Amazon.com Review
Since "opening" in 2003,
Second Life has become an explosive worldwide phenomenon, inhabited by over 5 million virtual residents by 2007. Hit the digital ground running with
Second Life: The Official Guide, the ultimate travel reference to this exciting new "metaverse." Get all the information you'll need to create your avatar, navigate the landscape, and build your in-World business to produce real-world profits.
| Download Second Life character trading cards (.pdf) |
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| More images from Second Life (click for larger image) |
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--This text refers to the
Paperback
edition.
Review
Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http: //infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in "Second Life" and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of "Second Life," Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. ("Library Journal," January 15, 2007)
.".. an excellent job of talking through the history of second life... " ("Trusted Reviews," November 2006)
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