furthermore, the characters will stick with you after playing this game. While the voice-acting is forgettable at best, the characters themselves are so vividly drawn and so distinct from each other and any other game on the market that you simply will not forget them soon.
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18 of 21 people found the following review helpful By A Customer on October 2, 2003
This is a foreign game, from DCE games in France. The English dubs on the entrance has been too late 2 out of 3 times of starting new games -- in an attempt to get around a bug I encountered in the first chapter.
If you have technical issues, support is next to impossible to find, especially in English. Don't let their English counterparts fool you - The Adventure Company and DreamCatcher Interactive do not support the game! Hello, links to bitty web-sites with too little information and links to "Technic Support." The patch was hard to find, and it still didn't fix my bug.
It's also: fishbowl view, and mouseclicks only, with no alternate option for keyboard controls. Double-clicking usually also requires you to be perfectly centered if you want to enter a new area, so be prepared for quadruple-clicking or more.
While Phillipe Druillet's artwork is great, a couple of puzzles were new, but overall, with its bugs and difficult support, I wish I'd passed.
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3 of 6 people found the following review helpful By pinlighter on May 29, 2005
I was drawn to this game because I so much loved Druillet's original SALAMMBO "bandes dessinee", which were published in France by Dargaud, roughly between 1982-94. This brilliant "comic book" was a retelling of Flaubert's original story, transposing it onto a distant future on a distant planet - a planet with a decadent but effective technology and an alien ecology.

In this environment Druillet flung reincarnations of two of his ongoing heroic figures - "Lone Sloan", a version of C L Moore's Northwest Smith, and "Vuzz", a filthy and violent rogue. These were respectively and very suitably incarnated within Flaubert's transformed book as Matho, the chief of the barbarians, and Spendius, the cunning slave/serveant who aids him in his love for Salammbo.

My enjoyment of this PC game comes principally as a reader of these books. I am not equipped to criticise the game engine, the plotting, or the software, though I have definitely enjoyed the game: but what I really appreciate is the chance to immerse myself again and in a different way in Druillets' utterly wierd, utterly beautiful, dream-world.

Yes, it's just a computer game: it's not perfection. But however flawed it may be, if you have read and loved Druillet's original books you owe it to yourself to buy it.
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