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Seekers of the Ashen Crown: A 4th Edition D&D Adventure for Eberron Paperback – July 21, 2009


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Seekers of the Ashen Crown: A 4th Edition D&D Adventure for Eberron + Eberron Campaign Guide: Roleplaying Game Supplement + Eberron Player's Guide: A 4th Edition D&D Supplement
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Product Details

  • Series: D&D Adventure
  • Paperback: 96 pages
  • Publisher: Wizards of the Coast; Pck edition (July 21, 2009)
  • Language: English
  • ISBN-10: 078695017X
  • ISBN-13: 978-0786950171
  • Product Dimensions: 11.3 x 9.2 x 0.4 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #540,270 in Books (See Top 100 in Books)

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46 of 48 people found the following review helpful By Jacob G Corbin on November 6, 2009
Format: Paperback
It seems to be generally agreed that most of the adventure modules produced thus far for 4E Dungeons and Dragons have suffered from similar problems: sparse roleplaying opportunities, large dungeon crawls, and a kind of oppressively generic sensibility. I mildly disagree in a couple of cases (Keep on the Shadowfell's town of Winterhaven is actually a reasonably robust stage for roleplaying and intrigue, and can be usefully expanded upon with minimal effort) but in general I concur.

That's why it is a pleasure to see a module that seems to have taken these critiques to heart, and that (despite the boilerplate advisory that it can be used in any D&D campaign) strives for, and mostly captures, the combination of high adventure and low intrigue that give the Eberron setting its distinctive texture.

Seekers of the Ashen Crown doesn't begin with a bang - its opening segment is a too-long dungeon crawl through a trap-laden and insect-infested tomb - but does a nice job of escalating the tension as the PCs and players slowly realize the true scope of the challenge before them, building up to a couple of very satisfying climactic encounters. The module is also intended to do double duty as a playable introduction to Eberron, and in my experience has functioned reasonably well in that regard, giving me an excuse to work the Emerald Claw, national politics, and warring goblin clans into my game.
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28 of 30 people found the following review helpful By Mycroft on August 20, 2009
Format: Paperback
I haven't actually played this adventure, just flipped through it a bit. I'm mainly making this 'review' to add some missing information: module level.

The module is designed for characters starting at 2nd level, and is designed to take them up to 5th level by the conclusion of the adventure. It's a good place to go after starting characters at 1 and running through the Mark of Prophecy in the back of the Eberron Campaign Guide.

It's also worth noting that in Dungeon Magazine #167 is another adventure starting at 7th level that directly plays off the events in Seekers of the Ashen Crown.
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17 of 17 people found the following review helpful By Aaron Martin VINE VOICE on January 9, 2010
Format: Paperback Verified Purchase
I'm running this adventure right now with a group of 5 people and can honestly say we're having a blast! It starts off as a pretty straight forward "bug hunt" under the city of Sharn, but quickly spirals into a political/religious war, directly pitting the characters against strong Goblin and Elvish clans and the Breland military when an ancient relic is found in an ancient tomb.

Two things worth mentioning:

First, the integration of action, puzzle-solving, city exploration, and NPC interaction in this story is amazing. The dungeons never get boring, for there is always some cool puzzle or bizarre encounter that will keep everyone up all night rolling dice. And whenever the characters do have to leave to get some well deserved rest, there is always a fun NPC event waiting for them in Sharn that further drives the story to its conclusion.

Second, the authors did an amazing job incorporating some of the best themes of Eberron into this one adventure, making it ideal to players new to the setting. Over the course of the story, players might see magical "telephones", ride in air ships powered by elementals, befriend a group of goblins, contribute a story of their deeds to a journalist for the local paper, and participate in a number of battles worthy of the silver screen.

If you bought the Eberron setting, do yourself a favor and pick this up as well.
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3 of 3 people found the following review helpful By Will on March 1, 2010
Format: Paperback Verified Purchase
Seekers of the Ashen Crown provides an excellent low-level introduction to the Eberron setting, especially when run after the starting adventure Mark of Prophecy. It includes many classic Eberron elements: Warring goblin tribes, the Dhakaani empire, the Emerald Claw, the King's Citadel, a duplicitous doppelganger, a pair of Aerani elves, and a ride aboard a Lyrandar airship. The opportunities for roleplay exceed most other 4e published adventures. On top of the dungeon crawl, there is a diplomatic/political mission. The party also encounters NPC's who are initially antagonistic, but who must be won over to successfully complete the mission. The betrayal and murder of those befriended NPC's serves as a great emotional hook for the party; by the end of the adventure your party will have a very personal score to settle with the main villains. By the conclusion, your party will also have gained ongoing grudges against the Bladebearer goblins and the Emerald Claw, making for convenient hooks for future adventures.

My only complaints about the adventure center around the support materials. There really should be more full-sized foldout maps. You get a full map for the main tomb, not bad since the party visits it at least twice during the adventure, but it would be relatively easy to draw out by hand on a battle mat. You also get a full map of an street bazaar, this market is the site of two fights and a skill challenge, but since the placement of the tents is stated as random and they are simple shapes, you could have drawn this by hand as well. By contrast, for rooms with multiple alcoves, pillars, statues and other blocking terrain, and complex natural formations, you get nothing but the basic small scale map.
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