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You Can't take the Skies from Me!
on May 7, 2010
The western meets the ends of space - that's how I always pictured Firefly. You have technology that takes people to the ends of space, but those people that are there are just now starting up planets. That means every techno-city would have dozens of small farming planets just to support it. It also would have a large governing force, and that force would have HAD to have been challenged once upon a time. Enter our main man and his Browncoat ways, living on the edge of space so he can remina free. Add to that your motley crew of characters, the add-ons, and the strange things they run into along the way.
I have to say I like that.
What I didn't like in a lot of ways was this book, however, and perhaps that was because much of it was overly simplistic. Perhaps it didn't want to speak overly and bore or perhaps it didn't want to be anything but a highlight reel. whatever the case, it made parts of it not-so-fun when gone through. This hurt everything in its own way, with the impact of a bad story making the characters seem like paper and the world like the smae materials and - you get the picture.
The one thing I can say for the story is, looking at the show and it together, I do see a taste that started in here. This "beginning" is not a bad way to try to start out things either, but the way it was executed was flawed. I liked it in some ways and was conflicted as I sat down to talk about it, knowing that fans of the series would like this but that others might not want to even bother. So, here's the play (huddle up)
Look at some of the pictures provided. Pages are here, and breakdowns are here as well. If you like those, look briefly at the editorial and see if it sounds appeasing. If it does, you can always look at other stuff but, when you hit so many "good things," you might want to check on it. It isn't bad, per say, just not great.
Here's to choices.