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MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
 
 

MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics) [Paperback]

Mark R. Wilkins (Author), Chris Kazmier (Author)
4.6 out of 5 stars  See all reviews (16 customer reviews)


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There is a newer edition of this item:
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 4.6 out of 5 stars (16)
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Book Description

1558608419 978-1558608412 January 1, 2003 1
Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now.

You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers.

With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!

* Specifically addresses Maya users who want to develop MEL scripts
* Teaches only those programming concepts necessary to learning MEL
* Demonstrates scores of practical examples illustrating solutions to concrete problems
* Shows how to determine which problems are best solved using MEL
* Addresses the needs of experienced programmers wishing to learn MEL applications
* Provides numerous code segments and Maya scene files at www.melscripting.com


Editorial Reviews

Review

"This book fills a huge void of material on learning the MEL Language... A great first step for Maya users who want to make the leap to becoming Maya technical directors."
-Doug Cooper, Digital Supervisor, DreamWorks Feature Animation

"Mel Scripting for Maya Animators is well written for both technical and nontechnical animators. It is an essential tool in making sophisticated animation not only possible, but also practical."
-Henry LaBounta, Senior Art Director, Electronic Arts

Book Description

The best introductory book on Maya's scripting language now in a new edition --This text refers to an alternate Paperback edition.

Product Details

  • Paperback: 520 pages
  • Publisher: Morgan Kaufmann; 1 edition (January 1, 2003)
  • Language: English
  • ISBN-10: 1558608419
  • ISBN-13: 978-1558608412
  • Product Dimensions: 9.2 x 7.4 x 1.1 inches
  • Shipping Weight: 2.3 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #1,278,904 in Books (See Top 100 in Books)

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Customer Reviews

16 Reviews
5 star:
 (12)
4 star:
 (2)
3 star:
 (1)
2 star:
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Average Customer Review
4.6 out of 5 stars (16 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

22 of 24 people found the following review helpful:
5.0 out of 5 stars I learned MEL from reviewing this book, January 28, 2003
By 
This review is from: MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics) (Paperback)
Mark and Chris have done an enormous service to the Maya animation community by writing this book. I was very impressed, as I reviewed this book prior to its publication, with how well they were able to communicate important programming concepts to an audience that usually has little or no experience with writing code. Many of the chapters will serve as an invaluable reference for future projects, while the examples show how the concepts are applied in the context of specific requirements. There is no other book on the market that specifically teaches this language, even to experienced coders. Animators with absolutely no prior knowledge of programming may buy this book with confidence, knowing it will clearly explain the concepts they need to know to use MEL effectively in their work. Highly recommended.
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Excellent Tutorial and Reference, February 16, 2003
By 
This review is from: MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics) (Paperback)
This book is a very clear introduction to the mel scripting language. Often a user will need or want to explore mel to get the most out of Maya, to speed up workflow, repeat tasks more quickly, or achieve complex actions difficult to do in the GUI alone. Those users with programming experience will have little difficulty understanding mel fundamentals from the documentation included with Maya, but those with little or no previous programming experience will have a tough time learning from the documentation alone. Now Maya users of all levels of experience can gain the benefits of mel through the concepts presented in this book, in the form of detailed explanations and dozens of example scipts.
Mark Wilkins and Chris Kazmier have writen an excellent book for anyone who wants to learn mel and get the most out of Maya. I highly recommend it.
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21 of 24 people found the following review helpful:
3.0 out of 5 stars All in all good book,BUT, December 25, 2004
By 
O. Perry (rehovot Israel) - See all my reviews
(REAL NAME)   
This review is from: MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics) (Paperback)
Reading the book cover to cover, I found myself obligated to write a review here about it .
I will divide my review to Good and Bad

The bad:
This book is DEFINTLY not for animators, means, it's for programmers, if you are an art person and never seen or heard about programming, this book will be very difficult to learn.

Second. a LOT OF errors!! And I don't mean errors on the text, if you download the files in the site(which should be updated) they contain a lot of bugs!! some times while reading it, I found myself debugging the author CODE!! Outrages!

Third, some of the chapters are not in place!, for example the author start in chapter one using all sorts of parameters and varibale,but only in chapter six he bothers to explain about them

Forth, as mentioned earlier there are chapters on vectors, recursive functions and more, this is for sure not for beginners, and for sure not for persons with out some math background or programming background
.
Fifth, there is to much examples on the GUI and less examples on practical things, like moving particles and stuff( there is some of it , but few..)This is sad because some of the examples the author does write are very good.

The good
This is basically the only book on MEL, and if you are joining a big team and you have some background in programming and some mat skills, you will find it very interesting because not only the author explain code, his examples are interesting, cover most of the basics in the studio needs, and some of the tips he is giving during the book worth gold, he explain many times how to work in group, how to program to someone else and what to think about before you even start to program, it can easily be seen that the person who wrote it work in the subj .
All in all a good book to start , but in some point t it missing the point
lengthy chapters with no actual code or explaining any useful things
It seems as if the author try to catch it all...
To explain things to beginners while giving advice for novice programmers...

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Inside This Book (learn more)
First Sentence:
In this chapter you will learn That, to Maya, your scene is nothing more than a collection of nodes and connections, which together compose the dependency graph. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
vehicle force field, vehicle model type, status message area, using particle expressions, wander expression, wander motion, persp panel, mel script, command input area, contains various commands, particle render type, eyes locator, mel file, crowd system, runtime expression, ati ves, shelf button, script editor button, script editor window, command feedback line, entry point procedure, duplicate sphere, tessellation factor, transform hierarchy, script node
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Expression Editor, Attribute Editor, Channel Box, Examples Using, Animation Editors, Expression Name, Select Filter, General Editors, Gun Control, Click Edit, Add Attribute, Create Emitter, Dynamic Relationships, Manipulating Nodes, Paint Effects, Shelf Editor, Source Script, Using Maya, Component Editor, Extra Attributes, Node Reference, Texture Editor, Create Primitive, Lifespan Mode, Maya Under the Hood
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