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Shader Programming (Premium Edition) DVD-ROM – November 11, 2011


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Editorial Reviews

About the Author

My name is Ole Holthe, and I am the author of this introductory course in Shader Programming. I have been working with DirectX for the last 10 years on many multimedia technologies. I have worked as a consultant for NRK, Telenor FoU and NextGenTel in Norway. I finished my PhD thesis on multimedia presentation for IP networks in 2010 at NTNU in Norway.
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Product Details

  • DVD-ROM: 1 pages
  • Publisher: Grid Publishing; Premium Edition edition (November 11, 2011)
  • Language: English
  • ISBN-10: 8293179058
  • ISBN-13: 978-8293179054
  • Product Dimensions: 7.2 x 5.4 x 0.3 inches
  • Shipping Weight: 2.4 ounces
  • Amazon Best Sellers Rank: #4,260,545 in Books (See Top 100 in Books)

More About the Author

My name is Ole Holthe, and I am the author of these introductory courses in DirectX 11 Programming, Shader Programming, 3D Modeling in Blender 2.61, and PhysX Programming. I have been working with DirectX, shaders, 3D modeling and PhysX for the last 10 years. I have worked as a consultant for NRK, Telenor FoU, NextGenTel and FEDEM in Norway. I finished my PhD thesis on multimedia presentation for IP networks in 2010 at NTNU in Norway. I started Geelix in 2008 for teaching and assisting with design, development, and publishing of serious computer games with educational content and good ethical values.

Research and development:
My work is currently focusing on future grid-based computer game engines; collaborative game design and development; and remote play techniques. I focus exclusively on enabling serious computer games with educational content and good ethical values. Much of my work has been performed at the Norwegian University of Science and Technology. I have also worked with University of California, Berkeley. My work is sponsored, entirely, by Gridmedia Technologies AS, with financial support from the Research Council of Norway. We are associate partners in the European Network of Excellence for Serious Games. I also serve as Vice Chairman and Secretary on the board of directors of the Norwegian Signal Processing Society.

Scientific community publications (short list):
- Ole-Ivar Holthe. "A Multimedia Presentation Framework for Web 3.0 Computer Game Experiences." IEEE MultiMedia, October-December 2010, Vol. 17, No. 4, pp. 70-79.
- Ole-Ivar Holthe. "Geelix InGame: Searching for Serious Games." Proceedings of the 7th IEEE Consumer Communications and Networking Conference 2010.
- Ole-Ivar Holthe. "Player GX: Safer Content Only Techniques." Proceedings of the 7th IEEE Consumer Communications and Networking Conference 2010.

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