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17 of 19 people found the following review helpful:
1.0 out of 5 stars
disappointment, November 2, 2003
By A Customer
This review is from: Sea World Simulation (CD-ROM)
I'm Just going to hit it all.. -No undo button -game tells you that the lines are too long (but doesn't tell which attraction so you can not solve the problem) -no real tutorial, the learning consist of placing a couple of building. -most of the major building can not be rotated, so you cant plan a park, its where you can fit it with the entrance. -when looking at the menu to buy building, they are not in $ order or in intensity order, very hard to check every building to see what specifications it has. -no loans, so u have to wait for money, very boring, but got some house cleaning done while waiting, lol -once u buy attractions, sometimes people are upset, and say the don't like them, but u can't do anything about it because they are pre-made buildings. In all, there is nothing to this game. It is all smacking down a building here or there and waiting, and waiting for money to roll in. If u play RCT or ZT, don't waste ur money. I have a question for activision, have u ever heard of beta testers?
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13 of 15 people found the following review helpful:
3.0 out of 5 stars
nice idea, average execution, October 29, 2003
This review is from: Sea World Simulation (CD-ROM)
I really was looking forward to this game, hoping it would be everything Rollercoaster Tycoon 2 wasn't. It's a good first effort, but the packaging is a little misleading. You don't really get to design your park, your way. You really only get to decide where, in their 3 basic park designs, that you want to put the completely pre-designed rides and buildings. No custom coasters here, and no real interaction with the animals. It's an awesome concept--mesh "Zoo Tycoon" with "Rollercoaster Tycoon". The problem is, it doesn't work well as either a coaster game or a zoo game here. Awesome concept, average-to-poor execution (I only lean toward "average" because it's a first-time-effort). Also, like many games these days, there is no real manual included. Why *give* you a manual when they can *sell* you a strategy guide? You're not going to figure out many aspects of the game w/o playing the first few levels (which really should have been labeled "Training").
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6 of 6 people found the following review helpful:
2.0 out of 5 stars
It's ok..., February 23, 2004
This review is from: Sea World Simulation (CD-ROM)
Well, it's good, but not the best. I bought this game thinking that I would be able to design the park my way. You can do this, just not to a great extent. Pro's: Wonderful detail (the attractions look exactly like they do in the the real Sea World) Pretty scenery Interesting animal sounds/info Con's: no rotating button (I'm used to rotators, so having none in this game really dissapointed me) not enough attractions/scenery (even though it's beautiful, I wish there were more of them) inablility to choose your own animals/no way to design buildings (this is probably the biggest thing that upsets me. in zoo tycoon, you can choose which animals you want in an attraction. you can also color your own buildings and create your own pens/cages for the animals) fizzy when close up (what's the point of getting as close as you can to the screen, when you can't see anything because it's blurry?) not enough "sandbox" levels (they should have more locations as to were you want to build your own park) All in all, it could use some work. Great idea, great attractions, not-so-great game.
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