Samurai Elf Volume 1 is a treat. The energy spent on its 180 pages is obvious in every frame, which was necessary. Raising a new universe from the ground requires diligence. Trust in this new everything must be gained if a reader’s going to have fun with a story, and there’s no way to do it right other than working twice as hard. In short, Miguel Guerra and Suzy Dias give the commitment essential to pulling off a tale of dizzying unlikelihood, whose protagonist is not only the last elf in the world but one of the few remaining samurai — attention to detail and undeniable charm power this story like wheels on a car.
Aardan is an orphan stranded in a strange world, faced with burning questions concerning not only his parentage but his ancestry (“What the heck is an elf?”). The hero’s woodsy home is burned and his grandparents slaughtered by evil cyborgs, but he escapes to train as a samurai, toiling to gain the skills necessary to uncover the mystery of his ancestry, and carry out his revenge.<br />
But the minions of Industria are determined, and bring the hunt to the fabled city of Naasbeth where Aardan’s found refuge. And so the elf’s odyssey continues; he teams up with a buxom sidekick and they set out to explore a wide world, chased by a host of villains including cyborg trolls, bounty hunters, and shape-shifting robots.
It’s all quite fun. Yes, yes, I know. There’s an accountant somewhere reading this and soda probably sprayed out his nose a few seconds ago. But never mind him. Pick up Samurai Elf Volume 1 and have an hour of fun with this guilty pleasure.
--Geeks of DoomSamurai Elf is a graphic novel with a fairly conventional manga art style. Ardan is the last of the elves in his world. He was raised by a pair of humans in a remote forest. After a mysterious stranger comes to the house, Ardan discovers that his parents were samurai sworn to protect the planet Tyr from a strange army known as The Horde. Soon, the young elf is forced to go on a quest in the hopes of finding the answers to why The Horde is hunting him as well as attempting to stay alive. In the process, he meets a young human woman named Keegan Wulfston.
This volume is obviously the set-up and origin story for the series and the readers get a sense of the creatures that live on Tyr as well as the realization that Ardan’s story is far bigger than even Ardan realizes. While the art isn’t particularly innovative, the creative team clearly offer an interesting approach in a melding of traditional fantasy creatures like trolls with cybernetics, making it a novel approach to the idea of mechas. It’s fairly clear that Miguel Guerra and Suzy Dias are using computers to create the art, which gives it a very smooth, plastic look. The art isn’t a distraction and actually aids the battle scenes because it is so clear and well-defined. The lettering is easy to read, as well, which is unusual in many books with manga stylings. There are nice details present in the book and there aren’t any panels that don’t have backgrounds, which also adds to the story, because the reader doesn’t have to deal with pesky “floating heads.” This volume is published in black and white, which is a bit disappointing, as it seems to have been created in color, but doesn’t hurt the overall story because the printing is nice and clear.
It was a pleasant read, without being confusing or taxing, and it wasn’t, by any means, a bad comic. I am curious to find out what will happen to Ardan and I want to know why it seems like the majority of the populatino of Tyr wants to hunt him. This book really seems like a solid first effort from a creative team with a great deal of potential. The dialog wasn’t fantastic, but it wasn’t stilted, either, and it was nice to see such properly written grammatically correct English. The story flowed well and there wasn’t a sense of missing time or jumpy scene changes at all.
There are a few swear words sprinkled in the book, though they aren’t worse than a person would hear on an average night of primetime network television. There isn’t anything to suggest that this series couldn’t be read by tweens or teenagers, provided parents don’t mind the language, nor does it seem like a series that would be too juvenile for fans of quest fantasies to enjoy. I wouldn’t go so far as to say “all ages”, but it’s certainly not full of offensive material.
All in all, this book seems to be a good PG-13 action story that shows the potential, as the writers get more comfortable, to be a very good series.
--BookSpotCentral.comSamurai Elf is a seven-volume series set in the fantastical world of Tyr, where a string of global wars have wracked the lands and sent civilization back into a simpler, feudal structure. Yet while war has ceased, peace does not reign; the whole of Tyr is now threatened by the slow expansion of The Horde – an army of hive-mind, cybernetic soldiers that are as terrifying as they are efficient. It seems there is only one thing that can possibly halt the Horde’s swathe across the continents: a teenage boy named Ardan Nassus – who just happens to be the last pureblood elf to have survived the global wars! Much like the beginning of Star Wars, Ardan loses his foster parents and is sent hurtling into an epic journey of discovery, danger, and decidedly eastern combat training in order to achieve his supposed destiny.
Illustrator/auteur Miguel Guerra along with his wife and co-conspirator Suzy Dias, has crafted a gorgeous, archetypically high-fantasy world, that’s as haunting and horrific as it is inviting and fanciful. The Horde – with their many permutations of Grunts, Hunters, Squadra, Commanders, and Gytrash – are a perfectly wicked evil empire, and flesh out a world otherwise filled with fallen civilizations, samurai dwarf sensei, Rastafarian bounty hunters, and (of course) a single, lone elf. The main character, Ardan, is properly young, oblivious, and temperamental, though poised and willing to become something far greater. This first graphic novel, Set Apart, tells the tale of his awakening, his training, and the beginning of his long, cumbersome journey.
The story is excellently paced, and moves from lighthearted to deadly severe with startling ease. Guerra has put together a fantasy world of equal parts mirth and blood-letting gore the likes of which I haven’t seen blended since Ralph Bakshi’s Wizards. When the action lets up, the book could possibly pass itself off as an all-ages read, but all thoughts of an eight-year-old getting their hands on Samurai Elf quickly go out the window when the blood and cursing and unexpected black humor come to the fore – which they do with relative frequency.
The art by Guerra is breathtakingly polished – smooth and clean and as perfectly rendered as an animated feature. His style reminded me a lot of Richard and Wendy Pini’s Elfquest, mixed with the detail-laden, tech-sensibilities of Rod Espinosa’s Neotopia or Hayao Miyazaki’s Nausicaä. Simply put, Samurai Elf is a jaw-droppingly lavish looking book, with stunning vistas, kick-ass character designs, and perfectly rendered fight choreography (and for a book that is supposedly about a samurai – that last bit is extremely beneficial!). Guerra himself has been put through grueling martial arts training in his past, and he uses this knowledge to stunning effect in Samurai Elf, illustrating some believable and visually captivating fight sequences that set the book well apart from the pack of other martial-arts-fusion concepts littering the racks today.
Samurai Elf is a near perfect fantasy graphic novel, with all the trappings you’d expect (and want) to see, coupled with an equal number of mind-blowing original conceits. It has eye-popping art, an effortlessly enthralling story, and it all comes packaged in 180+ page installments. Comics – especially fantasy epics – do not get better than this. Everything you love about Star Wars, Final Fantasy video games, Elfquest, and Nausicaä of the Valley of the Wind is perfectly situated inside the pages of Samurai Elf. I cannot praise this book enough. It’s certainly the best fantasy graphic concept to come down the pike in years. So you’ve been warned. You have only yourself to blame if you miss this one!
--Broken Frontier
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