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5.0 out of 5 stars
Deep Adventure via Old-School Creativity +++,
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This review is from: Shield Maidens of Sea Rune: Wilderness Book Three (Dungeons & Dragons) (Paperback)
"Shield Maidens of Sea Rune" is an older "Wilderness Book" by Judges Guild -- and it's a most excellent example of Old-School inspired gaming -- due to the rich aspects built into this super-module that are very creative and allow easily for further creativty of gaming guides and players. My overall impression is of very good balance of this whole "Wilderness Book" -- including concise and precise technical presentation to match the creative artistry. So it's a super-module due to the variety of local world angles and aspects as well as possible factions and factors -- allowing for long ongoing gaming.This super-module is cleverly set to work well with Calandia [City-State of the Invincible Overlord and Wilderlands] as closely or loosely as needed or wanted. It's also easy to work with various versions of gaming -- even if fairly directly set for AD&D-like gamimg. There is even a distinct sci-fi aspect implied by both the general history and local history. Semi-Celtic and semi-Nordic cultural aspects are presented -- but, as usual, neither over-done nor under-done -- like the good gaming gender balance -- even via the lurid-and-lush cover art -- afterall she's got a quiet tame male lion near her +++ |
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Shield Maidens of Sea Rune: Wilderness Book Three (Dungeons & Dragons) by Dan Hauffe (Paperback - 1982)
Used & New from: $8.00
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