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Sams Teach Yourself SVG in 24 Hours (Sams Teach Yourself...in 24 Hours) Paperback – February 13, 2002


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Product Details

  • Series: Sams Teach Yourself...in 24 Hours
  • Paperback: 456 pages
  • Publisher: Sams (February 13, 2002)
  • Language: English
  • ISBN-10: 0672322900
  • ISBN-13: 978-0672322907
  • Product Dimensions: 9.1 x 7.4 x 1.1 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,494,582 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

Sams Teach Yourself SVG in 24 Hours provides a thorough understanding of the technology, complete with working examples and practical answers to common development questions. The book focuses on how to create imagery in SVG for static and dynamic graphics. Readers will learn: SVG fundamentals; how it compares to other technologies, including Flash; Manipulating SVG; painting with SVG and using effects; Bringing SVG to life; understanding animation; Text and typography; Efficient coding techniques; Understanding how to integrate JavaScript and dynamic data; Mastering SVG and overcoming common problems.

About the Author

Micah Laaker is an award-winning graphic designer and illustrator in New York. In addition to writing, he is focused on finding effective communications solutions across multiple media.

Micah was instrumental in the founding and operations of the research & development department at Iguana Studios, a leading New York-based creative development firm. With Iguana's resources and Adobe Systems, Inc.'s support, he coordinated the development of the first commercial SVG project: the redesign of BattleBots.com.

Supplementing this development, Micah has authored and published a series of documents detailing practical applications of Scalable Vector Graphics, guest-lectured university classes and community groups concerning online vector graphics technologies, and created SVGnow.com, which he now operates.

Micah has won numerous awards for both creative and Web development, including the 2001 Industrial Design Society of America's Industrial Design Excellence Gold Award and a 2000 London International Advertising Award. He has lectured on new media topics and has served repeatedly as a judge for the annual New York Festivals Award committee. His corporate and entertainment clients have included Disney Channel, Sprint PCS, Lockheed Martin, and Adobe Systems.

Micah can be reached online at www.laaker.com and micah@laaker.com.


More About the Author

Micah Laaker leads User Experience for Google's local search and merchant tools. He lives in California with his wife, sons, mammoth music + respectable comics collections, and is known for his affinity to his home state: Nebraska.

Customer Reviews

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6 of 7 people found the following review helpful By Jeff Weech on March 23, 2002
Format: Paperback
Web developers and designers alike should have a full acquaintance with this exciting new technology. There aren't many resources yet available, and this book will prove to be a trailblazer.
SVG (Scalable Vector Graphics) is an XML implementation utilizing a markup language similar to HTML but created specifically to render and control graphics. It is a robust mix of technologies including the DOM, CSS, Xlink, XSLT and JavaScript, and using the Adobe® SVG Viewer (a free plug-in), it supports static and dynamic graphics and WAV or MP3 audio.
Web developers should learn SVG because it is open-source and built in a simple text editor. It gives complete control of each graphic element. Web designers should use SVG because it is powerful -- graphics packages such as Adobe Illustrator, Corel Draw, Jasc Web Draw and others support SVG output. SVG also enables flash-like animation. In fact, SVG is THE open-source solution to web animation. No longer do you need expensive proprietary software to get the job done.
Anyway, this book is what you need. (That's how I learned all this.) Author Micah Laaker, while presenting the material in a comprehensive, straightforward and exciting manner, will leave an excellent reference guide on your book shelf. Buy it, read it and keep it handy.
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3 of 3 people found the following review helpful By Tom Burns on April 25, 2002
Format: Paperback
I am a graphic artist using Adobe Illustrator and I wanted to learn more about SVG. I asked the Adobe people about this file format that is included with the newest versions of Illustrator but was unable to find out much. Finally I found this great book.
This book begins with an overview and describes the justification and process of development of SVG. In chapter 2 it jumps right in and teaches the nuts and bolts of creating images with SVG. As I am not a coder or programmer, I was amazed at the simplicity. Once a few basics had been explained I was off and running. Anyone with even the most basic computer and a simple text editor can create sophisticated graphics.
Towards the end of the book is a section on using Adobe Illustrator and in the back there is a reference section for oddball color conversion. The book also comes with the Adobe Web Collection CD that includes the viewer and tryout versions of Illustrator and Photoshop.
I'm really excited by the potential of this technology and can recommend this book to anyone who wants to develop some expertise in a hurry.
Good Luck...Tom Burns
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2 of 2 people found the following review helpful By Michael Bierman on February 25, 2002
Format: Paperback
I have just spent a couple of hours going through Micah Laaker's new book. (Okay, I'm only on hour (chapter) "12" but I couldn't wait to share my enthusiasm.)

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I think that SVG developers of all ages, shapes, sizes, and experience level will find it very useful indeed. Micah covers the topics everyone needs to get started, and some that I think even some experienced, self-taught developers might find new--or just well explained. So I think there is something for everyone in this book.

I am particularly impressed with how Micah translates the SVG concepts into vocabulary of the traditional designer who is used to tools like Illustrator, Photoshop, WebDraw, or CorelDraw without depending on those tools to actually build the examples. But this is not at the expense of readers who are comfortable with "code" in general (HTML, JavaScript, etc.). Those readers will feel very comfortable with the level of detail and writing style.
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As soon as I finish Micah's book, I can put it on the shelf next to Andrew's. I expect both will become well dog-eared very quickly and I am pleased to SVG advancing so nicely.

Micah has set up a companion Web site, ... It does not replace the book, but it is a handy companion.
Michael Bierman
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