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  • Schmidt Spiele - Big Points
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Schmidt Spiele - Big Points

by Schmidt

Price: $20.61 + $5.42 shipping
Only 1 left in stock.
Ships from and sold by unibooks-german.
  • Number of players: 2-5 people
  • Age: 8 years old
  • Play time: 20 minutes
  • Japanese documentation with
3 new from $20.61

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Product Details

  • Product Dimensions: 7.5 x 7.5 x 2.6 inches ; 11.7 ounces
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • ASIN: B0012D3BVO
  • Item model number: 49002
  • Manufacturer recommended age: 18 years and up
  • Amazon Best Sellers Rank: #1,052,452 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
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Product Description

The product of this place is board game of Schimdt, Inc. made by / Brigitte & Wolfgang Ditt Saku Ninzu play is the with a Japanese manual of Mobius Gemuzu, Inc. made by have done the direct import:. Toshi 8: ages human 2-5. or more Play time: 20 minutes one point Sales: in the rules that easy-to-understand, dilemma full.

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Most Helpful Customer Reviews

I own over 200 games, many of which are strategy games, and have played many more. Every once in a while I still manage to find a little gem hiding unseen among more glamorous games. Here is one. It is light and can be explained and learned in 5 minutes, and yet I'm always willing to play.

It is a colorful game, because components consist of many wooden disc tokens, in 7 different colors. You get 5 different colored pawn tokens. You also get a cool little staircase, made of thick cardboard and assembled quickly, with steps. The original version had one made of wood, but good luck finding it. The cardboard one is just fine, actually. Each step has a printed value on it, from 0 on the bottom step, increasing by 1 for each step up, to a maximum of 4 at the top of the staircase.

You quickly set this up by randomly arranging the colored disc tokens in any fashion you wish, with one end at the staircase. I usually make a snaking, zigging and zagging sort of line across the table. Put the pawns at the start of the line, with the staircase at the other end. Then on your turn select one pawn to move, and move it forward to the first unoccupied disc matching its color, and set it on top. Then take the first unoccupied disc that is either in front of the pawn you just moved, or behind it. Place it in front of you. Next player does the same, repeat.

Players keep moving pawns along the line. Eventually, as you near the end of the line at the staircase, you'll be able to move a pawn to the staircase. Say you decide to move the red pawn forward, but there is no red token ahead to land on. That means you move it to the topmost unoccupied step. That colored pawn will now dictate how much those colored discs are worth for all players at game end.
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