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Game Scripting Mastery (Premier Press Game Development) [Paperback]

Alex Varanese (Author)
4.3 out of 5 stars  See all reviews (18 customer reviews)


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Book Description

December 26, 2002 Premier Press Game Development
As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots? players should lose themselves in your game. You also understand the attraction of modding, and recognize the need to design a game that allows players to reshape it to fit their own vision. So how do you create a game that is all things to all people? Through scripting?creating a custom-designed language. This comprehensive book contains everything you need to know in order to easily script and control your in-game entities and environments, as well as how to give players the ability to write mods and extensions. With a foreword by legendary game designer John Romero, Game Scripting Mastery is the serious game programmer's one-stop guide to scripting.


Editorial Reviews

About the Author

Born in 1981, Alex Varanese has been an avid gamer since age 6 when his parents gave him a Nintendo for Christmas. Alex is currently a Java programmer in his native Silicon Valley. His interestes include coding, 3D rendering, visual effects, and film production.

Product Details

  • Paperback: 1272 pages
  • Publisher: Course Technology PTR; 1 edition (December 26, 2002)
  • Language: English
  • ISBN-10: 1931841578
  • ISBN-13: 978-1931841573
  • Product Dimensions: 9.1 x 7.6 x 1.9 inches
  • Shipping Weight: 3.6 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #1,534,357 in Books (See Top 100 in Books)

 

Customer Reviews

18 Reviews
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Average Customer Review
4.3 out of 5 stars (18 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars The book is very easy to understand and yet spares no detail, July 24, 2003
By 
Bryan Tinsley (Monroe, WA United States) - See all my reviews
This review is from: Game Scripting Mastery (Premier Press Game Development) (Paperback)
I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.
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3 of 3 people found the following review helpful:
3.0 out of 5 stars Good starting place but buggy example code, March 18, 2004
This review is from: Game Scripting Mastery (Premier Press Game Development) (Paperback)
This is good will be a good start that give a beginner in the area of building VM, Assembler and Compiler and how things fit together . I would not suggest anyone to stop in this books as it is still rather incomplete .

The major flaws in this book is that the compiler, Assembler and VM examples included in this book all have serious bug which would confuse alot of newbies .

For example The assembler would not complain if it cannot find a variable and just skip the variable and would not push it to the stack. However, it still generates a pop instruction for the variable causing corruption in the stack.

The next serious bug would be in the VM's relative Index access code. It corrupts the stack if you have arrays in your code .

I would really appreciate if the author would have tested the code more thoroughly before releasing it in the book especially when the book is taegeted for newbies.

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7 of 9 people found the following review helpful:
5.0 out of 5 stars very good, December 27, 2002
This review is from: Game Scripting Mastery (Premier Press Game Development) (Paperback)
i had this book on preorder and it came the other day. all i can say is wow! so far. it is a big book (1200 pages!) which does mean it is a little overboard in some parts but thats ok beacuse it just means u will learn it better. the paper is thinner tho so its not like the book weighs 9000 pounds or something! this book covers EVERYTHING just look thru the table of contents and see all of the topics. here is what u will learn:

- how to make your own language and compiler!
- how to make a virtual machine
- how to put your virtual machine in a game to run it with scripts

plus theres more im pretty far into it now and have been learning a lot so i definately suggest u buy one if u think you need scripting. not everyone needs to script there games, but if u do its worth the buy.

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Inside This Book (learn more)
First Sentence:
It goes with saying that modern game development is a multi-faceted task. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
lua state, current lexeme, enemy droids, global data size, local data size, ambience script, lexical analyzer module, multithreading scheduler, code emitter, next lexeme, stack indices, blue droid, ram directive, requested stack size, time slice duration, own scripting system, past whitespace, function name string, red droid, scripting mastery, source code array, existing scripting, state machine loop, global data tables, operand count
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Description Size, Tcl Obj, Value Val, Call Host, Microsoft Visual, Alex Varanese, Mov Aliens, Mov Product, Mov Sum, Implement Mov, Lexical Analyzer Demo, Run Scri, Add Sum, Equal Integer, Jmp Label, Mov Sub, Add the X-axis, Add the Y-axis, Del Node, Enemy Profile, Handle Frame, I-Code Writes, Iteration Iteration, Mul Product, Neg Ski
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