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Comment: Very Good Condition System Video Game Console For Sega Saturn. Includes AV Cable, power cable, one Sega Brand controller, and system. We ship daily from Ohio, USA.
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Sega Saturn System - Video Game Console

by Sega
Platform : Sega Saturn
101 customer reviews

Price: $499.99 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by You Name the Game.
38 used from $49.99 17 collectible from $69.95
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Product Description

Sega Saturn Controller: 3D Control Pad. Precision-engineered to intensify the 3D-gaming experience, the Sega Saturn 3D Control Pad delivers the ultimate in smooth and dynamic control. A revolutionary analog thumb pad reacts to your every impulse and brings you the new standard in game control. Features: Spatially engineered for dynamic 3D gameplay Ergonomic design provides optimum control and precise maneuvering Use the analog thumb pad for unsurpassed 3D gameplay - or use the mode switch to select standard digital control Pulse-sensitive analog thumb pad enables precise movement at breathtaking speeds Standard D-pad/six button set-up allows compatibility with most Sega Saturn games Official Sega product

Product Details

  • ASIN: B00005CDR8
  • Product Dimensions: 12 x 12 x 12 inches
  • Media: Video Game
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (101 customer reviews)
  • Amazon Best Sellers Rank: #11,228 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

48 of 50 people found the following review helpful By N. Durham HALL OF FAMEVINE VOICE on July 14, 2002
The Sega Saturn achieved much success overseas, but it never really took in America thanks to Sony's Playstation. Originally designed as a replacement for the aging Sega Genesis, the Saturn was to be designed to be the ultimate 2-D system, that was until Sega learned of Sony's plans. However, there are a lot of good qualities about the Saturn: the game library features over 300 games, the Saturn system itself is the most trouble free system ever made, the 3-D Analog controler (which was an early prototype of the Dreamcast controler) was the best on the market, the best conversions of 2-D games are on the was the first system to introduce online play... and it's library of RPG's is fantastic. All in all, the Saturn may have not been the best system, but it was pretty good...
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51 of 57 people found the following review helpful By sheath on August 14, 2006
Excerps from [...]

Performance "gap"

Another popular theory on why the Saturn failed to capture the masses' interests is that it didn't have comparable 3D performance to the PS1. The Saturn, is significantly more powerful than the PS1 in 2D capabilities, but it is also able to run at higher resolutions (640x224, 704x480), and capable of higher resolution and color count textures with less effort. The Saturn is more capable of these things because it has 66% more Video RAM. On the Saturn, as is true on any hardware, more RAM allows for higher color, higher resolution texture mapping, and higher screen resolution. Combine this with the specs directly from Sega and Sony's web pages, showing that both systems were capable of similar polygon performance, shows clearly that the Saturn was no slouch in the 3D department either.

The catch is that Sega achieved comparable polygonal performance with the Saturn by including more processors in the Saturn, which made development more difficult at first than it would be on the more simple PS1. In addition to having better developer support from Sony than Sega gave for the Saturn, and better more mature development kits, the PS1 also had built in special effects in the form of transparency and gouraud shading. This allowed the PS1 to generate lightsourcing and transparent special effects or polygons with a minimum hit to the system's polygon performance. Since the Saturn had to generate these effects through sheer processing muscle, developers of Saturn games usually had to lower the resolution to 320x224 in order to program effects similar to those on the Playstation.
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48 of 54 people found the following review helpful By Strategos on April 3, 2003
I own or have owned many game systems. Nintendo, Super Nintendo, Genesis, Playstation, Game Gear, Nomad, and now Gamecube and PS2. But My two favorite systems are undoubtedly the Dreamcast and the Saturn. And my favorite of the two is undoubtedly the Saturn.
The saturn was a well-built machine. Despite its internal workings being less than perfect in some ways (it was designed to work with squares rather than triangles when rendering, and had multiple processors sharing the main load) it also had some surprisingly good ideas (like built in memory for game saves and an expansion slot for memory upgrades and save backups). But what really impressed me about the hardware is the fact that even though the machine has been extinct for years, every one that I've encountered works perfectly. Now I'm sure that some of them just plain gave out, or were dropped or something. But I have never had a Saturn not load a game. I have never seen a Saturn freeze up or crash. I have never seen one stutter while playing movies. And my playstation started doing those things years ago (I finally had to get rid of it and pay for a replacement). Also worthy of mention is the fact that the original saturn controller is what I consider to be the finest designed controller in all of video game history. I fits my hand PERFECTLY. Playing games like Panzer Dragoon II, or Rayman with this controller is simply amazing. And speaking of Panzer Dragoon II...
The Saturn had what I consider to be the greatest selection of games ever. The best version of Rayman (my favorite side-scrolling game ever) is on the Saturn. Radiant Silvergun (what many consider to be the best shooter ever) is for Import Saturn. Nights into Dreams (the greatest game Sonic Team ever made) is for Saturn.
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17 of 19 people found the following review helpful By MechaZack on March 22, 2002
Ahh the Sega Saturn. It was Sega's first forray into the bright world of 32-bit, and due to some picky U.S. fans...sank like a rock. But why you ask? Read on.....
The Sega Saturn was originally designed to be a 2D system as the succesor to the Sega Genesis. However, once word got to Sony, and the Playstation was in development, the Saturn was quickly updated with a dual 3D coprocessor design. The Saturn was launched in Japan November, 22, 1994 with tremendous success and a huge fanfare. Things looked good for the Saturn. May 1995 Sega had a surprise launch of the Saturn, much to the dismay of U.S. retailers. The Sega Saturn quickly became a household name! Everyone who was anyone wanted one and Panzer Dragoon was a instant classic. Then a couple of weeks later SEGA released it's development kit to U.S developers. The developers were not happy at all. Both revisions of the development systems were buggy,
unreliable, and a pain in the [behind] to program for. Needless to say, games were scarce, GOOD games were rare, and overall the Saturn looked doomed. The death of the Saturn came in 1998, when SEGA released the far superior Dreamcast. OK enough history and now why to buy a Saturn. The Saturn had a bunch of great games, namely SEGA Rally, Virtua Figher 2, Dead Or Alive 2, Baku Baku, Waku Waku 7, Duke Nukem 3D and many more. If you're a RPG nut, Saturn has the wonderful Grandia, and Panzer Dragoon Saga. Duke Nukem 3D is acclaimed the best console port (and not at all censored!) and Dead Or Alive 2? Well ahem.. you figure it out. :)
The Saturn also was the first with NETPLAY thanks to X-Band, and it also had the STUNNER, a light gun with Virtua COP. Also it had Sega Rally, (the ultimate racing game until Gran Turismo)and it even had a port of Gex and Resident Evil! The only thing it didn't have was a (original)Sonic game, that and a fair chance in the console arena. :( At [money] this is a steal, and should be in everyone's collection, if it isn't already.
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