Product FeaturesPlatform: Nintendo 64
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Product Details
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Nobody actually dies in this game, which is good. So, instead of the life meter common to most adventure games, Classic Creep Capers has a courage meter, which lets you know how much more fright Shag and Scoob can stand without bolting out of the level and having to start anew. Each time something scares them--which happens pretty frequently--they lose some of their courage, and the game pauses to feature a shake animation.
The gameplay is very straightforward--sometimes inanely so. What you're asked to do is move Shaggy through each level, picking up clues and various other items that can be used to trap the villainous level bosses. You can't proceed from one level to the next until you've picked up everything.
While unraveling these mysteries, players use the A button for practically everything. The player presses it to search for things, pick up items, and to talk to people. The only other button used is the R button, which opens up the game's menu screen. It's just a matter of tapping the A button to activate a particular item and use it or give it to the gang to help solve the mystery. It's all very simple, which turns out to be one of the game's strengths.
Although the idea of unmasking fake ghosts will no doubt appeal to the Saturday-morning nostalgia of older gamers, this game is aimed squarely at the younger set in both its content and gameplay. --Todd Mowatt
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Most Helpful Customer Reviews
12 of 13 people found the following review helpful:
1.0 out of 5 stars
Utterly dissappointing.....,
By Tony Lindquist (Lincoln, NE USA) - See all my reviews
This review is from: Scooby-Doo: Classic Creep Capers (Game Cartridge)
I am a diehard Scooby fan and have been waiting for this game with much anticipation. I thank my lucky stars I rented before buying. I cannot stress enough how bad this game is. PLEASE at least rent before buying. The game is so programmed....do this, do that, do this, do that. There is little opportunity to explore your own ideas with the game. The character movement throughout the game is horrible. The jotstick needs to be let go of after entering each room to reset itsself! Who wants to take the time to do this when running from the Knight?!?!? I was depressed after trying to play this game for an hour, it was such a let-down.
11 of 12 people found the following review helpful:
2.0 out of 5 stars
Easiest game, hardest controls,
By David Kauffman (CT) - See all my reviews
This review is from: Scooby-Doo: Classic Creep Capers (Game Cartridge)
The only thing that makes this game the slightest bit challenging is the controls. They change on you once you let go of them becuase the camera shifts positions every 5-10 seconds. It's not really a mystery. You find objects lying around in the open flashing, you pick them up and just give them to Fred who is always 2 rooms away! The bad guy also happens to be extremely obvious becuase you arent introdeuced to anyody except for one person. This game defies comics. You can become 2D or hide under leaves when the monster is right next to you, and then he'll go away. You lose courage easily but with scooy snacks always 10-15 footsteps away (Not to mention and easily accesible kitchen to give you full health) you can't lose. I know this game says "inteded for younger audiences" and I'm 13, but my 7 year old brother tottally agrees with me! Beleive me, scooby-doo fans will be dissapointed with this game. Controls are terrible, game is way to easy, not to mention scooby-doo always follows you around like Pikachu in Pokemon Yellow, execpy Scooby gets in your way! Once my brother had to reset the game because scooby had cornered him and made it impossible for him to move! Save your money, buy something else.
9 of 10 people found the following review helpful:
2.0 out of 5 stars
Read this review for the truth about the game...,
By A Customer
This review is from: Scooby-Doo: Classic Creep Capers (Game Cartridge)
Before writing this review, I read some of the others. Most people either said that the game was excellent or very poor. I find that the game ranks somewhere in the middle. If the people who designed the game are reading this......WHAT WERE YOU THINKING??? This is the most difficult 64 game to control that has been released. I know what you're thinking. "I can probably get used to it, I bet this guy didn't even play it that much...." Wrong! Every move you make is determined by the camera angle. Most of the time, when you want to move one way, you end up moving another. And buy the way, I couldn't figure out whose side Scooby Doo is on. He is in your way ALL THE TIME. There is no way around him. When being chased buy a villain, he practically pushes you into them. And finally, there are only three levels. I have two words for the developers of the game.....EXPANSION PAK
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