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Gr 6-9-In Sports, students will learn how to hone their basketball, baseball, and hockey skills and see why professional athletes use the techniques they do. Projects include determining whether passes are really faster, experimenting with the angle at which a football is kicked to go the greatest distance, and finding the best angle for making basketball shots from the floor. Some of the information is duplicated in Gardner's Experimenting with Science in Sports (Watts, 1993). Magic encompasses everything from optics to chemistry to motion. While the introduction contains a thorough section on safety, and some experiments require adult supervision, a few of the activities seem potentially dangerous. For example, one "trick" requires that a lit flashlight bulb be immersed in a glass of water. While there is not enough current to hurt someone seriously, it could pose a problem. Instructions are clearly outlined in succinct and informative narratives that include lists of required materials. Each title includes at least 40 ideas, plus suggestions for further explorations. Projects appropriate for a science fair are starred in the table of contents. Tables, charts, and black-and-white line drawings supplement the texts nicely.-Maren Ostergard, Bellevue Regional Library, WA
Copyright 2000 Cahners Business Information, Inc.
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