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Comment: Catalyst Game Labs; 2011; Box set; Roleplaying box set. All componets included: 4 booklets, 4 laminated maps, fold-out game screen, 6 ability cards, all in excellent shape, glossy box is lightly scuffed but clean overall.
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Shadowrun Runners Toolkit Paperback – August 17, 2011

4.8 out of 5 stars 25 customer reviews

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Product Details

  • Series: Shadowrun
  • Paperback
  • Publisher: Catalyst Game Labs (August 17, 2011)
  • Language: English
  • ISBN-10: 1934857432
  • ISBN-13: 978-1934857434
  • Product Dimensions: 11.8 x 9.4 x 1.5 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #352,874 in Books (See Top 100 in Books)

More About the Author

As the editor of Tied-In, the International Association of Media Tie-In Writers (IAMTW) newsletter, Brandie Tarvin has her finger on the pulse of every author who produces fiction with other people's characters. Her first published work, a short story in the Transformers: Legends was anthology based on the popular toy series. Tarvin is now a regular contributor of prose material for the Shadowrun series of role playing games and related fiction.

Tarvin writes for the Blue Kingdoms fantasy series edited by Jean Rabe and Stephen D. Sullivan and is a freelance author for Catalyst Game Labs. She is working on Latchkeys, a collaborative new YA series, is a member of the Science Fiction and Fantasy Writers Association of America (SFWA), the Horror Writer's Association (HWA), the IAMTW and attended the Viable Paradise writing workshop in 2009. She served a term as editor-intern at Musa Publishing and guest-edited several issues of Penumbra eMag.

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
Given the lack of a product description, and a singular lacking product review, I thought this kit was little more than an expensive GM screen and maybe a booklet.

This product is actually a hefty boxed set filled with, well, tools for the GM.

1. Glossy four-panel heavy card stock GM screen. A panoramic shot of the Seattle skyline dominates the player's side. There's a variant version available from Catalyst you can only get at conventions, but I like this one better. The inside of the screen is full color and packed with tables every GM will need.

2. Five booklets: the meat of the set. The first is a 56-page introductory adventure called "On The Run." As an FYI, the adventure states it's intended to be run with the 20th Anniversary Edition of the core rulebook - page references refer to that book. So, this may be a little confusing for people with the regular 4th Edition core rulebook, but I'm sure it's nothing a smart GM can't figure out quickly. The 20th Anniversary Edition is still 4th Edition, so there's no system change.

The second booklet is called "Anatomy of a Shadowrun." As the introduction states it "presents a step-by-step walkthrough of a difficult shadowrun performed by a group of experienced runners known as the Smoker's Club." I've not looked at it took hard but it looks like a fantastic resource for new GM and players. You have in your hands a completed run with narrative dialog, dice rolls, notations for the systems used and their respective page numbers in the core rulebook, and so on. I think this is a really great idea. You see it a lot in the introduction section of many RPG core rulebooks, but a session from beginning to end, with all the ins-and-outs that go along with that is really cool.
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Format: Paperback Verified Purchase
I had heard great things about this product, but it really stands above them. The highly detailed run, PACKS, the Cheat Sheets. Everything in this box really is designed to make the whole experience that much smoother. The fact that this is one of the few ways to get a Shadowrun DM screen should be motivation enough to make you consider it, and the extras in the box should be enough for you to know that this is a must have for any run.
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Format: Paperback
Kevin's review covers this remarkably well, but there are all sorts of information in here. As someone new to Shadowrun, I'm finding it an incredibly valuable purchase - and quite a bargain.

The information on suggestions for character types and gear kits is very useful for a newer person. I also like the booklet that explains a run in story terms, and in how it worked under the rules.
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Format: Paperback Verified Purchase
A very handy companion for a dm, it has everything you need to run a game in the fourth edition. With the cheat sheets and the quick refrence book for inventory all i have to take out for a session is this kit and the core book and i am ready to run.
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Pretty much essential for a shadowrun campaign from a DM/GM's and player characters perspective... was a little cautious at first but this just makes it so much easier for character development, having everything laid out in the open for everyone as far as rules and how all combat conditions work... being in a group that's never played before and starting every weekend learning new rules or finding that we've been doing things wrong, this really helped lay the foundation down and let us get to the meat and potatoes of the game mechanics faster... has GM screen, big layout's of combat system's -melee/ranged/magic/summoning etc. and a bunch of black and white pamphlets for character BP Ideas (Very Useful) a shadowrun campaign, arsenal(no pics just numbers), and a 'Anatomy of a Shadowrun' which has probably been the most helpful, this book is kinda hard to explain but basically has; the story' section, right next to it a game mechanic' side of what happens aka...
Story: Shadowrunners get the drop on some thugs and shoots them in the face
Game mechanic: Each character roles initiative (Add Modifiers etc) Shadowrun gets surprise round, enemy has no defense, roles crit on gun skill, damage doubles, exceeds targets ballistic/body = targets head explodes.

just nice to have it all laid out dummy proof which is nice, cause the last time I played shadowrun was about 7 years ago, so it's nice to get back into it easier than just reading the entire Core book... highly recommend this set for experienced and non-experienced shadorun players, freakin awesome...
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Let me just thumb through the box here and tell you all the cool stuff it has.

Shadowrun window decal. So others can know and envy your geekdom.
Various maps of complexes, night clubs, stores, etc.
A small panoramic poster of the Seattle skyscape
Thick cardboard reference sheets for Maxtric Combat, Astral Combat, Indrect Combat Spells, Spellcasting,Autonomous Drone Combat, Compiling, Banishing, Summoning, Character Creation, Defense, Melee Combat, Ranged Combat
Booklet containing contacts, adventures, sprawl sites
Booklet containing the adventure "On the Run" which I haven't done yet but I hear great things about
Booklet Anatomy of Shadowrun. Contains walkthroughs of various scenarios and the game mechanics behind them.
Booklet Compiled Tables, Arsenal, Augmentation, Street Magic, Unwired. Anything you might want to buy, it's in here.
Booklet PACKS (pre-generated auxiliary character kit system): Lists various character sets with a BP cost. Let's you quickly make NPC's
GM screen: Tables, tables and more tables.

I don't think I need to say any more. Buy it!
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