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Fans of the original Seven Kingdoms game will enjoy this sequel, which revives the core concepts of its predecessor while updating and expanding on its themes. Internal and external politics of your growing kingdom figure strongly--keeping the peasants fed is as important as fending off hostiles--but your control of the population is absolute, and there is a lot of flexibility in how you achieve those goals. However, the game interface is nonintuitive, and the command configuration for the mouse is unwieldy. This makes troop control and battles harder to manage than they should be, especially compared to the elegance of other, similar games.
That said, the actual battles pose interesting tactical problems, and conducting warfare is enjoyable. For addicts of fantasy strategy games, Seven Kingdoms 2: The Fryhtan Wars offers significant challenges and hours of gaming fun. --Alyx Dellamonica
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Most Helpful Customer Reviews
21 of 21 people found the following review helpful:
5.0 out of 5 stars
Trevor Chan masters and expands the RTS genre in one swoop!,
By
This review is from: Seven Kingdoms 2 - The Fryhtan Wars (CD-ROM)
So rarely does a sequel manage to deliver a game that doesn't rely heavily on warm-fuzzy-feelings of the previous iteration but stands on its own as a game worthy of emulation and sequel. Trevor Chan managed to expand the RTS genre with "Seven Kingdoms" (and its free add-on, "Ancient Adversaries") and he does it here again with "Seven Kingdoms II: The Fryhtan Wars".The original 7K was an artistically successful look at how far an RTS wargame (like Command & Conquer) could be cross-pollinated with a sophisticated turn-based civilization builder, like Sid Meier's Civilization. As a result, 7K and 7K2 have things you don't normally see in combat-oriented RTSes, like mines, factories for peaceful production, markets and trading caravans. 7K2 simplifies and streamlines much of 7K's original "peacetime" model--and as with the original, how well you fare in peace may determine how well you're prepared for war. 7K also featured espionage as an important part of the game, and 7K2 elaborates on that even further. And while the techonlogy tree of 7K was limited to war machines and ships, 7K2 features military formations, advanced and specialist units for each race and advancements in peacetime activities like farming. On top of all that, in 7K2, you can get down-and-dirty playing a "fryhtan" race, the mythical monsters that terrorized 7K players. If you're not in the mood for production, research and keeping your citizens happy, you can just raise monsters and subjugate humans. This game is an essential part of the RTS canon and, unfortunately, won't get the press or reception it deserves. But that doesn't mean =you= have to miss out on it!
20 of 21 people found the following review helpful:
4.0 out of 5 stars
Superb Gameplay (but only gets 4 of 5 stars because...),
By
This review is from: Seven Kingdoms 2 - The Fryhtan Wars (CD-ROM)
First off this really is a superb game. I'm a pretty hard core gamer, and this is the first game in a long time to make me have any kind of a learning curve. Such a nice blend of Real Time and Turn Based gaming is not to be missed by anyone tired of Civilization clones, or C&C/Starcraft clones. About 3-4 times the game play of Age of Kings at best guess which is the game it is most like currently out there.Units have enough individualization to almost approach role playing status (like individual names even) but remain quick and easy to control. Spies come as civilians or miltary units and can change color to other players coloring and go into deep cover (while the other player controls them thinking the spy is his own unit!) for the best espionage aspect in any game yet. Generals and King system is well done too. Just wait until "your" favorite general assassinates your king, and then reveals his true colors and takes 70% of your best troops with him. Ecomonic issues are thorny and require fairly close watch, but don't suffer from needing a peon system of weak defensive units that you need to build up for the first 10 minutes of every game you play before starting the game proper. Overall the AI seems fairly good as well, and solid diplomacy system too. However... It's not going to work straight from the box like Age of Kings. Already has two patches out. One 6MB and the other 1.2MB. Game manual that shipped with the box is also outdated according to the websites, and the updated manual is also 1MB, and requires Adobe Reader to open it (5-6MB download if you don't have it) Online Multiplayer server is still having problems as of early December 1999 and I haven't managed to log on yet, though I believe a patch is also out for that somewhere as well. (You can play via ICQ okay though - you just need to find the other players yourself through message boards etc) Also requres a higher end system than advertised as well I think. I have 333Mhz 60MBRam and it still gets a little boggy for large scale combats of 30+ units. Graphics are reasonably good but not as beautiful as Age of Kings All that being said, I'm planning on sticking with the game, and playing more and more of it and waiting for the online multi-player aspect to sort itself out over time. The random campain generator is a ton of fun as it is, and I'm a ways off mastering the game just yet. Oh and you can transfer a small number of units from one campain scenario to another. Wimps can go buy Age of Kings
11 of 13 people found the following review helpful:
5.0 out of 5 stars
Great Game -- Much Better than Age of Empires II,
By A Customer
This review is from: Seven Kingdoms 2 - The Fryhtan Wars (CD-ROM)
Seven Kingdoms has out done AOE again.7KII is not just a sequel to its predecessor, it's a new game play, richer, deeper, and more intrigue. You can not only be victorious by, like the old 7K, playing one of the 12 great civilizations through commerce, diplomacy, military and espionage, but also, unlike many other games, conquer the world by being vicious and mean -- breeding monsters, collecting tributes and terrorizing human beings. Unlike AOEII, 7KII plays and feels very differently from, in most case better than, its predecessor. Its game play is dramatically different, control and interface are greatly improved, and AI gets more intelligent... All in all, everything is well thought out and improved upon. It's addictive and has great re-playability. It's one of those games that will ruin you social life and re-arrange your schedules for months to come. However, personally, I would prefer that it has not tilted toward a war game. Although it is still one of the most "hard-core" strategic games, certainly much more so than AOE, it has also become a little more combat intensive than I like. But since the game is flexible enough to allow me, if I so choose, to win with minimum fighting (through espionage and bribery, for example), I still give this game the highest rating.
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