or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $0.61 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Scarlet Traces: The Great Game
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Scarlet Traces: The Great Game [Hardcover]

Ian Edginton (Author), D'Israeli (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)

List Price: $15.95
Price: $12.44 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $3.51 (22%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 9 left in stock--order soon (more on the way).
Want it delivered Wednesday, February 1? Choose One-Day Shipping at checkout. Details

Book Description

Scarlet Traces June 26, 2007
The front line of the War of the Worlds has been taken to the red planet itself! After almost four decades of conflict, the British invasion of Mars has ground into a bloody stalemate. The nation is cracking at the seams, and liberties are being revoked as Prime Minister Spry struggles to maintain order at home while waging war another world away. What does Spry have up his nasty little sleeve? Robert Autumn, aged gentleman adventurer and hero of Scarlet Traces, is determined to find out!

Frequently Bought Together

Customers buy this book with Blacksad $19.79

Scarlet Traces: The Great Game + Blacksad
  • This item: Scarlet Traces: The Great Game

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Blacksad

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details



Editorial Reviews

From School Library Journal

Grade 10 Up—In this continuation of the series that imagines life in Britain after War of the Worlds, photographer Charlotte Hemmings is given an assignment to check out the Martian war zone by tabloid editor Bernard shortly before he is brutally murdered. Aging adventurer Robert Autumn makes sure she gets to complete the assignment. Flashbacks fill in the story of how historical Britain got the advanced technology depicted as well as the current political intrigue. Charlotte has a grand adventure, but also uncovers some secrets about the Martian war that the government would prefer stay covered. The story is drawn in full-color adventure-comic style, and the dichotomies between 1940s London and the technological advances of the Martian world are well done. This graphic novel could extend appreciation of War of the Worlds, but it also stands on its own.—Jamie Watson, Harford County Public Library, MD
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Edginton and D'Israeli's Scarlet Traces (2003), a sequel to H. G. Wells' The War of the Worlds, depicted an early-twentieth-century British Empire transformed by Martian technology after the invaders' demise. When legions of citizens unaccountably vanished, retired but continually adventurous Major Robert Autumn traced their disappearance to a surviving, sequestered Martian nourished by human blood. Now a less nimble Autumn enlists famed news photographer Charlotte Hemming to investigate a more insidious mystery involving a new war humanity has taken directly to the red planet. After witnessing firsthand the brutal genocide of both humans and Martians, apparently at the hands of British forces, Hemming uncovers an astonishing secret about the Martians' true identity and becomes embroiled in a final interplanetary battle that threatens Earth's very existence. Complete with automobiles sporting insectile appendages instead of wheels, Edginton and D'Israeli's steampunk vision of Victorian England is a colorful assemblage of crisp and imaginative details. Both comics and sf devotees ought to tune in. Hays, Carl

Product Details

  • Hardcover: 104 pages
  • Publisher: Dark Horse; First Edition edition (June 26, 2007)
  • Language: English
  • ISBN-10: 1593077173
  • ISBN-13: 978-1593077174
  • Product Dimensions: 10.2 x 7.1 x 0.5 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,162,286 in Books (See Top 100 in Books)

 

Customer Reviews

3 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
5.0 out of 5 stars A well written and well illustrated treat for retro- SF fans, June 2, 2008
By 
Amazon Verified Purchase(What's this?)
This review is from: Scarlet Traces: The Great Game (Hardcover)
As noted by the other reviewer(s), this graphic novel should appeal to all fans of `retro' SF and steampunk, such as devotees of the `Extraordinary Gentlemen' series of comics. And if you're not a steampunk fan but can appreciate good storytelling and handsome artwork, well, then you too should pick up a copy (along with `Scarlet Traces', if you haven't done so already).

[However, in a post-literate, XBox- and Playstation- dominated landscape, I suspect that some of the little nudges and sly pop culture references that appear in `Game' may draw blank looks from readers under 40.]

As a sequel to `Scarlet Traces', `Game' deals with the British-led war against the Martians on the latter's home turf. After ace news reporter Charlotte Hemmings (who seems to be based on the pioneering reporter Marguerite Higgins) looks a bit too closely at the political machinations behind the conduct of the war, she finds her life in danger. Aged adventurer Robert Autumn, from `Scarlet Traces', intervenes to save her, and arranges for Charlotte to journey to the battlefield. Once on Mars she discovers that there are bigger stories at play than just the combat with the Martians.

The Victorian-meets-alien aesthetic that defined the artwork of `Scarlet Traces' is thoroughly updated in `Game', which isn't shy about paying homage to the great `Dan Dare' British SF comics of the 50s and 60s.

Anyone who prefers their rocket ships to be needle-nosed, with great sweeping fins and colorful livery, will find satisfaction in `Game'. Both land and space battles are rendered with verve and color by D'Israeli, whose style calls to mind the cleanly delineated draftsmanship of European artists (such as Herge') of the mid-20th century. This may be a reflection of the book's initial incarnation as a web comic; however, it's gratifying to see yet another SF title that doesn't rely on the figurative art style so in vogue in so many horror or fantasy titles on the shelves.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful:
4.0 out of 5 stars Should be called "The Really Good Game", October 4, 2007
Amazon Verified Purchase(What's this?)
This review is from: Scarlet Traces: The Great Game (Hardcover)
The most charming element of the Great Game, and its predecessor Scarlet Traces is the notion that following the H.G. Wells epic War of the Worlds, the British Empire reverse engineers captured Martian technology and become THE world power. Edginton does a wonderful job of believably inserting advanced alien technology into British culture and society, and the artwork of D'Isreal on both volumes is nothing short of stunning.

While the first volume is a guided tour of this alternate Britain, the Great Game picks up years later and follows photojournalist Charlotte Hemmings as she journeys to the Martian front, where English soldiers are the invaders. Again, as in the first book, not all is as it seems, and the march of progress steps to the cadence of conspiracy and deceit.

Despite the return of aged adventurer Robert Autumn from the first volume, this book doesn't have the same appeal. The story moves a bit too fast to maintain any real suspense, which drains the life out of the big reveal at the end of the book. A number of story elements have also recently appeared in other contemporary graphic novels; this book could just as easily have been a sequel to Alan Moore's League of Extraordinary Gentlemen, Volume Two, or Ministry of Space, by Warren Ellis.

It is still leaps and bounds ahead of most graphic novels on the shelf, and gets four stars. The art is beautiful and will appeal to Dan Dare fans. Though the pacing is rushed, the Great Game is fun science fiction and worth reading (at least once), Also, the thin hardback binding is alluring, and fits wonderfully next to Scarlet Traces and the War of the Worlds graphic novel adaptation by the same team.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
2.0 out of 5 stars Disappointing, November 23, 2009
Amazon Verified Purchase(What's this?)
This review is from: Scarlet Traces: The Great Game (Hardcover)
I thoroughly enjoyed Scarlet Traces but found this sequel to be half-hearted. The cover of the blue edition states: "The War of the Worlds battlefront moves to Mars...." Well, okay, after half the book is spent setting up a reason for someone to go to Mars and retelling Scarlet Traces, the main character indeed does goes to Mars. There's some generic fighting with familiar aliens and a hint of astounding mysteries and secrets that are only ever explained in a rudimentary fashion. The characters are no more than stock charactitures, the action occurs mostly as a backdrop to talking. I give it two stars for some pretty good artwork. Perhaps my expectations were just too high after Scarlet Traces.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject