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Sherlock Holmes: The Mystery Of The Mummy - Nintendo DS
|Price:||$16.55 & FREE Shipping|
|You Save:||$13.44 (45%)|
- Inspired by the writings and characters of Sir Arthur Conan Doyle
- An involving storyline in true Sherlock Holmes style
- A wonderfully appointed, atmospheric and graphically detailed mansion
- Numerous interesting objects to search for, collect and use during gameplay
- Point and click mathematical, visual and memorization brainteasing puzzles.
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Top Customer Reviews
The gameplay itself was easy enough to follow and some of the puzzles did require some thought, which was nice. I liked that they gave you a notepad where you could jot down notes or draw pictures to help remember clues. And there is a tool that you can click on that basically gives you an entire walkthrough for that level, so if you get stuck at some point, you don't have to go online to find out how to solve the puzzle (I personally didn't need it, but I liked that they included it just in case). The spoken dialog of the cut scenes didn't always match the subtitles shown, which was kind of annoying but not a big deal in the long run.
Basically, if you can manage to find this for less than $[...], I'd say go for it; it is interesting while it lasts. But otherwise, don't waste your money; it's not worth it.
I would begin by agreeing with the previous reviewer about two things : 1 Holmes voice is very annoying, and will often blurt our random comments if you land your stylus on something - comments that often will not even really pertain to the game. As a result I kept the volume off which was fine as the text often lagged behind the narration anyway!
2 - the game is limited, once you are done, you are done unless you want to play it all over again! Many games have free play puzzles but this is simply a one time adventure!
At first I was less than impressed - it was not exactly intuitive and it was unclear exactly what the goal of the adventure was, but once I got into the game, I found it fun and somewhat addictive in trying to solve the puzzle. There are some really neat features upon solving some of the bigger puzzles which sets off a little annimation sequence which was a nice touch!
However some of the puzzles are very odd with very strange solutions that are very random and my bigger frustration was that on occasions the stylus did not work well with the game and though the solution was obvious it took multiple attempts to execute the needed action!
This is a fun game but limited - I suspect after a few weeks there will be a bunch of these up for resale once a gamer has solved the puzzle. It is entertaining though and the challenges can be quite tough at times which makes for a fun game!
The stylus does not seem to work well in some of the rooms and the voice-over is obtrusive (and does not match the text on the screen, which was still ok). But the point of the mission is vague. I didn't feel a desire to finish the investigation, except to be done with it. And moving through the mansion just seemed laboring at times. There were some good puzzles and the video sequence after solving each was pretty good. But, with no extra puzzle play after you solve the game, it is pretty much a "one and done". Plus, there is really no interaction with other characters. I liked how in "Broken Sword" and "Layton" you could interact with other characters and choose your answers. This game needed more of that.
It seems overpriced for what you get. I agree with previous reviewers: buy it used. You'll find my copy up for sale soon!
1. Character interaction. You are alone with no one to talk to. Later on you meet some people but you can't have a conversation with them. This limits gameplay to a first-person-shooter without the shooting.
2. Character bonding. You will find documents along the way that fill out the story but it's too rushed and it's hard to form any attachment with the characters in the story. I can't really call the story gripping or memorable. There are no character profiles.
3. A reasonable length game. If you start playing it in the morning you'll have finished it by evening. The ending is rather sudden and Holmes makes some deductions without really explaining how he arrived at them.
4. Replay value. After the ending you're back at the main menu. It should just tell you to turn the DS off. There are no bonus story elements or altered stories if you play again.
5. Accurate subtitles. The subtitles often substitute different words than the spoken dialogues which is annoying. Also if you miss any dialogue you can't go back and repeat it or read the transcription.
Hopefully a sequel game will be released which fixes these omissions so this first attempt at a game can be quickly forgotten.
Most Recent Customer Reviews
My eleven year old who is a Holmes buff found this game confusing at times. He said the graphics were good, as were many of the sound effects. Read morePublished on December 12, 2012 by John Long
This is not a bad game. It is very challenging, the graphics are very good, and it features a hint system that actually works. Read morePublished on January 23, 2011 by Sci Fi Fan
I love Sherlock Holmes. I love video games. But I didn't like this game. The game play is awkward, the graphics aren't good, the puzzles aren't entertaining. Read morePublished on January 3, 2011 by A. Hodges
I love Sherlock Holmes, but I am having a hard time understanding how it works (finding Icons and using them when I find them.)Published on October 12, 2010 by Lolita
I just wrote a scathing review of JewelQuest/Mysterville on how much I disliked them cuz they are timed games with no option for relaxed mode. Same goes for this one too. Read morePublished on June 3, 2010 by Solitaire Fan
I guess I was a bit more impressed with this game than the majority of reviewers. It took me a long time to finish and I had to refer to a walkthrough. Read morePublished on February 11, 2010 by mwreview
I preordered this game. I love mystery/puzzle games for the DS and Sherlock Holmes? How could you go wrong? I got as far as the library and ended up trading in the game. Read morePublished on November 24, 2009 by K. Babler