Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
Shadowrun Runners Toolkit Paperback – August 17, 2011
Frequently Bought Together
Customers Who Bought This Item Also Bought
More About the Author
Tarvin writes for the Blue Kingdoms fantasy series edited by Jean Rabe and Stephen D. Sullivan and is a freelance author for Catalyst Game Labs. She is working on Latchkeys, a collaborative new YA series, is a member of the Science Fiction and Fantasy Writers Association of America (SFWA), the Horror Writer's Association (HWA), the IAMTW and attended the Viable Paradise writing workshop in 2009. She served a term as editor-intern at Musa Publishing and guest-edited several issues of Penumbra eMag.
Top Customer Reviews
This product is actually a hefty boxed set filled with, well, tools for the GM.
1. Glossy four-panel heavy card stock GM screen. A panoramic shot of the Seattle skyline dominates the player's side. There's a variant version available from Catalyst you can only get at conventions, but I like this one better. The inside of the screen is full color and packed with tables every GM will need.
2. Five booklets: the meat of the set. The first is a 56-page introductory adventure called "On The Run." As an FYI, the adventure states it's intended to be run with the 20th Anniversary Edition of the core rulebook - page references refer to that book. So, this may be a little confusing for people with the regular 4th Edition core rulebook, but I'm sure it's nothing a smart GM can't figure out quickly. The 20th Anniversary Edition is still 4th Edition, so there's no system change.
The second booklet is called "Anatomy of a Shadowrun." As the introduction states it "presents a step-by-step walkthrough of a difficult shadowrun performed by a group of experienced runners known as the Smoker's Club." I've not looked at it took hard but it looks like a fantastic resource for new GM and players. You have in your hands a completed run with narrative dialog, dice rolls, notations for the systems used and their respective page numbers in the core rulebook, and so on. I think this is a really great idea. You see it a lot in the introduction section of many RPG core rulebooks, but a session from beginning to end, with all the ins-and-outs that go along with that is really cool.Read more ›
The information on suggestions for character types and gear kits is very useful for a newer person. I also like the booklet that explains a run in story terms, and in how it worked under the rules.
Story: Shadowrunners get the drop on some thugs and shoots them in the face
Game mechanic: Each character roles initiative (Add Modifiers etc) Shadowrun gets surprise round, enemy has no defense, roles crit on gun skill, damage doubles, exceeds targets ballistic/body = targets head explodes.
just nice to have it all laid out dummy proof which is nice, cause the last time I played shadowrun was about 7 years ago, so it's nice to get back into it easier than just reading the entire Core book... highly recommend this set for experienced and non-experienced shadorun players, freakin awesome...
Shadowrun window decal. So others can know and envy your geekdom.
Various maps of complexes, night clubs, stores, etc.
A small panoramic poster of the Seattle skyscape
Thick cardboard reference sheets for Maxtric Combat, Astral Combat, Indrect Combat Spells, Spellcasting,Autonomous Drone Combat, Compiling, Banishing, Summoning, Character Creation, Defense, Melee Combat, Ranged Combat
Booklet containing contacts, adventures, sprawl sites
Booklet containing the adventure "On the Run" which I haven't done yet but I hear great things about
Booklet Anatomy of Shadowrun. Contains walkthroughs of various scenarios and the game mechanics behind them.
Booklet Compiled Tables, Arsenal, Augmentation, Street Magic, Unwired. Anything you might want to buy, it's in here.
Booklet PACKS (pre-generated auxiliary character kit system): Lists various character sets with a BP cost. Let's you quickly make NPC's
GM screen: Tables, tables and more tables.
I don't think I need to say any more. Buy it!
Most Recent Customer Reviews
Having ran a few games in my 10 years of Rping. I wish a lot of other systems had something similar to this. It's so convenient and well thought for both players and GM alike. Read morePublished 9 months ago by Steve Almaguer
Exactly as described. Contains GM screen, cards for combat situations, booklets with substantial helpful information, a poster and a stickerPublished 11 months ago by R. Scott Uhls
Be warned! Thought it was, just complicated the hell out of learning this game.Published 13 months ago by Miguel Nieves
I have never gotten so much useful stuff from any box with any other tabletop rpg before. Starting out you can do basic runs with this, although you should really invest in the... Read morePublished 16 months ago by HunterWalker23
Great for beginners of tabletop roleplaying. The module inside is extremely helpful for first time GMs and helps you understand how to actually run a game. I enjoyed it a lot!Published 18 months ago by Nicholas Collins
Lots of cool stuff in this heavy box. Cheat cards for common and uncommon rules and processes, screen, and booklets. Good value for some very useful accessories.Published 19 months ago by Michael Lowery
This is one of those rare box sets that actually surprise you with the utility and quality of the contents. The GM screen plus the ACTUALLY USEFUL compiled tables and NPCs... Read morePublished on October 8, 2013 by Para11ax
this is a must have for any game. gives you all you need to start a campaign, Npc's, character creation system, locations, and a DM screen. (It is 4th ed )Published on September 29, 2013 by james
A perfect product for a GM, or a player. The maps are great, the GM screen solid as a rock (metaphorically speaking. Read morePublished on September 21, 2013 by Tim Kirk