The Art and Science of Interface and Interaction Design and over one million other books are available for Amazon Kindle. Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
The Art and Science of Interface and Interaction Design (Vol. 1) (Studies in Computational Intelligence) (v. 1)
 
 
Start reading The Art and Science of Interface and Interaction Design on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The Art and Science of Interface and Interaction Design (Vol. 1) (Studies in Computational Intelligence) (v. 1) [Hardcover]

Christa Sommerer (Editor), Laurent Mignonneau (Editor)

Price: $209.00 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Kindle Edition $143.20  
Hardcover $209.00  
Paperback $209.00  

Book Description

3540798692 978-3540798699 September 26, 2008 1

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Editorial Reviews

From the Back Cover

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Product Details


Customer Reviews


There are no customer reviews yet.
Video reviews
Video reviews
Amazon now allows customers to upload product video reviews. Use a webcam or video camera to record and upload reviews to Amazon.



Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
digital art, public art, ubiquitous content, media facades, architectural interfaces, semantic map, cyber city, mediated reality, conceptual art, ambient intelligence, interactive facade, wearable media, ubiquitous gaming, interactive media art, interactive artworks, art coefficient, ambient interaction, ubiquitous games, wearable technologies, hybrid city, intermedia art, calm technology, digital commons, virtual book, augmented reality
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Fashionable Technology, Strategies of Interactivity, Prix Ars Electronica, Springer-Verlag Berlin Heidelberg, The Hybrid City, Cyber Arts, Virtual Reality, Media Reflection, Los Alamitos, Peter Weibel, Ubiquitous Gaming Interaction, John Cage, Clay Tone, Mixed Reality, Sabine Seymour, Engaging Play Anywhere, Int'l Symp, Hantje Cantz Verlag, Chaos Computer Club, The Pool, International Conference, International Compendium of the Computer Arts, Blast Theory, Home of the Brain
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject