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Sam & Max Hit the Road / Day of the Tentacle Bundle
 
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Sam & Max Hit the Road / Day of the Tentacle Bundle

by LucasArts
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5.0 out of 5 stars  See all reviews (3 customer reviews)


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Product Features

  • Two hit LucasArts classics in one package!
  • Includes "Talkie" (voiced) versions of both Sam & Max Hit the Road and Day of the Tentacle.
  • Includes a full version of Maniac Mansion, the precursor to Day of the Tentacle.

Product Details

  • ASIN: B000AV3GIC
  • Media: CD-ROM
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #18,453 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Average Customer Review
5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
5.0 out of 5 stars Two Classics, One Bundle, Priceless., March 8, 2007
By 
Jonathan Hope (Auckland, New Zealand) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Sam & Max Hit the Road / Day of the Tentacle Bundle (CD-ROM)
These two games were probably my favourites growing up. Both are a little old now, I think Sam n Max was released around 1993, and Day of the Tentacle about the same or a bit later. You may struggle to run these on a modern 32 bit system but if you can they are well worthwhile.

What makes them classics is the writing. The twisted sarcasm and humour makes you want to keep playign and clicking to see waht you can get these characters to say and do. The concept of Day of the Tentacle in three time zones with each affecting the other adds a worthy extension to the humour so you keep exploring and clicking to see what each area can offer and the characters say.

Some lines are laugh out loud funny in both games, and not what you would expect from a cartoon computer game that looks childish. They aren't. Lines such as (after thorwing a ticking bomb out of a window) "I hope there was no one on that bus - No one we know at least" make you wonder what you have got yourself into. As Sam says "You're a demonic little imp Max". This game si genuinly funny and is a must if you like adventure games.

The puzzles in these games have some truly twisted soultions for solving problems the characters face and will have you slapping your head muttering "Why didn't I think of that". If you want a laugh and an experience, and want to play some classic adventure games these are worth every penny.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars The Best Game ever made, April 6, 2007
By 
= Fun:5.0 out of 5 stars 
This review is from: Sam & Max Hit the Road / Day of the Tentacle Bundle (CD-ROM)
I played these games when I was a kid and recently re-purchesed them in a bit of nostalgia. They were just as fun now as they were back then and I would recomend these to anyone who has a good sense of humor and wants to laugh constantly.
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5.0 out of 5 stars Upholding the Law, One Road Sign at a Time, February 22, 2010
By 
= Fun:5.0 out of 5 stars 
This review is from: Sam & Max Hit the Road / Day of the Tentacle Bundle (CD-ROM)
This review focuses exclusively on Sam & Max Hit the Road (technical problems native to my computer have rendered me unable to play Day of the Tentacle, sadly).

Sam & Max Hit the Road is an insanely fun and addictive adventure. The use of the word "insane" is totally deliberate. Two wacky detectives whose perceptions of social conduct don't exactly conform to our real world, they are really liberating characters to take control of. Admittedly, you only control Sam (I'm happy, him being my favourite, and Max is too crazy to control anyway). This point-and-click adventure follows in the reign of LucasArts Day of the Tentacle (which I have never played). Before you start, be sure to download the ScummVM patch to ensure that you get all the audio.

Sam & Max, Freelance Police, believe more in taking the law in their own hands than exactly following it. Already in the first scene after the excellent opening titles, the two throw a ticking time bomb out the window, in the way of a bus. But that's okay, as it didn't carry "anyone we know or care about". I'm in love with these guys already. Sam has a drawling and slightly bemused voice that immediately shows he's not averse to speaking his mind. Max, of course, boggles the mind. This hyperkinetic bunny can be expected to do almost anything. Max is actually a usable item in Sam's inventory, a hilarious way to solve some of the game's trickiest puzzles. Even in the starting area of their run-down office, the amount of items you can interact with, whether by observing them or trying to use them, immediately gives away the game's intricacy.

The game is beautiful. A little pixelated, sure, but the cartoony world is done great justice. Sam and Max's animations are superb, especially Sam's (even his walk cycle is entertaining to watch!). Controlling Sam is super-easy, with just a click of the mouse. Right-clicking allows him to choose whether he wants to use something or just look at it. As for the game's story, though, I'm not a particularly big fan of it myself. Our hyper heroes are hired to track down Bruno the big-foot and his girlfriend Dixie the giraffe-necked girl. The quest will involve almost everything you can think of, in every run-down tourist attraction in the US you could hope to visit. Where to start? There's the World's Biggest Ball of Yarn. There's Florida's Gator Golf (with live alligators). Then there is the growing sport of Mount Rushmore bungee-jumping (into a vat of tar). All the while, our duo get on the trail of notorious country singer Conroy Bumpus (in the words of Sam, a "fungus on the buttocks of humanity"). Some people were disappointed that the game is a bit tamer than the Steve Purcell comic books, but I personally don't see a problem. The world of S&M is totally crazy. We have country singers whose hair are bigger than their heads. We have virtual reality where you can fight a dragon. We have a cranky mind-manipulator and an attraction where Sam and Max shrink and grow before activating different-coloured magnets. Throw in some magic moleman dust and I think you'll agree, that almost nothing tries to make sense. The game world doesn't take itself seriously at all, and yet is as incredibly endearing as it is crazy.

When Sam picks up a clue leading him and his grinning buddy to a new place, it becomes accessible on the colourful US map. As you would expect from a LucasArts point-and-click adventure, there are puzzles of every shape and size here. Because of the game's maverick atmosphere, the player will need to think quite creatively to even make sense of some of them. A couple can be quite frustrating even if you know your goal. One particularly harrowing challenge lies in Sam baiting alligators to come to specific spots, allowing him to cross the swamp and save Max. Some challenges force you to be quick on your wrists, where clicking a specific thing at the exact specific time is the only way to succeed. Rest assured, you will be stuck on numerous occasions. If a particular brain-teaser is losing you some hairs, not to worry, you are almost never stuck in one playing field (thanks to Sam and Max's trusty police car). What's more, pathetic convenience store chain Snucky's (strategically situated at three places known to you on the map) has games for sale which you can easily buy (and money is never a factor in the game; these guys have it good). The games in question include battle cars, dress-up and whack-a-rat. As you can tell from the titles, these allow for endless amounts of fun on their own. And if that wasn't enough, there is a highway mini-game open to you whenever you wish, in which Max has to jump over road signs as Sam drives under them. If you damage too many signs during the laps, the game ends. I find this game almost impossible to this day. All of these are nice distractions to cool you off before you are ready to take on the game's cunning puzzles again.

As said, the only thing about the game I'm not a fan of is the story. Although it fits with the weirdness of the rest of the game, the story about Bruno the bigfoot and Dixie (both of whom Sam is not hesitant to professionally refer to as "freaks") is one that never really wins me over. What's more, the story really begins to run out of air about three-quarters through the game. The game starts out great, in high gear virtually all of the way, then really loses a lot of strength towards the end (which, by the way, feels more like an attempt to bump up the length than anything). Hopefully, by then the positive effects of the rest of the game will sustain you.

VERDICT: Sam & Max Hit the Road is truly phenomenal, a point-and-click adventure whose like is not to be found elsewhere. The story is not the best, but the sheer attitude and spirit of the game is hard to resist. Where else can you find a game where you can ride the Tunnel of Love with your best friend or blow up a bus with a good conscience? This ageless adventure is easy to get hooked on, hard to let go of. You can spend hours just listening to everything Sam and Max have to say about things around them, to say nothing of talking to all the crazy characters they meet. Not one character in the game can be called "normal" in the broadest sense. One of the most recognisable, addictive and endearing adventure games that I have ever played.

Did I mention that the game is hilarious? No? Well, it is.
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