THE COOL THING: Shockwave 3D is a rich-uncle* of a technology that enables 3D developers and web designers to expand the boundaries of their creativity. (*You knew he was around somewhere but who knew what he could do for you until now?) Software vendors can deliver amazing rich-media applications--wrapped in a 3D experience--and content that will scale in performance, without fear of missing key market segments, from entry-level users to power-hungry enthusiasts. End-users don't have to have limitless bandwidth to enjoy 3D on the web.
THE CATCH: The programming language (if you will) behind Shockwave is called Lingo. Lingo's somewhat steep learning curve has spooked some developers from stretching their boundaries.
THE SOLUTION: Jason Wolf, a co-creator of Shockwave technology, gets you up to speed with this clearly written and practical book. Shockwave 3D gives you a software overview and then gets you quickly up to speed with accessible step-by-step instruction. Even traditional 3D designers new to Lingo programming will quickly learn how to export 3D scenes into Director and add interactive behaviors. More advanced developers will appreciate the extensive Havok chapter and ray-casting examples, in addition to the best practices for Shockwave 3D development Jason advises us on.
Ask around: There's probably nobody who should be writing this book except Jason Wolf. As Danny Cristofano of Intel told us, "Jason is a pioneer... His reference is a must-have for the developers of the next Internet revolution." Give it a try and let me know how the book works for you. Thanks for reading this far... Steve Weiss, executive editor, New Riders. steve.weiss@newriders.com
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Most Helpful Customer Reviews
1 of 1 people found the following review helpful:
1.0 out of 5 stars
ok lets be serious,
By
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
I might not be the greatest director user out there but i am very interested in the 3d area of director to bring my 3d models to life. Sure a lot of us are great 3d modelers but this book does not cover the real core of what director is able to do in the 3d field. This book is more of a just look at the surface of the 3d power of director and thats it. Basically nothing really hardcore about it and this auther or people that help out to make this really dont cover anything . The whole book is basically rush. I thought hey its going to be cool because its a fast but you wont learn nothing really. You might as well just copy and paste the codes within the book and thats it.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Great book!,
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
I'm a student of computer graphics. Right now we're making a shockwave game. This book was really helpful, both for giving ideas and helping to apply the concepts we want to be in the game.It really helped our creative process going through those examples, and now we're thinking about combining some of the things from the book with old knowledge and create something even bigger than we've tried before. All examples are nice written, and easy to follow, both for people who like to program with Lingo and who use predefined behaviors.
3 of 4 people found the following review helpful:
2.0 out of 5 stars
dissapointing,
By A Customer
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
This slim book simply doesnt't have enough material on shock 3d, and the coverage isn't balanced either. It doen't even discuss the basics such as 3d coordinate system in diector. A whole chapter is devoted to 3d behaviors, which even a non-lingo programmer can easily figure out for her/himself, but the lingo codes in the book are not explained in detail. You can find better explanation on these lingo codes at many web sites like [website], where Tom Higgins writes many tutorials and he is the one who wrote the most of the lingo code in Chap. 3 of this book. Chapters 4 & 5 are concerned with Havok physics Xtra, for which the Havok manual does the better job, and the Havok behavior is NOT utilized in the examples in this book. This book is concerned only with the creation of walk-thru type movies, and absolutely no subject on animation is discussed. The book is probably more useful for 3D designers wishing to publish their work as a shockwave movie than for (aspiring) director developers. Finally, the publishers list price of the book is US[money], not [money] something, so don't be ....
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