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Shadow Hearts: Covenant
 
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Shadow Hearts: Covenant

by Midway
PlayStation2 Teen
4.7 out of 5 stars  See all reviews (35 customer reviews)


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Product Features

  • Combine split second timing and skillful combat strategy to master the Judgment Ring's powerful and stackable attacks
  • Fight as a Harmonizer and transform into more than 20 astonishing creaturers
  • Strategically utilize your companions to dominate combat with devastating multi-character combos

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00029QQNY
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Release Date: September 27, 2004
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #3,175 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Wield the Power of the Judgement Ring to fulfill your destiny! A fantastical world filled with ancient magic, mystical lore, unspeakable curses and a diabolical plot!

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35 Reviews
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Average Customer Review
4.7 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

79 of 82 people found the following review helpful:
5.0 out of 5 stars You, Me, and the Frozen Tuna, October 10, 2004
= Fun:5.0 out of 5 stars 
This review is from: Shadow Hearts: Covenant (Video Game)
Until the release of Shadow Hearts II - Covenant, 2004 has been a very dry year for fantasy gamers. Not that there have ever been a really good year for the genre, Fantasy RPG games. Good fantasy of the class of the Final Fantasy series is difficult and costly to produce, and somply doesn't have the market share that other types of games command. Which is why Covenant is such a surprise.

The original Shadow Hearts was a strong, gothic game featuring Yuri and Alice as their adventures sprawled across Asia and Europe. A solid plot, interesting battle system and good art and animation made the game into a closet success. It wasn't as great as the FFX 10's and lacked the addictive play of the .hack series. But it was a game well worth playing.

Covenant, which picks up the story of Yuri after the death of Alice is an order of magnitude better. The plot, which fills two disks is full of intricate twists and turns as Yuri and a pretty German lieutenant (Karin) start a journey to find a new evil that is leading early 20th century Europe into war. These to gradually accumulate a glittering cast that includes Geppetto, his doll Cornelia, Joachim the vampire wrestler, a Russian princess, a white wolf and even more. The go from France to England and Russia and then back to Japan as well. In this huge geography the cast unearths layer after layer of evil. Each time the apparent cause is defeated another is found to be pulling the strings.

All of the characters come to life thanks to an excellent script and use of cut scene. Each gets to star, but Joachim steals the show with a genuinely funny performance. Pompous, perpetually showing of his muscles and still genuinely likeable, he has a knack for using things like frozen tuna and skyscrapers as weapons. And each time he discovers one we get a new comical cut scenes. But all of the characters have surprising wit and warmth, and each has their own panoply of accessories, special skills, and weapons. Most of the subplots of the game involve character improvement.

Art and animation are in keeping with the level of the plot. Hours of cut scenes, many remarkable settings, and a huge cast of villains and monsters keep your eyes on the scene, often desperately looking for the next magical item needed to advance the plot and clues to the next puzzle.

The fighting system uses a wheel with sensitive areas. You have to strike the areas to initiate an attack. It quickly becomes intuitive, and the player can tune the wheel to enable various feats and displays of skill. Expect your right thumb to get a serious workout.

This game comes in a very close second to the best of Final Fantasy. Certainly, if you like the one, you will like the other as well. I managed to get completely distracted by Covenant for something like 90 hours. You can finish in less, but the subplots are an important part of the game - winning is less important to me than taking the grand tour. If you've been waiting for something worth spending money on, this is it. Be warned, the dialog is a bit bawdy - definitely teen and up.

On replay -

I was surprised how well the game held up the second time through. this time I played through Shadow Hearts 1 and the through Covenant. Be warned, while the Japanese version does know that a completed first game was on the card, the US version doesn't seem to. In neither case does Covenant recognise that a player actually managed to get to the 'good' ending of SH1. Neither of these are biggies, though. On this time through I was in better control of the complex play system and managed to run a fairly logical game without a lot of backtracking.

Again I was struck by the high level of story telling, and by the amount of innuendo (and worse). This is a game that really is appealing to someone looking for a richer experience than other RPG's offer.
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46 of 47 people found the following review helpful:
5.0 out of 5 stars How direct sequels should be done, November 10, 2004
By 
Ed Fleming (Orrtanna, PA USA) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Shadow Hearts: Covenant (Video Game)
Last year, we were treated to the first direct sequel to a major RPG, Final Fantasy X-2. The game picked up not long after the original ended, with Yuna searching for a way to be reunited with her departed love while uncovering a new and diabolical enemy. It's no surprise that Azure, in their direct sequel to the sleeper Shadow Hearts, took the same cue in this parody-ridden adventure of an RPG.

Covenant picks up 6 months after the events in Shadow Hearts, in 1915, where Yuri has found a somewhat peaceful life in the village of Domremy. Unsuccessful in their attempts to capture this quaint and seemingly peaceful village, the German army sends an elite lieutenant, Karin Koenig, and a cardinal from the Vatican to take care of the village, which is rumored to be protected by a demon. Quickly the plot weaves an intricate web and Karin and Yuri both find themselves at the mercy of a secret society looking to dominate all of Europe, and must work together to foil the plot. However, one would be very wrong to expect a straight-laced, standard experience. While similar to its predecessor, Azure and Nautilus build onto the atmosphere of Shadow Hearts with darker themes, more mature humor, and deeper characters than ever before. In fact, most of the characters return from Shadow Hearts and are presented in a completely different light. Azure takes full advantage of their opportunity to develop the characters of Shadow Hearts in a way that they couldn't within the 30 or so hours of the original. This game is a reflection of what Azure might have been able to do in the first place given better resources. It's also worth noting that this is probably the only RPG out there that acknowledges the existence of players over 18. While Final Fantasy is riddled with teen-angst plots clearly aimed at young male and female audiences, you won't see that here. Instead, you're given a mature, highly detailed story about love and loss, life and death, war and peace, all presented in a way that is not insulting to one's intelligence. Of course, teens will still enjoy this game as much as any adult, but it's nice not to feel like we've gotten too old to be playing this sort of game. It's also worth noting that this game does acknowledge both of Shadow Hearts' endings. I won't go into details as to how it does, though. If you only saw the good ending of Shadow Hearts, however, you'll want to see the 'bad' one before playing Covenant. Covenant also has two endings.

Of course, the plot is this game's only weak point. Not only is the basic plot stretched (something that is an apparent constant in sequels), with several climactic boss battles which only end in a new supervillain being crowned, it takes a lot of creative license with actual historical events (nothing Disney fans will have a problem with) as well as its own canon. It also relies strongly on an understanding of the characters of Shadow Hearts, which was a much more difficult game to play. Still, the plot in this game is one of the most beautiful ever written in its genre, with a very adult understanding of the world and a very adult sense of humor. Shadow Hearts: Covenant is a game that can be very serious without taking itself very seriously, which is quite rare in a comedy drama hybrid.

The gameplay has improved dramatically from its predecessor. Combat is, of course, still executed in the same general way it was in Shadow Hearts -- a condition turn-based (CTB) system. While the Judgment Ring remains (a system which required the player to press a button as an indicator passed through a colored section of a ring), those frustrated with Shadow Hearts' will find relief here. Ring customization is a new feature in the game, which allows you to change the number of hit areas, the size of hit areas, or eliminate the ring altogether and play as any other RPG. Using this system, characters can hit up to five times per turn and cause devastating damage. Also added to the combat system is a combo system, which links several characters together and executes their turns together, allowing for additional damage with each successful hit. The only limit is the player's ability to hit those areas on the ring. The lottery also makes its return, but beyond that and shops, one is almost never required to use the Judgment Ring outside of battle. And even then, it isn't really required, just a neat addition for those able to master the system. This game is completely playable to even the initiate RPG gamer, though it maintains a unique challenge for veterans. Exploration is sometimes difficult, the levels large and labyrinthine, and often requiring the completion of different puzzles to proceed. Once you've been through an area once, the intimidating size becomes less of an issue and each area is easily navigable for the completist trying to get every item in the game. Backtracking is rarely necessary for anyone else, however. Also of note is the fact that the battles are random, which shouldn't bother most who are used to the Final Fantasy formula, but may get on the nerves of those who prefer the Chrono and Grandia series, where you can see your enemies and avoid them if you want.

The game's graphics are a complete overhaul from Shadow Hearts, which is very welcome considering SH's often poor, inanimate appearance. The cinematics are largely comparable to what Square has been doing since FFX, as are the in-game graphics. The excessive blood of SH has been all but removed, which not only adds to the realism of this game, but was enough to lower its rating to that of Teen. Fans of the first shouldn't be disheartened by the game's rating. Everything that made Shadow Hearts such an amazing experience returns here, and is much improved.

All in all, I'd have to recommend this game to anyone who likes RPGs, though I believe a complete appreciation of the game requires you to play Shadow Hearts beforehand. Then again, Shadow Hearts is a sequel to Koudelka, a game I hadn't played, and that fact didn't hinder my appreciation of it. If you don't mind having the plot of the first spoiled, or don't plan on playing the first at all, don't hesitate to buy this game.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars My new favourite Game, December 9, 2005
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Shadow Hearts: Covenant (Video Game)
Shadow Hearts was my favourite game, until SH2 came out.

I've made it all the way to the ending CGI movie. I've only done it once, so I'm not sure if they have different endings.

A Game guide is really a must. There is no way to figure out all the secret locations by straight game play.

I miss the moxicombustion guy. Margherite came back in a cameo appearance.

The graphics are much better, but I wish Yuri didn't have the fanny pack. And the History is still in the story line, but I wouldn't vouch for historical accuracy.

Of the new characters Joachim is the funniest (Grand Papillon). I made it all the way through the 'Man Festival'. not politcally correct, but who cares? I love this game, cause it goes where other games won't go.

If you're reading this, chances are you're already a fan of Shadow Hearts.

It rocks! I hope there is another sequel.
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