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Shell Game (Kathleen Mallory Novels) [Hardcover]

Carol O'Connell (Author)
3.2 out of 5 stars  See all reviews (54 customer reviews)


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Book Description

Kathleen Mallory Novels July 5, 1999
The seductive new Kathleen Mallory novel from one of the most "blazingly original" (Kirkus Reviews) writers in suspense fiction.

From the very first, Carol O'Connell's novels have won extraordinary praise. "O'Connell has raised the standard for psychological thrillers over the last four years," said the Chicago Tribune, and Booklist stated bluntly of Judas Child, "Few readers will be able to resist the charms of her lyrical prose, and anyone unmoved by the soul-shattering climax should give up reading fiction altogether."

In Shell Game, she raises the standard once again. It is fall in New York City. The recreation of a legendary magic trick goes horribly awry on live television--a terrible accident, everyone agrees. But two people know it is not. One is an aged magician in a private hospital in the northern corner of New York state. What a worthy performance, he thinks, murdering a man while a million people watch.

The other is Kathleen Mallory. Once a feral child, loose on the city streets, she is now a New York City policewoman, and not much changed--a tall young woman with green gunslinger eyes and a ferocious inner compass of right and wrong. For her, the death is too dramatic, too showy, and she is convinced that it will happen again--this perp loves spectacle. But even she cannot predict the spectacular chain of events that has already been set in motion, or the profoundly disturbing consequences it will have for those she holds most dear. For misdirection is the heart of magic. The lady never really gets sawed in half, does she?

So why is there so much blood?

Filled with the rich prose, resonant characters and knife-edge suspense that have won her so many admirers, Shell Game is Carol O'Connell's most remarkable novel yet.


Editorial Reviews

Amazon.com Review

There has always been a touch of magic, a whiff of deception and illusion about Mallory, the New York homicide detective who never lets anyone call her Kathy. In highly praised books such as Killing Critics, Mallory's Oracle, and The Man Who Cast Two Shadows, Carol O'Connell has wrapped her fascinating, frustrating character in a cloak of myth. So it's no surprise that in her fifth adventure, Mallory is literally surrounded by magic and magicians, trying to find out why an old illusionist was killed while re-creating a famous trick involving four crossbows.

All of the suspects are magicians themselves, connected to the past and each other by events in Paris during World War II. One of them, a self-declared madman named Malakhai, lives in a mental hospital and maintains an elaborate fantasy involving his dead wife. There's a marvelous set piece early on--a poker game at which this invisible woman not only takes a seat but also makes bets, wins hands, and smokes lipsticked cigarettes. Of course Mallory is largely on her own in the investigation: she insults her only two friends and alienates all her police colleagues with her weird, unorthodox methods.

O'Connell is a richly poetic writer who fills her books with fleeting samples of everyone from Rilke and T.S. Eliot to Billie Holiday. Even if you're not deeply interested in how magicians work their magic, you should find enough other pleasures here to enjoy the author's superb bag of tricks. --Dick Adler

From Publishers Weekly

O'Connell (Judas Child) deftly demonstrates her own sleight of hand as she recounts NYPD detective Kathleen Mallory's investigation of the "accidental" death of magician Oliver TreeAwho died while trying to recreate on live TV the late Max Candle's most famous trick, in which a man survives the fire of four crossbows. As Mallory capitalizes on her friendship with Candle's beloved cousin, Charles Butler, to delve into a WW II mystery involving a group of elderly magicians, all colleagues of Candle and Tree, hints of Mallory's inner life begin to emerge. Once a street kid, the coldly efficient detective comprehends better than most the soul-deadening choices these men made to survive during the war and the cycle of repentance and retribution that have set a deadly game in motion. Mallory is drawn in by the seductive Malakhai, a master of misdirection who is always accompanied by the illusion of his long-dead wife, Louisa. While the detective, in search of answers, uses her high-tech skills to manipulate data banks and to amass information, Charles Butler is in his basement, trying to put together Max's great trick. Meanwhile, the stalwart Sergeant Riker, Mallory's unofficial guardian and staunch defender, is on call. O'Connell adroitly entwines the excitement of Manhattan's Thanksgiving Day parade with the world of illusion and the anguish of war. Her tough realism and hypnotic prose will leave readers eager for more. Author tour. (July)
Copyright 1999 Reed Business Information, Inc.

Product Details

  • Hardcover: 374 pages
  • Publisher: Putnam Adult; 1St Edition edition (July 5, 1999)
  • Language: English
  • ISBN-10: 0399144951
  • ISBN-13: 978-0399144950
  • Product Dimensions: 9.1 x 6.3 x 1.3 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (54 customer reviews)
  • Amazon Best Sellers Rank: #421,748 in Books (See Top 100 in Books)

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Customer Reviews

54 Reviews
5 star:
 (14)
4 star:
 (10)
3 star:
 (13)
2 star:
 (7)
1 star:
 (10)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (54 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
3.0 out of 5 stars Shell Game, March 16, 2000
This review is from: Shell Game (Kathleen Mallory Novels) (Hardcover)
I just finished reading SHELL GAME last night, and I'm afraid that I'm one of Ms. O'Connell's fans who felt disappointed with this latest book in her exceptional Mallory series. STONE ANGEL left me stunned with its richness and depth--and I couldn't *wait* to read the next book in this series. I read fictional series for 3 reasons--the writing, the plot, and the development and growth of the reoccuring characters. For me, SHELL GAME fulfilled two out of the three. The writing is exquisite, and the plot held my attention--but Mallory in this book was the same Mallory that we met way back in MALLORY'S ORACLE. But she is *not* the same person after what happened to her in STONE ANGELS, and I was deeply disappointed that the author did not give us the Mallory who had to have been deeply effected by the events in STONE ANGEL. Is there or is there not going to be a growing relationship between Mallory and Charles? And after the resolutions of STONE ANGEL, why does she continue to call herself "Mallory." I had SO many questions following STONE ANGEL, and I was crushed that none of them were addressed in this book. I do hope that Carol O'Connell delves more into the character of Mallory in the next book.
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11 of 11 people found the following review helpful:
3.0 out of 5 stars A Disappointing Step Backwards for Mallory and O'Connell, May 25, 2001
By 
Joseph "jck09" (Cincinnati, OH USA) - See all my reviews
(VINE VOICE)   
In Mallory's Oracle, the first novel in the series, Carol O'Connell introduced us to a unique detective - Mallory, a beautiful, near-sociopathic genius with a mysterious past. Somehow, O'Connell made the character and her friends really sing, and the series took off. Book by book, Mallory tracked down a series of eccentric, exceptional criminals, either from a sense of tidiness or possibly some buried sense of justice. Book by book, Mallory gave some of the people around her, and the readers, small hints into the trauma that shaped her. (Again, it sounds corny when I write it, but it was great. I can't explain it - that's just O'Connell's gift.)

In the previous Mallory book, Stone Angel, Mallory and several of the supporting characters end up in her home town, confront her past, and bring justice to the people responsible for her childhood. The book was terrific, second only to The Judas Child in the O'Connell collection, and seemed to open up the possibility of some kind of radical character growth for Mallory.

Now, we get "Shell Game," and it turns out that the shell O'Connell picked was empty this time. This reads like a Mallory idea from three books ago. Mallory is back exactly to her old self - cold, remote, merciless, brilliant. Ok, fine, but it's not mysterious anymore. We know why she is the way she is, and if she can't change or grow, even a little, then why read more books?

With all that said, the book is still far better than most mysteries, and draws on the typical O'Connell bag of tricks. Mallory must solve a murder/accident involving a magic trick gone wrong, and matches wits with an exotic group of magicians hiding a secret from the distant past. She confronts the possibility of romance with one or more men almost her equal, and manipulates people to solve the mystery.

In fact, now that I describe the plot, this book is almost an exact copy of Killing Critics, with magicians substituted for the artists and art critics in the earlier book. That is probably the core of my dissatisfaction; Mallory had the chance to incorporate the events of Stone Angel into her persona, but instead took two steps back, and had the same almost-romance with a potential killer and the same "stay away from me" relationship with her friends as she had several books ago. In the end, Shell Game is a well-written disappointment.
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10 of 11 people found the following review helpful:
4.0 out of 5 stars Magic and Murder Anyone?, August 12, 2000
By A Customer
The author has given us another Mallory mystery, set in Manhattan just before Thanksgiving, as the retired master magicians gather to preform in the Holiday of Magic celebration. Someone in this group of eccentric magicians has murder on their mind.

Malackhai is back, bringing the phantom Louisa with him. If possible he is even more eccentric then when we met him in 'The Man Who Casts Two Shadows'. Is her presence just a part of his act or is he really crazy. (And who is always drinking her drinks and smoking those cigarettes without anyone noticing.)

Like the game it is named after we get tantalizing glimpses into the past of Uncle Max, Charles, and the other characters. Did the magicians die due to "misadventure" or murder? What does a bunch of older magicians, and the French Underground have in common? Mallory even has trouble figuring it out. And you'll have to read it if you want to know. This author is a master at creating beliveable personalities, illusion, and misdirection. You will be guessing all the way to the end.

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First Sentence:
SOMETIMES HE WONDERED WHY THE CHILDREN DIDN'T CRY TO see such monsters in the world-a giant blue hedgehog, a huge fat worm, a cat the size of a floating building. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
crescent razor, crossbow shooter, oval target, crossbow pistol, arrow bed, accordion wall, dragon screen, platform staircase, clockwork gears, key plug, cuff key, lazy tongs, magic theater, carnival mirror, wardrobe trunk, big puppy, chorus boys
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Nick Prado, Max Candle, Oliver Tree, Franny Futura, New York, Lost Illusion, Charles Butler, Rabbi Kaplan, Central Park, Edward Slope, Lieutenant Coffey, Jack Coffey, Detective Mallory, Faustine's Magic Theater, Carnegie Hall, Louisa's Concerto, Special Crimes, West Side, World War, Louisa Malakhai, Richard Tree, Billie Holiday, Detective Riker, Kathy Mallory, Robin Duffy
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