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Game Scripting Mastery (Premier Press Game Development) Paperback – December 18, 2002


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Paperback, December 18, 2002
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Product Details

  • Series: Premier Press Game Development
  • Paperback: 1272 pages
  • Publisher: Course Technology PTR; 1 edition (December 18, 2002)
  • Language: English
  • ISBN-10: 1931841578
  • ISBN-13: 978-1931841573
  • Product Dimensions: 9.1 x 7.6 x 1.9 inches
  • Shipping Weight: 3.7 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #280,050 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Born in 1981, Alex Varanese has been an avid gamer since age 6 when his parents gave him a Nintendo for Christmas. Alex is currently a Java programmer in his native Silicon Valley. His interestes include coding, 3D rendering, visual effects, and film production.

Customer Reviews

4.3 out of 5 stars
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See all 18 customer reviews
This book is missing out on a lot of potential sales by being misnamed.
Brad
I like this book a lot because it presents how to create a scripting language in a useful way.
Nick Cosio
You have no idea what I'm rambling about, but trust me, this *is* a good book.
Ironblayde

Most Helpful Customer Reviews

5 of 5 people found the following review helpful By Klaine Tong on March 18, 2004
This is good will be a good start that give a beginner in the area of building VM, Assembler and Compiler and how things fit together . I would not suggest anyone to stop in this books as it is still rather incomplete .
The major flaws in this book is that the compiler, Assembler and VM examples included in this book all have serious bug which would confuse alot of newbies .
For example The assembler would not complain if it cannot find a variable and just skip the variable and would not push it to the stack. However, it still generates a pop instruction for the variable causing corruption in the stack.
The next serious bug would be in the VM's relative Index access code. It corrupts the stack if you have arrays in your code .
I would really appreciate if the author would have tested the code more thoroughly before releasing it in the book especially when the book is taegeted for newbies.
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4 of 4 people found the following review helpful By Bryan Tinsley on July 24, 2003
I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.
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8 of 10 people found the following review helpful By Steve on December 27, 2002
i had this book on preorder and it came the other day. all i can say is wow! so far. it is a big book (1200 pages!) which does mean it is a little overboard in some parts but thats ok beacuse it just means u will learn it better. the paper is thinner tho so its not like the book weighs 9000 pounds or something! this book covers EVERYTHING just look thru the table of contents and see all of the topics. here is what u will learn:
- how to make your own language and compiler!
- how to make a virtual machine
- how to put your virtual machine in a game to run it with scripts
plus theres more im pretty far into it now and have been learning a lot so i definately suggest u buy one if u think you need scripting. not everyone needs to script there games, but if u do its worth the buy.
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3 of 3 people found the following review helpful By Paulo V. W. Radtke on August 10, 2005
This book was a nice read, following a coherent structure and didatic approach to present game scripting. The author does not only cover current scripting languages but also demonstrates the implementation of an actual virtual machine, so the reader can decide what is best for him while testing all approaches. The first part gives the insight needed for game scripting, why we need it, how it can be done in simple ways and why we need more advanced approaches. Next he discusses current languages, such as Lua (my favourite in this book), and their advantages and drawbacks. Finally the book starts detailing the implementation of an actual virtual machine, which is a very good compiler theory practice. In this sense, these chapters will make much more sense if you are is shape with Aho's Red Dragon book or Tremblay's green book. The book has its shortcomings as well, but overall it's a very well written text with good information on how to actually use scripting on games.
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4 of 5 people found the following review helpful By "the_grass_monkey" on December 27, 2002
My copy just arrived the other day, and holy crap! After the obligitory introduction
it goes on to explain the various types of scripting systems including Command Based Scripting and
high level languages. It even explains how to implement your own language, compiler, and virtual machine! You even get to
learn how to script with Lua, Python and Tcl! And the best part: How to integrate all of that into a complete game.
Although most of the book is quite accessible for beginners, towards the end it gets a bit too advanced... even still, it's a good learning tool.
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4 of 5 people found the following review helpful By Robin Geantis on January 6, 2003
I must say I'm not very programming-savvy, but I'm only through the first 1/3 of the book and am very impressed-- the scripting content is so thorough and packed... the author really knows this stuff! There's so much ground covered here I think this is the ultimate game scripting bible and a must have, esp for the beginner. Excellent job!
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1 of 1 people found the following review helpful By Nick Cosio on October 21, 2004
I like this book a lot because it presents how to create a scripting language in a useful way. If you want to learn how to create your own scripting language, this books is very good, because it explain with good detail the basics, then you continue with a clear example how to build one, in a step by step way. I highly recommend this book to people that want to create scripting for video games, but also for people that wants to learn how to create a computer language and want to be guided on the process.
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3 of 4 people found the following review helpful By Justin on December 27, 2002
I have been wanting to write a scripting engine for my game for a long time now, but could never find good info on how it is done. Now, I have this book and it explains it so clearly! Granted, the book is a little huge (well, very huge!), but it is worth it. I hate books that are too small to talk about anything, but this book packs in a lot of information. Good and funny writing style, and very helpful. my only complaint is that it's a little long in some parts, but i'll take too long over too short any day! definately a good one.
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