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Shadowrun Runners Toolkit Paperback – August 17, 2011


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Product Details

  • Series: Shadowrun
  • Paperback
  • Publisher: Catalyst Game Labs (August 17, 2011)
  • Language: English
  • ISBN-10: 1934857432
  • ISBN-13: 978-1934857434
  • Product Dimensions: 11.8 x 9.4 x 1.5 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #277,288 in Books (See Top 100 in Books)

More About the Author

As the editor of Tied-In, the International Association of Media Tie-In Writers (IAMTW) newsletter, Brandie Tarvin has her finger on the pulse of every author who produces fiction with other people's characters. Her first published work, a short story in the Transformers: Legends was anthology based on the popular toy series. Tarvin is now a regular contributor of prose material for the Shadowrun series of role playing games and related fiction.

Tarvin writes for the Blue Kingdoms fantasy series edited by Jean Rabe and Stephen D. Sullivan and is a freelance author for Catalyst Game Labs. She is working on Latchkeys, a collaborative new YA series, is a member of the Science Fiction and Fantasy Writers Association of America (SFWA), the Horror Writer's Association (HWA), the IAMTW and attended the Viable Paradise writing workshop in 2009. She served a term as editor-intern at Musa Publishing and guest-edited several issues of Penumbra eMag.

Customer Reviews

4.9 out of 5 stars
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See all 21 customer reviews
It got here fast, and has a LOTS of cool things for gamers and game masters!!
CHillDice
It's an alternate character creation system that breaks down the process into a series of "kits" you choose for each step of the process.
Kevin Dombrowski
The maps are gorgeous, laminated and double sided, one side without a key so you can show it to the runners.
Maelstrom78

Most Helpful Customer Reviews

62 of 63 people found the following review helpful By Kevin Dombrowski on September 16, 2011
Format: Paperback Verified Purchase
Given the lack of a product description, and a singular lacking product review, I thought this kit was little more than an expensive GM screen and maybe a booklet.

This product is actually a hefty boxed set filled with, well, tools for the GM.

1. Glossy four-panel heavy card stock GM screen. A panoramic shot of the Seattle skyline dominates the player's side. There's a variant version available from Catalyst you can only get at conventions, but I like this one better. The inside of the screen is full color and packed with tables every GM will need.

2. Five booklets: the meat of the set. The first is a 56-page introductory adventure called "On The Run." As an FYI, the adventure states it's intended to be run with the 20th Anniversary Edition of the core rulebook - page references refer to that book. So, this may be a little confusing for people with the regular 4th Edition core rulebook, but I'm sure it's nothing a smart GM can't figure out quickly. The 20th Anniversary Edition is still 4th Edition, so there's no system change.

The second booklet is called "Anatomy of a Shadowrun." As the introduction states it "presents a step-by-step walkthrough of a difficult shadowrun performed by a group of experienced runners known as the Smoker's Club." I've not looked at it took hard but it looks like a fantastic resource for new GM and players. You have in your hands a completed run with narrative dialog, dice rolls, notations for the systems used and their respective page numbers in the core rulebook, and so on. I think this is a really great idea. You see it a lot in the introduction section of many RPG core rulebooks, but a session from beginning to end, with all the ins-and-outs that go along with that is really cool.
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4 of 4 people found the following review helpful By Alan Irwin on March 21, 2012
Format: Paperback Verified Purchase
I had heard great things about this product, but it really stands above them. The highly detailed run, PACKS, the Cheat Sheets. Everything in this box really is designed to make the whole experience that much smoother. The fact that this is one of the few ways to get a Shadowrun DM screen should be motivation enough to make you consider it, and the extras in the box should be enough for you to know that this is a must have for any run.
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4 of 4 people found the following review helpful By Jetpack on January 28, 2012
Format: Paperback
Kevin's review covers this remarkably well, but there are all sorts of information in here. As someone new to Shadowrun, I'm finding it an incredibly valuable purchase - and quite a bargain.

The information on suggestions for character types and gear kits is very useful for a newer person. I also like the booklet that explains a run in story terms, and in how it worked under the rules.
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1 of 1 people found the following review helpful By Adam on May 11, 2012
Format: Paperback Verified Purchase
A very handy companion for a dm, it has everything you need to run a game in the fourth edition. With the cheat sheets and the quick refrence book for inventory all i have to take out for a session is this kit and the core book and i am ready to run.
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Format: Paperback Verified Purchase
Lots of cool stuff in this heavy box. Cheat cards for common and uncommon rules and processes, screen, and booklets. Good value for some very useful accessories.
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By Para11ax on October 8, 2013
Format: Paperback
This is one of those rare box sets that actually surprise you with the utility and quality of the contents. The GM screen plus the ACTUALLY USEFUL compiled tables and NPCs... what more can a GM as for? If it's available and you GM a SR4e game, pick it up. You will not regret it.
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this is a must have for any game. gives you all you need to start a campaign, Npc's, character creation system, locations, and a DM screen. (It is 4th ed )
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By Tim Kirk on September 21, 2013
Format: Paperback Verified Purchase
A perfect product for a GM, or a player. The maps are great, the GM screen solid as a rock (metaphorically speaking.) The handouts and packets are very useful along with the PACKs generation system for characters to speed play the whole thing is like a Christmas box for Shadowrun.
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