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  • Shin Megami Tensei Devil Summoner - PlayStation 2
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Shin Megami Tensei Devil Summoner - PlayStation 2

by Atlus
Platform : PlayStation2
Rated: Mature
31 customer reviews
Metascore: 74 / 100
74

List Price: $29.99
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  • Detailed real-time combat sequence with swords, guns, combos, and devilish helpers!
  • Photorealistic graphics that transport the player to 1920s Japan!
  • Puzzle-solving with the use of carefully chosen demonic powers!
  • Character design by legendary illustrator Kazuma Kaneko!
11 new from $24.75 11 used from $21.63
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Frequently Bought Together

Shin Megami Tensei Devil Summoner - PlayStation 2 + Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha versus King Abaddon + Shin Megami Tensei Digital Devil Saga 2 - PlayStation 2
Price for all three: $63.48

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Product Description

Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B000FPGZUE
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches
  • Media: Video Game
  • Release Date: October 10, 2006
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #10,627 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

25 of 29 people found the following review helpful By David Roth on October 12, 2006
While Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs the Soulless Army isn't actually an SMT game, it is a member of the franchise. It is actually part of a family of spin-off games in the MegaTen series that is just using the SMT name to establish connections between the different series in the franchise finally appearing in America. While not too many people are familiar with the games past, this one takes the series in a new direction.

Devil Summoner is the first game in the MegaTen franchise that has moved past the traditional or tactical RPG style combat and gone straight into the action/RPG genre. In this game you play as a young man who has just attained the title of Kuzunoha Raidou the 14th, the successor to a long line of Devil Summoners tasked with the protection of the capital city. With his ability to see and control demons, Raidou must solve a mystery that becomes increasingly more and more twisted as the game progresses.

The story begins with the player earning the Raidou name (essentially this is the tutorial) and being assigned to work at a detective agency in the capital. One day you get a mysterious phonecall from a girl pleading for help and wants to meet with you late at night. Reluctantly Raidou and his partner at the detective agency head out to meet her. They find out the girl who contacted them has an odd request; she asks them to kill her. Before anyone can respond, she is kidnapped by mysterious men in red and so sets forth a tale of demons, evil, and curses.

Essentially the game progresses much the way you would expect a MegaTen game to, you travel to different locations via world maps and explore the different locations on larger area maps.
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38 of 50 people found the following review helpful By L. J Lewis on December 5, 2006
To avoid becoming stale, Devil Summoner, the fourth game with the Shin Megami Tensei name to be released on the PS2 in three years, had to change its focus. The other MegaTen games for the PS2, as well as the PS1 spin-off series Persona and the gameboy's Demi-Kids series, were all challenging turn-based, dungeon crawling RPGs. Devil Summoner, while retaining some of the characteristics of previous MegaTen games, has largely scrapped tradition by throwing out the strategy-heavy turn-based system for a more frantic action-oriented battle system. As the story uses a heavy 1920's detective motiff, it also incorporates elements of PC adventure games. Change is not always for the better, as Devil Summoner makes a mess of most of its attempts are innovation because the game has the absolute worst flaws of the console RPG and PC adventure game genres.

The battle system, while likely to please fans of action games, will most likely turn off MegaTen veterans as being too simplistic. Raidou, the main character's, set of skills is very limited. He can block, fire his pistol, and used 3 different sword techniques. As the screen is quite small and the game enjoys filling the screen with enemies until it overwhelms the PS2's processor,causing annoying slow-down and obstructing the player's view of what is happening on the field, most battles quickly devolve into into a mindless hackfest. The system of exploiting enemy weakpoints from previous MegaTen games is still there but the frantic nature of the battles and the fact that Raidou and its demonic allies are heavily outnumbered means that the player won't be exploiting the system so much as the enemies will be hammering away at your ally demons, who are controlled by a rather dim AI.
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1 of 1 people found the following review helpful By A. Griffiths on June 15, 2008
I've rated this game highly although compared to the other games in the same series it's probably the weakest. But it does hold a lot of fun. The story sems to be touted as a deep dark mystery in official descriptions but I found it very sparse and not gripping at all. Basically a young man called Raidou is a "devil summoner" who can control demons and he uses this skill for good. He is hired by a detective to seek out some missing girl and of course this trail leads to a threat to the whole of humanity, blah blah. What makes the story hard to follow is the very uncompromising Japanese locationalization of it. All the place names and character names are Japanese, which for a western speaker like me, led to no end of confusion, as many seemed remarkably similar to my uneducated mind. A lot of times when a character told me I had to go and speak to a certain person to get the next clue, I had to resort to talking to EVERYONE just because I had no idea who they were on about. I guess that's my failing though.

Anyway let's get on to the mechanics of playing it. You might be surpised when I tell you, but the whole game plays out against - wait for it - pre-rendered static backdrops. Like the original Resident Evil games. This was a bit of a shock for me, and with games as advanced as they are now it left me a bit disappointed. Of course they are beautifully drawn, but so were some old PSX games years ago! However if you can put that behind you theres is a lot of fun to be had in the fighting. Basically, Raido keeps a collection of demons that he can summon anytime he falls into battle. Fights are random, RPG style, you are thrown from the static world that Raidou walks around in, onto a small area where the fighting plays out.
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