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Scribblenauts - Nintendo DS

Platform : Nintendo DS
333 customer reviews
Metascore: 79 / 100

List Price: $19.99
Price: $12.50 & FREE Shipping on orders over $35. Details
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  • Play the entire game in a sandbox style right on the title screen.
  • Innovative side scrolling action where objects spelled out to solve spatial puzzles become real and combinable in-game and can be reused.
  • Over 30,000 items are available to help you and your imagination collect Starites.
  • 220 levels of single player, pick-up and play fun.
  • Share levels you create with the level editor via Nintendo DS Wi-Fi Connection.
84 new from $3.93 175 used from $0.01 15 collectible from $3.95
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Product Description

Product Description

Scribblenauts is a completely original gameplay experience that anyone can play, offering fun for all ages with two styles of gameplay and more than 200 levels. In Scribblenauts, players use the Nintendo DS touch-screen to help their character Maxwell acquire the Starite in each level by solving a series of puzzles armed with their stylus, notepad and imagination. Players jot down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and players can combine countless objects to create completely new scenarios. Every level has more than one written object to use as a solution, opening up the game to endless replay. In Scribblenauts, players advance through ten worlds, each with eleven puzzle and eleven action levels for a total of 220 challenges to complete. Each level has a “par” for the number of objects suggested to finish the level. Beating a level with under par, earns “Ollars”, the in-game currency, which players can use to purchase new levels and music.

Scribblenauts is a unique single player side-scrolling action game for the Nintendo DS that challenges players to solve spatially oriented puzzles like no game before it. In it players use an in-game notepad/keyboard, as well as the touch screen and stylus of the Nintendo DS, to conjure up solutions to the obstacles placed in the path of the game's hero. Solutions are manifested in the form of literally thousands of items--many very unexpected--that are called up and take on a life of their own, resulting in puzzle-solving that is limited only by the player's imagination.

Maxwell with a Starite in a tree in 'Scribblenauts'
Get creative in collecting Starites.
View larger.
'Scribblenauts' game logo
Based around 2D side-scrolling action and word play, the premise of Scribblenauts is simple; quite literally, anything you write, you can use and reuse in the game. Players use the DS' touch-screen and the in-game notepad/keyboard to help their character, Maxwell, as he moves throughout 220 increasingly difficult levels on his never-ending quest for the star-like "Starites." But it is not as easy as reaching up and plucking a Starite. Attaining them requires Maxwell to solve spatially oriented puzzles. To do this players describe objects via the notepad/keyboard, which in turn appear on the game screen and facilitate the starite making its way to Maxwell. There are literally thousands of items in the game, both utilitarian like ladders, ropes, cars and buses, to the outlandish items, such as invisibility cloaks, pirates and black holes. There are time limits on levels, as well as a limitation to the number of items that can be used per level. But regardless of these restrictions, the game is all about experimentation, imagination and endless replay value as players open their minds to the nearly limitless possibilities that are sure to make Scribblenauts unlike any side-scrolling platformer they have ever played.

Key Features

  • Create Your Own Interactive Experience - Objects you write down in the game are only limited by your imagination.
  • Everyone Can Play - Scribblenauts features all-ages pick-up-and-play fun for everyone.
  • Touch-screen Controls - Easy to pick up and play on Nintendo DS. If you can tap, you can play.
  • Unlimited Replay Value - Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything.
  • Playground Mode - Play the entire game in a sandbox style right on the title screen.
  • Create and Share - Share levels you create with the level editor via your Nintendo DS Wi-Fi Connection.
  • Innovative New Title from Leading Developer - 5th Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games.
Additional Screenshots:
The 'Scribblenauts' input notepad
Spell it & use it.
View larger.
Helicopter object in 'Scribblenauts'
Thousands of objects.
View larger.
Level tracking and stats in 'Scribblenauts'
Track levels & stats.
View larger.
A new kind of 2D platformer in 'Scribblenauts'
Object combining.
View larger.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002B1TDV8
  • Product Dimensions: 5.7 x 4.9 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: September 15, 2009
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (333 customer reviews)
  • Amazon Best Sellers Rank: #4,314 in Video Games (See Top 100 in Video Games)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

I've had about two weeks to thoroughly delve into Scribblenauts now, and I can honestly say it is the most original game for the Nintendo DS I have ever played, and possibly one of the best console games in the last five years. The reason for that is because it is a radical departure from every single game ever made, in that it doesn't challenge your dexterity or button-pushing skill like FPS and action games, and doesn't rely at all on random number generators or luck, like a lot of strategy games; but instead, challenges your imagination and creativity. This is a great game for any age that enjoys puzzle games, and if I had to recommend just one game for a new DS owner to show off the abilities of their console, this would be it. Having fully "completed" the levels long ago, I am still enjoying it just as much as when I first got it.

The premise to this puzzle game is to complete puzzles to collect a "starite." You do this by using the stylus to write nouns to help you complete your objective. A simple example would be a level where the starite is separate from you by a moat. You could write "bridge" and a bridge would appear. Place it over the moat, walk over to the starite, and you've just completed the level. While that sounds very simplistic and like a boring example, that is because the solution you chose is simplistic and boring, and you will be scored accordingly. The game's tagline: "Write Anything, Solve Everything," refers to the ability to almost literally write ANYTHING. One of the first things that will amaze you upon starting this game, is how virtually unlimited the Scribblenauts dictionary is. The dictionary contains an amazing 22,802 words.
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281 of 325 people found the following review helpful By Jenny Penny on September 16, 2009
Here I am to spoil the party with the very first "meh" review! I was really excited for Scribblenauts; in fact my husband and I even purchased a DS explicitly to play this game. In point of fact I don't dislike this game, it simply doesn't really deliver as promised. And really, how COULD a game deliver when it purports to allow you to write ANYTHING and have those items interact? It's really an insurmountable task. I don't begrudge the developers for an innovative, exciting, groundbreaking effort. I actually feel this game is a must-play for the sheer genius of its goals. Ultimately however I feel that this game falls too short of its lofty ambitions and ends up disappointing.

I won't go over the premise here, or even highlight the good elements, because those are readily available (and, accurately stated) in the glowing reviews. I won't even say the game is bad, because it's absolutely not. It's a solid puzzle game and it does, in fact, seem to offer multiple solutions to its myriad of "adventure game" situations and platform-ey puzzles.

The developers could have taken one of two directions with this game - depth, or breadth. To make a game with high depth of item interactivity but a smaller inventory , or to make a game with a massive breadth of content but limited or nonexistent item interactivity. The devs chose the latter, and I feel that this was the wrong decision.

I find myself frequently frustrated by the lack of item interactivity. I don't quite understand why an item is in the game, and yet cannot be usefully leveraged in a logical way. People want to devise elaborate schemes to solve the puzzles, but sometimes a logical, straightforward approach is ok. Unfortunately, a lot of the logical, straightforward approaches are not possible.
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37 of 41 people found the following review helpful By Gavin Scott on September 17, 2009
Ok, I succumbed to the hype and picked it up on the way home. I haven't made it off the start screen yet (you can summon anything on the start screen and just mess around). I assume there's a game in here too, but I'm having too much fun just playing around.

I summoned a lorikeet, parakeet, and parrot, and they all look different!

I got a puma that kept trying to eat me so I got a lion tamer to keep it quiet. Then I got a saddle and put it on the lion and put the lion tamer on him and gave her a bazooka. To balance things I got an elephant and gave him a bazooka too. That didn't end well for anyone. So I got a jet pack and flew away (needed the jet pack to get over the crater).

I got a bunny. It was cute, so I got another bunny. Then suddenly somehow I had a lot more bunnies (naughty bunnies got a little too friendly I think). Fortunately the T-Rex made short work of the excess bunny population (though I think he got so stuffed he had to take a nap as a result).

Insanely great fun.

Even if the game portion has some issues with control and so forth, it's worth the $30 even just as an amazing tech demo and to mess around with. I have several DS titles that I just never got into, but in the first hour I feel like I've gotten more than my money's worth out of this one, and I really haven't even started playing yet!

Portable awesomeness.

It has indeed so far had literally everything I've asked it for. Just a stunning achievement in game development.

I would write more but I most go back and resume fooling around with the start screen some more!

P.S. Doh! The Dingo ate my Baby!
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