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Samurai Shodown Anthology - PlayStation 2

by SNK
Platform : PlayStation2
Rated: Teen
82 customer reviews

Price: $59.99 + $1.05 shipping
Only 3 left in stock.
Ships from and sold by 6mgames.
  • Six incredible games on one disc
  • SAMURAI SHODOWN 6 available for the first time in North America
  • Tons of unlockable bonus content material
  • Pick-up-and-play, non-stop action
  • Arcade perfect port of each title
3 new from $59.99 2 used from $59.66
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Product Description

Platform: PlayStation2

Product Description

The complete collection of the SAMURAI SHODOWN series, containing 6 games; Samurai Shodown, I, II, III, IV, V, and VI Celebrate the history of SAMURAI SHODOWN by battling as one of the greatest Samurai of all time. Six separate adventures that span across the life of the franchise in this incredible collection.

The Samurai Shodown Anthology is a compilation of games from the groundbreaking SNK weapon-based fighting Samurai Shodown series. Celebrate the history of the franchise through the years by battling as one of the greatest Samurai of all time, through six separate adventures in this incredible collection. The collection includes six games from the series including Samurai Shodown I, II, III, IV, V and the never before released in North America Samurai Shodown VI.

Classic samurai weapon-based fighting in 'Samurai Shodown Anthology'
Classic weapons-based fighting.
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Playable animal characters battling in 'Samurai Shodown Anthology'
Diverse cast of playable characters.
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Special combat moves in action in 'Samurai Shodown Anthology'
A wealth of special moves.
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Games of the Anthology

'Samurai Shodown' logo from 'Samurai Shodown Anthology' Released in 1993, Samurai Shodown remade the fighting genre by introducing weapons-based combat. With it victory was made possible with a single stroke and the popularity of the genre soared.
'Samurai Shodown II' logo from 'Samurai Shodown Anthology' Released in 1994, Samurai Shodown II featured special moves like weapon-breaking and an increased total of 15 playable characters, as the cocky Haohmaru gladly pursues forces that seeks to destroy him.
'Samurai Shodown III' logo from 'Samurai Shodown Anthology' Released in 1995, Samurai Shodown III featured a fighting system overhaul that made it possible for players to choose from two sword types, as well as three levels of ability when entering into a duel.
'Samurai Shodown IV' logo from 'Samurai Shodown Anthology' Released in 1996, Samurai Shodown IV introduced multiple combo elements, such as slashes, sneak attacks and suicides to the fighting system as well as time limits making for more possibilities and ratcheted action.
'Samurai Shodown V' logo from 'Samurai Shodown Anthology' Released in 2003, Samurai Shodown V increased the number of playable characters to 24, including four that are entirely new and introduced new features like "Sword Gauge" and "Concentration One."
'Samurai Shodown VI' logo from 'Samurai Shodown Anthology' Released in 2005, Samurai Shodown VI features 2D and 3D backgrounds, a large cast of playable characters from the entire series and the "spirit select" system, which allows access to fighting styles from the entire series.

Key Game Features:
  • Features six incredible Samurai Shodown games (releases 1-6) in one.
  • Samurai Shodown 6 available for the first time in North America in this compilation.
  • Extensive gallery of unlockable bonus materials; concept art, soundtracks and more.
  • Arcade perfect port of each title.
  • Pick-up-and-play, nonstop action.
  • Single player and 1-2 local multiplayer support.

Product Details

Platform: PlayStation2
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B001J2SEXS
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 6.6 ounces
  • Media: Video Game
  • Release Date: March 24, 2009
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (82 customer reviews)
  • Amazon Best Sellers Rank: #22,204 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

28 of 29 people found the following review helpful By dwood78 on March 29, 2009
Platform for Display: PlayStation2
It's about time this anthology gets released in North America; we had to watch as it gets delayed time & time again while the PAL version gets released in Europe before ours.

This is basically a localization of the Japanese version, so no V Special. I'm not disappointed that it's not in this collection. As to why it's not here, take your guess from one of the following possibilities:

1. It being the last game for the Neo*Geo, SNK Playmore wanted to keep it available only for that system.

2. SNK Playmore USA wanted to add it the North American release, but took it out to keep its Teen Rating.

3. Seeing the negative response that the American-made King of Fighters Collection- The Orochi Saga got from gamers, they decided to just localize the Japanese version.

Like the previous collections (the Fatal Fury, Art of Fighting & World Heroes ones), the main screen has a beehive design. From there you pick which mode you wanna play (arcade, vs. & training mode) & from there pick from the 5 Neo*Geo Samurai Shodown games. The first 2 games have virtually no loading once the game starts while the rest loads between matches & the load time is very brief. Of the 1st 5 games, the only one I found to be a dud is SSV due to the fact that bosses are very cheat & the fact that there are no endings. (the XBOX version of Samurai Shodown V had endings) Even III had endings albeit text ones & is more enjoyable despite the bad balance that game had.
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5 of 5 people found the following review helpful By N. Durham HALL OF FAMEVINE VOICE on March 30, 2009
Platform for Display: PlayStation2
With SNK's recent compilation releases of their various franchises, I've been anxiously waiting one featuring the Samurai Shodown games. Well, here we are finally. Samurai Shodown Anthology features Samurai Shodown's I-VI, with Samurai Shodown VI making its first appearance on the PS2 in America. The games have been emulated wonderfully, and all play just as well as I remember them being. For me personally, Samurai Shodown VI is worth the price of admission alone, featuring a huge roster of fighters and some deep and varied fighting mechanics as well. While it isn't without its flaws and not such a favorite of other fans of the franchise, it's the best of the bunch, and it's good to finally see it make it to our shores on a console. The only real flaw of Samurai Shodown Anthology is that Samurai Shodown V Special isn't included here, which is a crying shame. That aside though, Samurai Shodown Anthology is another great, budget-priced SNK compilation that is definitely worth your time if old school, 2-D fighters are your thing; and if you're an SNK buff, this is more than worth picking up.
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3 of 3 people found the following review helpful By Benjamin S. Sprague on July 3, 2009
Platform for Display: PlayStation2
Samurai shodown was a great series. I played the first one in tedium until I got every ending and it can be considered the 2D parent of soul calibur. (Samurai shodown likely did "inspire" soul edge)

The problem is some games age well and some do not. Perhaps it's safe to say that I forgot just how hard these games could be.

Samurai shodown has always been more about timing than combos and if you are used to very fast paced fighters this anthology may disappoint you somewhat. The first few games feel a bit "broken" in the multi hit chain department and the big emphasis is placed around "fury strikes" which is the equivalent of a hard hitting fierce attack. In addition there is a very slow movement flow which hampers enjoyment. Many of the Samurai shodown characters were "redone" for Neo Geo battle coliseum and it seems as if they were a lot more quick and effective in that brawler.

However this is not to say that things do not pick up a bit with samurai shodown 4 and 6.

Many people complain SS 6 has no blood or fatalities BUT it is by far the best in the series featuring EVERY character, decent story progression, a more balanced and combo friendly dueling system, returned disarm and weapon breaking techniques, and even the opportunity to change up "spirits" for each protagonist and antagonist which give you different bonuses and styles during combat.

Pretty much SS 6 can be related to Street fighter Alpha 3. It's spirit styles are akin to different "isms" and despite it's huge roster it refused to sacrifice the plot. This is very commendable to put it mildly.

If you love hard fighters I whole heartedly suggest playing the first 2 SS games.
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5 of 6 people found the following review helpful By C. V. Orraca on April 7, 2009
Platform for Display: PlayStation2
Pros:(1)Overall, the collection is a perfect arcade port perfect transfer from NeoGeo engine and Arcade systems, inc engines. Brilliant color and graphics and fast action like never before making the individual Samurai games"(Console version -based) terrible now. The main menu system is very nice and easy to access and save your progress. While in idle mode, the game displays multiple scenes of each dual from each series, which is very cool.
(2)Specifics on the game: the feel of the controls are pretty much the same compared to joystick action, except for the special moves and rage engage, but that is easily relearned. The sound is crisp and the custom mode is super cool, changing thier color outfits and choosing which spirit you want to use for any of the first 5 games, really cool.
(3)Special bonus: Samurai Shodown 6 is top notch and makes part 5 like part 3. Not only are the special moves easier to manuever, but the special finishing moves and power gauge is totally "BOSS"and so beautifully painted! Great playability and couldn't stop playing part 6 until I defeated the Main Boss three times in different levels, a great game.
Cons: (1)It was a real pity that they didn't include Samurai Shodown 5 Special, despite the slight difference, special was better. (2)How come they didn't include the option to change it to the original Japanese mode? Sometimes its cool to see those Japanese characters on fire when fighting!
(3)I felt the introduction music and video sucked! Since this game represents a long timeline of the games, I was expecting a real authentic Japanese and in depth and personal introduction, whereas the video intro appears to be a cheap method of putting together clips of each series with the Earthquake theme from part 1, which I felt was crap.
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