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Savage Worlds Explorers Edition (S2P10010)
 
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Savage Worlds Explorers Edition (S2P10010) [Perfect Paperback]

Staff (Author)
4.5 out of 5 stars  See all reviews (35 customer reviews)


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Book Description

August 6, 2007
Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you're looking for a game that's fast and easy to set up, run, and play, Savage Worlds is for you! This is a full-color Explorer's Edition-sized book (6.5x9). This is a copy of the third printing. 160 pages.


Product Details

  • Perfect Paperback: 160 pages
  • Publisher: Pinnacle Entertainment (August 6, 2007)
  • Language: English
  • ISBN-10: 0979245567
  • ISBN-13: 978-0979245565
  • Product Dimensions: 6 x 1 x 8 inches
  • Shipping Weight: 9.6 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #575,047 in Books (See Top 100 in Books)

 

Customer Reviews

35 Reviews
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 (22)
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 (11)
3 star:
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Average Customer Review
4.5 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

21 of 23 people found the following review helpful:
5.0 out of 5 stars Best and cheapest edition yet, August 31, 2007
By 
Jacob Waltier (Seattle, WA USA) - See all my reviews
(REAL NAME)   
This review is from: Savage Worlds Explorers Edition (S2P10010) (Perfect Paperback)
First things first - note the price. With that out of the way, the system is largely the same as in the revised edition, with a few changes (unified damage mechanics, for example). Some supplementary material was removed since the last edition, such as fantasy races (but the rules for race creation remain), many vehicle stat blocks, and a character sheet (not a big deal - find your favorite version online). A basic but fun pirate-themed adventure is added to the end of the book to kick-start the Savage Worlds experience. The most pleasant surprise of this edition, though, is the presentation. The full-color pages are full of top-notch art (even if a good number of the pieces are borrowed from other books from the same publisher) that ranges from style-enforcing to downright inspiring. If you have any interest in the Savage Worlds system, you no longer have an excuse not to buy the rules. And if you are a fan, buy a copy for everyone at the table.
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20 of 22 people found the following review helpful:
5.0 out of 5 stars A GM's Dream-Come-True, November 14, 2007
By 
Ryan Leonard (Central Pennsylvania) - See all my reviews
(REAL NAME)   
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This review is from: Savage Worlds Explorers Edition (S2P10010) (Perfect Paperback)
If you've ever desired an RPG system that would allow you to create your own setting and have it up and running literally within a few hours- Savage Worlds is your baby. It is a "universal" system that covers nearly everything you or your players would want to do while remaining extremely simple to organize. It's also a great system for people who are new to RPG's due to the relatively short list of skills and abilities (you don't have to be a genius to put together an effective character), and all of the skills are useful, intuitive, and flexible. For example, "fighting" covers all type of combat- fists, swords, clubs, kung-fu, lightsabers, etc, while "shooting" covers any type of ranged attack- guns, bow & arrow, throwing knives, machine guns, laser rifles... It really lets you be creative with your character without needing to specify in the rules exactly what they specialize in. The Savage Worlds systems also supports roleplaying and creativity through it's use of "tricks" your players can think up on the spot: declare what you're trying to do, make a basic check (agility, strength, etc), and if you pull it off you'll get a bonus against the enemy or task you're working on. Players can also be awarded "bennies" for creative play, which can be spent to re-roll dice.

Savage Worlds really does boil down to its declaration of being Fast! Furious! and Fun! And for about 10 bucks, it's certainly the most affordable core RPG book on the market. After playing around with the information provided in this book, you'll definitely want to explore some of the official Savage Worlds settings which include themes such as swashbuckling high-seas adventure, supernatural westerns, gothic horror, pulp action, and super heros.

I think it would take more effort to make a Savage Worlds game NOT entertaining than it takes to get one up and running. RPG fans, you can't go wrong with this one.
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15 of 16 people found the following review helpful:
4.0 out of 5 stars Great system, highly versatile., January 2, 2008
By 
Art Vandelay (Portland, OR United States) - See all my reviews
This review is from: Savage Worlds Explorers Edition (S2P10010) (Perfect Paperback)
Savage Worlds advertises its mechanics as "fast and furious", which is true: the rules are bareboned but solid, and combat proceeds quickly, and in an interesting fashion. Die rolls outide of combat are quick, without much "searching for the right chart" time spent. The book itself is concise, compact, and provides a good deal of rules and info for such a small package. Sometimes, it's a little hard to find exactly what you're looking for, a back-of-book index would have been nice, but that's really my only complaint. Personally, I prefer a bit more crunch in my RPG systems, but it's all subjective. The wonderful thing about SW is the AMAZING array of variable settings available. Whether they are hardbound setting/campaign books, PDF downloads, or setting converions found online and made by enthusiastic gamers, there is no dearth of a selection. I am playing in a Rippers (Savage Worlds; S2P10005) story right now and having a blast. Highly recommended!
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