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ShaderX7: Advanced Rendering Techniques 1st Edition

4.8 out of 5 stars 5 customer reviews
ISBN-13: 978-1584505983
ISBN-10: 1584505982
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Editorial Reviews

About the Author

Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.
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Product Details

  • Series: Shaderx
  • Hardcover: 800 pages
  • Publisher: Charles River Media; 1 edition (March 12, 2009)
  • Language: English
  • ISBN-10: 1584505982
  • ISBN-13: 978-1584505983
  • Product Dimensions: 2 x 7.5 x 9 inches
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,000,140 in Books (See Top 100 in Books)

More About the Author

Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry.

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Top Customer Reviews

Format: Hardcover Verified Purchase
if your interested in Deferred Rendering, then this is the book for you. It gave me a better idea what techniques Deferred Rendering\Shading use; its problems with antialiasing, the use of multiple lights, and shadows. Also, an enjoyable read.
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Format: Hardcover Verified Purchase
Wide range of interesting topics, and with good content. Good value for money.
I had stoped buying the series some time ago, complaining that the articles where shallow and short. Well.. this is not the case any more!
I didnt dig too deep into the book yet, I only had it for a week now, but it looks very interesting and detailed!
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Format: Hardcover Verified Purchase
There's several great examples on deferred rendering in the book. Mostly optimizations, but the chapter on deferred transparency was exceptionally useful.
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Format: Hardcover Verified Purchase
Superb collection of practical graphics programming tricks.
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Format: Hardcover
Very good book..
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ShaderX7: Advanced Rendering Techniques
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