or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $13.74 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Shared Fantasy: Role Playing Games as Social Worlds
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Shared Fantasy: Role Playing Games as Social Worlds [Paperback]

Gary Alan Fine (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)

List Price: $30.00
Price: $27.27 & this item ships for FREE with Super Saver Shipping. Details
You Save: $2.73 (9%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Want it delivered Friday, February 3? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more

Formats

Amazon Price New from Used from
Hardcover --  
Paperback $27.27  
Sell Back Your Copy for $13.74
Whether you buy it used on Amazon for $26.96 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $13.74.
Used Price$26.96
Trade-in Price$13.74
Price after
Trade-in
$13.22

Book Description

0226249441 978-0226249445 August 14, 2002
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Shared Fantasy: Role Playing Games as Social Worlds + Dungeons and Desktops: The History of Computer Role-playing Games + Second Person: Role-Playing and Story in Games and Playable Media
Price For All Three: $82.73

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Dungeons and Desktops: The History of Computer Role-playing Games $33.35

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Second Person: Role-Playing and Story in Games and Playable Media $22.11

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details



Editorial Reviews

Review

"Fine's analysis of the intricacies of role-playing in context carries an authority and acuteness denied to mere observers.... His inside knowledge enables him to make fine distinctions in the strategies and functions of these games that are lost to most outside analysts." - Bill Ellis, Journal of American Folklore "As an ethnography of fantasy role-playing games and gamers, Fine's book respects his subjects and honors the complexity of their enterprise. And as an analysis of the overlap between that world and other more familiar worlds, Fine's book both honors and clarifies the still incredible skills we nevertheless take so much for granted." - Prue Rains, Sociology and Social Research

From the Inside Flap

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Product Details

  • Paperback: 298 pages
  • Publisher: University Of Chicago Press (August 14, 2002)
  • Language: English
  • ISBN-10: 0226249441
  • ISBN-13: 978-0226249445
  • Product Dimensions: 8.5 x 5.5 x 0.7 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #798,487 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

4 Reviews
5 star:
 (3)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

11 of 12 people found the following review helpful:
5.0 out of 5 stars An excellent treatise on role playing games, May 30, 2003
By 
This review is from: Shared Fantasy: Role Playing Games as Social Worlds (Paperback)
One of the most comprehensive books on the phenomenon of role playing games as they emerged in the 80's, it explores the social psychological implications of playing these games, the personalities attracted to the games and the structure of the games themselves. I used it as a primary reference for my thesis 11 years ago and I believe it is still relevant now, even with the preponderance of computer role playing games. Although, the interactive, cooperative element of sharing fantasy around a tabletop may have faded...the same sharing takes place across continents through cyberspace.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


6 of 6 people found the following review helpful:
5.0 out of 5 stars A critical piece of gaming history, August 3, 2009
This review is from: Shared Fantasy: Role Playing Games as Social Worlds (Paperback)
Gary Alan Fine's book, Shared Fantasy: Role-Playing Games as Social Worlds, provides an enlightening overview of the state of gaming in the early eighties. Fine, a sociologist, inhabits the gaming cultures he reviews, reporting on Dungeons & Dragons, Chivalry & Sorcery, and Empire of the Petal Throne as a player and game master. He also interviews many of the leading lights of the industry at the time, including M.A.R. Barker, Dave Arneson and Gary Gygax.

What's revealed by Fine's studies is that issues many gamers face today have remained largely unchanged over the course of thirty years. "Roll-" vs. "role-" playing figures prominently. Game masters who are unprepared or capricious, players who are petty and competitive, groups that exclude other groups...they're all here in vivid detail. What sets Fine's work apart is that he provides sociological constructs to discuss the gaming hobby, a hobby he treats with respect.

On the other hand, there are several issues that are clearly tied to the nascent gaming culture. Rampant sexism and violence towards women disturbs Fine; things have definitely changed for the better. The other major concern of most of Fine's subjects is the invasion of youngsters to the hobby who are too immature to fully grasp its rules. Nowadays we have the opposite problem - there aren't enough young players attracted to the game.

Throughout, Fine interviews his subjects and quotes their experiences as well as his own. These quotes are illustrative of the little challenges gaming groups regularly encounter, from intergroup rivalry to players having their characters to commit mass suicide as a form of protest against a particularly unfair game master. Any gamer will recognize himself and his players in Fine's work.

Chivalry & Sorcery and Empire of the Petal Throne (Tekumel) are not as well known today, but at the time they were a game designer's response to the flaws in Dungeons & Dragons. In the case of Chivalry & Sorcery, it was a more feudal feel to fantasy. In the case of Tekumel, it was the distinct European emphasis that colored all of Dungeons & Dragons. Barker's direct involvement in the Tekumel game universe as a game master provides an immersive contrast to the typical hack-and-slash dungeon games that were popular at the time.

Fine's work isn't flashy, but it's a critical piece of gaming history and a must-read for gaming scholars everywhere.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


0 of 10 people found the following review helpful:
5.0 out of 5 stars An excellent treatise on role playing games, May 30, 2003
By 
This review is from: Shared Fantasy: Role Playing Games as Social Worlds (Paperback)
One of the most comprehensive books on the phenomenon of role playing games as they emerged in the 80's, it explores the social psychological implications of playing these games, the personalities attracted to the games and the structure of the games themselves. I used it as a primary reference for my thesis 11 years ago and I believe it is still relevant now, even with the preponderance of computer role playing games. Although, the interactive, cooperative element of sharing fantasy around a tabletop may have faded...the same sharing takes place across continents through cyberspace.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Tolstoy once wrote: "If we were always to judge from reality, games would be nonsense. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
segmental importance, petal throne, fantasy garners, fantasy gaming, one gamer, pretense awareness context, fantasy gamers, older garners, nonplayer characters, closed awareness context, gaming groups, percentile dice, gaming culture, war garners, many garners, gaming world, other referees, war gamer, friendship culture, most referees, gaming magazines, fantasy culture, many referees, educational simulations, dice rolls
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Golden Brigade, Empire of the Petal Throne, Lord Ahanbasrim, Gary Gygax, Middle Earth, Monty Haul, United States, Dungeon Master, Middle Ages, Professor Barker, The Space Gamer, University of Minnesota, Dungeons of Death, Great White Lodge, Los Angeles
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:





Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject