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Sanctuary: An Epic Novel of Thieves' World [Hardcover]

Lynn Abbey (Author)
3.8 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

June 1, 2002
From the Bestselling Fantasy Adventure Series, Thieves' World (tm)
Created by Robert Lynn Asprin & Lynn Abbey

Return To The City That Would Not Die!
Return To Thieves' World!
Return To Sanctuary!

Thieves' World was the bestselling and first of the shared world phenomenon, selling well over a million copies of anthologies detailing the exploits and intrigues of the high-born and low-born denizens of Sanctuary, a city that has seen many masters.

The Age of Ranke and the reign of Kadakithis, the occupation of the Beysib, the war of the gods and indeed the erstwhile Renaissance are now all in the past. Memories of heroes and villains, glory and savagery have all been relegated to the shadows of yesteryear as present-day residents once again apply themselves to the task at hand: survival.

Only Molin Torchholder, architect of Sanctuary’s glory and master of her secrets. knows the whole truth, but he is dying . . . He must hold on until he can pass along the city's hidden history of empires come and gone and blood shed for reason and naught. Aiding him are a lowly laborer named Cauvin, himself a survivor of one of the city's darkest moments, and a young boy named Bec.

So many secrets and so little time. And as Molin’s chronicles of the past unfold, even darker forces return, an evil that jeopardizes the very survival of a city that until now has always refused to die.

Sanctuary - An Epic Novel of Thieves' World ushers in a whole new age of tales, a whole new age of Thieves' World.


Editorial Reviews

Amazon.com Review

The past and future of Sanctuary hang in the balance in this tale of intrigue, politics, magic, and sacrifice from veteran writer Lynn Abbey.

Life in the city of Sanctuary has moved on from the days of Jubal and Tempus, and the epic adventures of gods and men are already degrading into myth and superstition. Molin Torchholder, who carries the only living memories of these times, knows that the future of Sanctuary depends on preserving them. With assassins on his trail, Molin must prepare a successor to hold and protect the secret truths of Sanctuary. And Cauvin, a survivor of the cruel pits of the Bloody Hand, will have a series of difficult choices to make as he is drawn deeper into Molin's desperate struggle.

Readers new to Sanctuary (the core setting of numerous Thieves' World stories) will find enough backstory to make this novel accessible. Fans should be delighted with the wealth of historical references, new and familiar characters, and high adventure that Abbey weaves together. --Roz Genessee

From Publishers Weekly

Fans of Thieves' World will relish this sprawling epic, rich with sword and sorcery archetypes, from one of its cocreators. Those not so well-acquainted with the original 12 landmark collaborative anthologies, the subsequent graphic novels or game, however, may find it difficult to immediately access the magic. Touted as the book that unlocks the many secrets of Thieves' World, it relies on far too many history lessons to pad the plot; as a result, the action drags. Happily, Abbey's deft characterizations of Cauvin, a young man who once served the Bloody Hand, and Bec, his nine-year-old foster brother, an imaginative imp who adores him, brighten the story considerably. Both serve the ancient and wise Lord Molin Torchholder, who wishes to turn over his power and the city's secrets before he dies. Sanctuary, once a place where heroes reigned, is now a tawdry place where evils long thought dead have arisen. Lord Torchholder, mortally wounded in an assassination attempt, hopes Cauvin and little Bec, with the help of Torchholder's faithful friend, Soldt, will make Sanctuary a true haven again by fighting the bloodthirsty Dyareela, the Mother of Chaos, and her minions, who may include Cauvin's beloved childhood sweetheart, Leorin. "The Torch" is passed after much convoluted machination - and after 10 years, the gates to this famed city are reopened, assuring all that more adventures are just around the corner.
Copyright 2002 Cahners Business Information, Inc.

Product Details

  • Hardcover: 480 pages
  • Publisher: Tor Books; 1st edition (June 1, 2002)
  • Language: English
  • ISBN-10: 031287491X
  • ISBN-13: 978-0312874919
  • Product Dimensions: 9.3 x 6.3 x 1.6 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,345,729 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
3.8 out of 5 stars (8 customer reviews)
 
 
 
 
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11 of 11 people found the following review helpful:
4.0 out of 5 stars Keep your purse close and your dagger closer!, July 5, 2002
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This review is from: Sanctuary: An Epic Novel of Thieves' World (Hardcover)
I'm a big fan of the original series, Thieves' World, which ended with its twelfth book over a decade ago. When I'd finished the last page of the last book of Thieves' World, I'd experienced for the first time what I would come to judge all other books by. That bittersweet feeling of a triumphant conclusion to a great story mingled with slight sorrow at the parting with its characters.

So I started Sanctuary with apprehensions. One of them being that this book was written by a single author, while Thieves' World was a shared-world-anthology by multiple writers which created a uniqueness with universal appeal. The other issue that troubled me was that inside flap had informed me that my favorite characters were no longer around.

Just like any place a person comes to love, I wasn't sure I'd like going back when the very things I'd enjoyed the most had changed.

However, Abbey skillfully proves true that "the more things change the more they stay the same". As with any famous city, or in this case, infamous city, Sanctuary pulses with a life all her own. Previous generations leave their mark and the new rise up only to soon become part of the legend themselves.

Whether this is a return visit or your first time in this notorious city, be wary. The reader is quickly seduced by the sinful charm of Sanctuary's intriguingly seedy taverns like the Vulgar Unicorn, the shadowy allies of the Maze, and her dangerous ghettos such as the waterfront district.

If you're a fan of Thieves' World, you're sure to enjoy your return visit as much as I have. If you haven't read Thieves' World, this book is great introduction. It's a whole new story in a dark, old city. Abbey gives you just enough history so you'll learn a little of what your getting into while the veterans get a reminder.

Keep your money-purse close, dagger closer and trust few. Sanctuary has no mercy, even more so for visitors.

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14 of 17 people found the following review helpful:
3.0 out of 5 stars Welcome to the Relaunch!, August 1, 2003
This volume is the relaunch to the Thieves World shared universe created by Abbey and Robert Asprin, which, as I recall, fired up around 1979 or so and ran through the '80s before sputtering to a halt. Thieves World was the precursor to such later series as George R.R. Martin's Wild Cards, C.J. Cherryh's Merovingen Nights, and Will Shetterly and Emma Bull's Liavek. The present volume picks up some years after the events of the twelfth installment of the original series. (In addition to the anthologies and mosaic novels, there seem to have been five stand-alone novels by the dreaded Janet and Chris Morris, against whom I continually rail, inasmuch as I hold their vile contributions to be directly responsible for killing both Thieves World and Merovingen Nights. Be that as it may, their five books evidently dealt with the despicable Tempus and his cronies and I believe they largely took place outside of the city of Sanctuary itself.)

Most everyone the longtime fan knew from back in the day is dead, fled, or vanished. Pretty much the only major figure left is an eighty-year-old Molin Torchholder, and due to circumstances he has to more or less dictate his memoirs in a nifty little ploy that allows the old school readers to dredge up memories of the first series while giving new readers a bit of background on the setting. This device makes it pretty apparent how wildly out of control the series had become and how critical it is to have a strong editorial hand (such as Martin) at the helm to reject the stupider ideas. My opinion is that very few of the authors could content themselves with "writing small" and with telling quiet little tales of interesting but limited and flawed characters. Very rapidly, after the first couple of books, every contributer wanted to turn their amps up to 11, and so each new character became deadlier, angrier, and more brutal than the last, and each of them seemed designed specifically as grudge monsters who were meant only to humiliate or eliminate the pre-existing characters. Not to mention that the Four Horsemen of the Apocalypse, as it were, rode through the city so often that it became ludicrous. Authors began to show off and have gods duking it out in the street, or had the city invaded again and again by awesome new and never-before-suspected threats from all quarters of the globe, or tossed in legions of the undead or bands of invincible and sneering warriors. In hearing Molin relate the whole sorry mess, it just really seems ludicrous in retrospect.

This particular addition to the milieu is a necessary but somewhat awkward bridge between the decades-old material accumulated over the first run of the series and the new tales that follow in the newest collection of short stories (entitled Turning Points) that has just become available. (Another volume, First Blood, will be rolling out soon.) Quite likely, it can be skipped, and it may only really be compelling reading for continuity devotees who need to acquire each Thieves World volume for their collections.

Now that Abbey has cleaned the slate by jumping the series into the future so that everyone has keeled over or wandered off, Thieves World can enjoy a fresh start and avoid the mistakes of the past. In Cauvin and Bec, the Thieves World setting has a couple of interesting characters to serve as a starting point, with the help of some of the supporting cast, such as Soldt. Here's hoping that Abbey can prevent future contributors under control so that Sanctuary will not again implode under the weight of overly ambitious and byzantine plots and the hordes of grandiose heroes and villains.

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6 of 8 people found the following review helpful:
3.0 out of 5 stars Thieves' World is back..., August 3, 2004
and here is not just the first novel but the first book of the new generation of books about the old city. Molin Torchholder, survivor of wars, magic battles and all the dangers of the city itself, has killers on his tail. Good ones. With the help of the cursing Cauvin, the son of a stoneyard owner, and Cauvin's younger bother, Bec, Molin MIGHT be able to protect Sanctuary before he dies. But it'll be a close one.
I took away a few stars for many reasons. Cauvin cusses too frogging much, seems a tad too slow and, in a character driven plot line, it just seemed the author used his slowness to add a few hundred extra pages. The book is 533 pages long and much of it is Cauvin trying to think of what to do when not cussing his bad luck.
Also, there was a lot of information about the past - we learn about the Hand, but also about events that happened in the first books. A lot of names are dropped - Tempus, Jubal, Kadakithis and even Hakiem - which fans, old or new, may enjoy. But all these scenes seemed more like a data dump to me and slowed the action, what little there was, down. The story didn't even really start to move till the last few chapters.
It can't be helped - a story needs a starting point, a foundation. You have to cook the meal before you eat it. After all, this is the first book of the return to the world of 'Thieves' World' and I would suggest reading this one first. But it is still long, slightly boring in some parts and throws a lot of both old history and not-so-old history at you.
For fans it is a must, but once done I doubt you'll wish to re-read.
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Inside This Book (learn more)
First Sentence:
A full moon shone over Sanctuary, revealing boats in its harbor, dwellings within and without its coiled walls. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
vulgar unicorn, old pud, bronze slug, blackwood staff, gold coronations, smashing bricks, smashing stone
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lord Torchholder, Pyrtanis Street, Molin Torchholder, Land's End, Batty Dol, Broken Mast, Promise of Heaven, Mother of Chaos, Lord Mioklas, Bloody Mother, Enas Yorl, Governor's Walk, Lucky Well, Prince Kadakithis, Captain Sinjon, Father Ils, Inception Island, Ancient One, Inn of Six Ravens, Lord Larris, Rankan Empire, Scavengers Island, Street of Red Lanterns, Tempus Thales, Copper Corner
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