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10 of 10 people found the following review helpful:
4.0 out of 5 stars A fast paced, fun, stylish platformer very true to Jack.
Introduction-
Being a Samurai Jack fan since day one of it's presense, my review here may seem a bit biased. I'll try to be objective as possible.

Development-
When I initially became aware of this game, I heard it endured quite a tough development, making my appreciation for the game moreso in it's release at all. After I heard of the switch and that the...

Published on April 5, 2004 by Remington W. Clayton

versus
2.0 out of 5 stars Samarai Jack currently the adventure we lack.
Samarai Jack is cool with his Sakai mode windmill attacks.
But he slashes many bugs, and free the green captives. I find
the game needing Sage stage levels. It is fun, but there's gotta
be more to the game than destroying aku's giant statue. I want
to explore the world hub saved by his animated travels.
The flame sword rocks, and I hear...
Published on August 9, 2007 by Joseph Clarke


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10 of 10 people found the following review helpful:
4.0 out of 5 stars A fast paced, fun, stylish platformer very true to Jack., April 5, 2004
This review is from: Samurai Jack: The Shadow of Aku (Video Game)
Introduction-
Being a Samurai Jack fan since day one of it's presense, my review here may seem a bit biased. I'll try to be objective as possible.

Development-
When I initially became aware of this game, I heard it endured quite a tough development, making my appreciation for the game moreso in it's release at all. After I heard of the switch and that the team heading production was now SEGA of America, I was very excited. SEGA is responsible for creating some of the best action platformers ever, especially the new Sonic Heroes. I knew SEGA would be true to Jack's inherient sleek action style and lovely spontaneous humor that never dissapoints. I am not dissapointed. Shadow of Aku retains the unique feel and qualities of the show while basing the games interaction mainly around pure Samurai Jack action.

Control-
Sakai mode, which is the games slow-motion feature, allows for recreation of stunning Jack show visuals. The combo system utilized is nothing short of extraordinary. It is used in conjunction with Sakai mode and give the player the ablity to literally immerse themself in the Samurai Jack universe while performing a vast array of Jack moves. Control only falls short when Jack jumps and attempts to land. Each forward jump and landing requires the forward directional button to be released at exactly the right time, or Jack will take a step forward. This only makes control difficult for hopping moving platforms.

Story-
The story line is pretty sparce, which could be viewed as a flaw. I believe however that due to the action oriented nature of this game that too much story line would draw from the intensity and break the continuity of the game. This is not saying that the game is without Jackness, in fact it is beaming brightly with Jack traits and humor.

Graphics-
I've heard several rumours that Shadow of Aku is Cel-shaded, but I have confirmed otherwise. Jack's graphics are superior and breathtaking, especially while combo's are being performed. Scenery stays very detailed even while action is ridiculosly heavy. Fog only appears in respect to the Samurai Jack universe and does not cover detail. Jack's animation stays fluid and constant. In few words, the graphics are very impressive.

Sound-
Beautifully orchestrated and truely complimenting to the feel of Shadow of Aku. Being a musician myself, I appreciate the time spent in creating rather long peices which capture the atomosphere of an area well and loop seemlessly. Sound effects and music blend well and never pose an annoyance. Thoroughly enjoyable, especially when the trademark Jack Techno and Orchestra elements blend for action sequences.

Saving-
Arrgh, okay. This is probably the most frustrating portion of the game. I'm not sure if the different versions of this game for other systems have the same delay in saving as the this version, but it certain poses an annoyance on the GameCube. The game loads very quickly, but saving is a different matter. Saving occurs after a level and before a level. Each save requires an unusually lengthy amount of time, sometimes in excess of 1 minute. This is aggrivating and heavily hinders the brilliant and well-planned pacing of the game. I suppose patience is key here, but it shouldn't be so...

Overall-
This game in few words is genious and beautifully executed. The graphics are smooth (especially while in Sakai mode), the control is delicate and transition between CGI elements and actual gameplay are virtually seemless. Recommended buy. I bought this title the day it was released, I suggest you do the same. Afterall, you do have the ability to randomly open portals to different points in time, don't you... Aku?!

-draws sword-

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Awesome!, April 8, 2004
A Kid's Review
This review is from: Samurai Jack: The Shadow of Aku (Video Game)
This game is very good and very well done. I knew it would be great when I first heard about it. I first learned about it in a special gaming disney adventures magazine only in stores. It said there would be a samurai jack game and that it would release in November 2004. I guess they held up the release. Anyway this game is really cool. It's also cool that Sega made it because most of the time Bam Entertainment makes the games. The game has the real voice actors well at least Jacks because everyone else is new to the game. I'm sure that Akus voice is the same from the show too. The game loads fast but saves for a long time. You get to use weapons like a bow and arrow and diffrent kinds of swords. You also learn moves which help a lot. You can also enter sakai mode to slow the game down so you can defeat really hard enemies. It sounds like Jack was just sent to the future but when you start the game it starts as another story about Jack trying to get into the time portal. The game has four worlds and 24 levels. I must say for a teen rated game it is pretty easy to finish, I beat the first world in an hour or something and I was on normal mode. There are three difficulty levels: easy, normal, and hard. I may just be a very good gamer to beat the first world so fast or maybe it was just an easy level. I'm on the second world but I haven't started any levels in it yet. The game stays true to the series with the same cutlines and a slow motion mode. There is humor in it like the show. I really reccommend this game even to kids because it's not really violent because you kill robots not people. There is no blood in it. Overall this game is fun and if you're a fan you should get this game.
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2.0 out of 5 stars Samarai Jack currently the adventure we lack., August 9, 2007
= Fun:4.0 out of 5 stars 
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This review is from: Samurai Jack: The Shadow of Aku (Video Game)
Samarai Jack is cool with his Sakai mode windmill attacks.
But he slashes many bugs, and free the green captives. I find
the game needing Sage stage levels. It is fun, but there's gotta
be more to the game than destroying aku's giant statue. I want
to explore the world hub saved by his animated travels.
The flame sword rocks, and I hear there are certain cheats
where he attains the Ice Blade. So far I don't know how to play it.
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Samurai Jack: The Shadow of Aku
Samurai Jack: The Shadow of Aku by "Sega of America, Inc." (GameCube)
$19.99
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