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Shadowrun (3rd Edition) Paperback – November 1, 1998


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Paperback, November 1, 1998
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Product Details

  • Paperback: 336 pages
  • Publisher: Fasa; 3rd edition (November 1998)
  • Language: English
  • ISBN-10: 1555603718
  • ISBN-13: 978-1555603717
  • Product Dimensions: 0.8 x 8.8 x 11 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #627,669 in Books (See Top 100 in Books)

Customer Reviews

4.2 out of 5 stars
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Most Helpful Customer Reviews

8 of 9 people found the following review helpful By Brad Smith on June 30, 2000
Way back in 1990, I wandered through the bookstore and saw Shadowrun, 1st edition. I got it. It was an enjoyable game, but I never really got to play it until 2nd edition, Freshman year, which was *all* I played in college.
So, I have most, if not all, of the sourcebooks, and I consider myself a diehard fan. When I saw the new edition, I had mixed reactions.
Some of the good points are that it looks nicer now, and that character creation has been cleaned up and improved...suddenly, metahumans are a lot more common than they used to be. They cleaned up a lot of rules, and rationalized things, which happens when you've got a bunch of supplements for each area out there.
Bad things...well, I'm not convinced they've fixed magic quite the way they want to. The skills are kind of odd...I like having the background/knowledge skills, and the extra skill points, but certain decisions are just odd. There's no good reason to have separate skills for shotgun, rifle, and assault rifle, as they work the same. I'd've used something like Millenium's End's way, which has skills for smallarms, longarms, and autofire, and use the lowest of the appropriate skills (i.e. if I'm using a rifle, I use longarm, but if I'm firing a burst, use autofire).
All in all, it's a good book. The system had gotten overly sprawling, and this reboot was pretty much necessary to rationalize everything.
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11 of 13 people found the following review helpful By A Customer on July 8, 1999
First off, the setting has been revised and updated, and organized in a much nicer presentation(the index is more organized as well). Next off, the fiction story to introduce new players to the pretty schizo genre is much better than the previous ones.Overall the book does a good job of immersing an individual in the setting without simply throwing terms around without explanation. The absence of a map,critters,and contacts section is felt, but considering the sheer bulk of the rules included and the quality of the presntation, it's likely to be small qualm at best. initiative has been made more fair, and magic now works like the rest of the game system,while maintaining a unique feel. Much of the gear seems very skimpy, but considering that most of the SR players I know of already own all the perfectly compatible SR and SR2 books, that hardly seems like a drawback. Overall, a strong product.
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5 of 5 people found the following review helpful By A Customer on March 19, 1999
The 3rd version of Shadowrun Role Playing Game is great! It is well written and is very easy to understand and remember. It has added a few new rules to make the game more fun and realistic and is definitly a great choice for avid RPGers or people that have never tried them before! To fully understand and be able to allow the gameplay flow, the Game Master should read ALL the rules and memorize the most important ones, bottom line: It might take a 4-6 hours to learn everything, but it is well worth it.
Players feel imersed in a land of crime, shadows, magic and intense situations. I especially find it cool that it's most set in Seattle, me being from Washington. Reality seems to blend with unreality well and all the technological devices seem plausible. If you have a few freinds willing to spend a few hours to immerse themselves in a world of action and suspense, then I recommend this game wholeheartedly!
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6 of 8 people found the following review helpful By Yoshitsune on June 30, 2001
Shadowrun has always been one of my favorite campaigns to play in. The third edition of this game is a vast improvement over its previous incarnations. The are format of the book is excellent, and the rules are well written and very easy to understand. Beginning and advanced role-players can easily start playing after a few minutes of reading the basic rules. Shadowrun is a very versatile game in which you can pretty much play whatever you want within reason. So... if you like elves, trolls, dragons, magic and technology all wrapped up into one great world, this is the game for you!
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1 of 1 people found the following review helpful By Christopher Hunter on March 28, 2007
I love the Shadowrun setting, and like the rules, and can say that if you are a fan this is a great book to own, with rules changes and flavor/background text that make it worth having. However, if you want to start playing Shadowrun this is not the book to get. Produced during the final disintegration of FASA as a functioning company it is riddled with major errors and inconsistancies. It is painfully obvious that the editors were the first people layed off, and they couldn't even be bothered to offer a copy of the book to a dedicated fan to look it over before the print run. There are many small errors and huge, glaring ones, like half the text on one page being repeated, suddely and exactly, on another page. If you want to start playing the game, I recommend either the Fourth edition, for a preference, which is a new, well edited, book with a sturdy binding, produced by FanPro, along with a set of improvements and innovations that does make it better than previous editions. Alternately get the old second edition, a much more usable book than third, although with a classic FASA disintigrating binding.
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1 of 1 people found the following review helpful By A Customer on June 25, 1999
It is the most complete and understandable guide for Shadowrun which has been published. It's great because not only does the guide stick to the basics so that the concepts will not overwhelm new players, but also because it is very logically organized. Ever since I purchased Shadowrun 3rd Ed., I am so excited about the future of the game, and I cannot stop thinking about all of the possibilities. If you are interested in roleplaying in the world of Shadowrun, where man meets magic and machines, then this is where you must start. You will not be disappointed. I guarantee it.
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