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ShaderX7: Advanced Rendering Techniques [Hardcover]

Wolfgang Engel
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

March 12, 2009 1584505982 978-1584505983 1
Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers.

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ShaderX7: Advanced Rendering Techniques + ShaderX6: Advanced Rendering Techniques + ShaderX5: Advanced Rendering Techniques
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Editorial Reviews

About the Author

Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

Product Details

  • Hardcover: 800 pages
  • Publisher: Cengage Learning; 1 edition (March 12, 2009)
  • Language: English
  • ISBN-10: 1584505982
  • ISBN-13: 978-1584505983
  • Product Dimensions: 7.6 x 2.2 x 9.4 inches
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #686,166 in Books (See Top 100 in Books)

More About the Author

Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry.

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars newbie gamedeveloper September 28, 2009
Format:Hardcover|Amazon Verified Purchase
if your interested in Deferred Rendering, then this is the book for you. It gave me a better idea what techniques Deferred Rendering\Shading use; its problems with antialiasing, the use of multiple lights, and shadows. Also, an enjoyable read.
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2 of 3 people found the following review helpful
5.0 out of 5 stars Much Improved!! January 2, 2010
Format:Hardcover|Amazon Verified Purchase
Wide range of interesting topics, and with good content. Good value for money.
I had stoped buying the series some time ago, complaining that the articles where shallow and short. Well.. this is not the case any more!
I didnt dig too deep into the book yet, I only had it for a week now, but it looks very interesting and detailed!
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