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Service Games: The Rise and Fall of SEGA Paperback – July 12, 2012

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Product Details

  • Paperback: 396 pages
  • Publisher: CreateSpace Independent Publishing Platform (July 12, 2012)
  • Language: English
  • ISBN-10: 1463578474
  • ISBN-13: 978-1463578473
  • Product Dimensions: 6 x 0.9 x 9 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #2,299,726 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Devin McConnell on April 21, 2013
Format: Paperback Verified Purchase
I am a fan of the original Sega Base articles but I've learned more and more over time that they are not aging well and contain a large number of inaccuracies as well as editorializing conjecture about the zeitgeist of the video game industry and Sega. I was really hoping that this ebook release had updated and repaired the problem with these thirteen year old articles, I was disappointed to find they are not. My go to test is to read the chapter on the Genesis where the author descibes a Sega Scream commercial where a series of young men appear before an angry old man to take out his daughter. The author uses this as a seminal memory of the Sega Scream advertising camping and the zeitgeist around Sega's advertising attitude at the time. What makes this my tell tale sign of disrepair is that the author is describing an ad for the Panasonic 3DO system. If you want to read one of the best takes on Sega and it's history then I would still recommend the original Sega Base articles on the Internet, I do still recommend them to Sega fans but do keep in mind that they are not the word of god, they're articles on the internet. I respect the effort to make it an ebook and gain it more exposure but if you've read the articles before there's no reason here to buy it, sadly.
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6 of 7 people found the following review helpful By Sang on October 9, 2012
Format: Kindle Edition Verified Purchase
I went into this book with a high expectation. Overall, it paints a very dynamic decade of what Sega has done during the 90s.
As someone who spent the entire teenage years with Genesis/Saturn/Dreamcast, it brought many great memories back.

I bought this book as a Kindle e-book. Read it on the Kindle 4th gen.

Pros:
*Serviceable e-book kindle formatting. Could have been better but nothing wrong with formatting.
*Great job covering everything from Sega's origin to Dreamcast era.
*Details are right in the middle. Not too much, not too little.

Cons:
*Some incorrect facts. For example, the author lists Battle Arena Toshinden as a Namco game and descries Yu Suzuki as a master Programmer.(Toshiden is a Takara game, and Yu Suzuki is a director/producer).
*Too much repetition throughout the book. Some information are repeated way too many times.
*The flow is akward is some places. It throws you off the rail.
*Some minor grammer errors.

Considering the price, it's a nice read for any diehard Sega fan.
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1 of 1 people found the following review helpful By amcdc79 on February 17, 2013
Format: Paperback Verified Purchase
A very well written book that describes in detail how Sega went from being a Major player in the condole business to not in it at all. They finally had a console that was too far ahead of it's time, with Great games, but no money to promote it. Truly sad when a Gaming company that had the world by the tail, makes mistake after mistake, and only realizes what to do too late. They deserved better, and even though they are but a shadow of what they were, at least they are still around. Very interesting book, but could have been proof read a little bit better. I shed a tear, and raise a glass to SEGA!!!
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3 of 4 people found the following review helpful By George on August 11, 2013
Format: Kindle Edition
This book has no sense of order. At one point the author could be talking about Sega in 1993, while in the next he could be talking about Sega in 1990. Very frustrating to read.

On top of that, this book doesn't offer any new insight behind SEGA. Just about everything in this book can be on the internet (for free) or is common knowledge.

A book like this usually has in depth interviews with those involved in the topic but this book has none of that. An interview with Tom Kalinske, Mark Cerny, or Peter Moore, would've helped out the validity of this book immensely.

Not worth the time or money. Just read what is out there free and available on the internet. Its more coherent.
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