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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book!
I'm a student of computer graphics. Right now we're making a shockwave game. This book was really helpful, both for giving ideas and helping to apply the concepts we want to be in the game.

It really helped our creative process going through those examples, and now we're thinking about combining some of the things from the book with old knowledge and create something...

Published on November 10, 2003 by Emil Hunefalk

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1 of 1 people found the following review helpful:
1.0 out of 5 stars ok lets be serious
I might not be the greatest director user out there but i am very interested in the 3d area of director to bring my 3d models to life. Sure a lot of us are great 3d modelers but this book does not cover the real core of what director is able to do in the 3d field. This book is more of a just look at the surface of the 3d power of director and thats it. Basically nothing...
Published on April 23, 2005 by O. Hinostroza


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1 of 1 people found the following review helpful:
1.0 out of 5 stars ok lets be serious, April 23, 2005
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
I might not be the greatest director user out there but i am very interested in the 3d area of director to bring my 3d models to life. Sure a lot of us are great 3d modelers but this book does not cover the real core of what director is able to do in the 3d field. This book is more of a just look at the surface of the 3d power of director and thats it. Basically nothing really hardcore about it and this auther or people that help out to make this really dont cover anything . The whole book is basically rush. I thought hey its going to be cool because its a fast but you wont learn nothing really. You might as well just copy and paste the codes within the book and thats it.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book!, November 10, 2003
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
I'm a student of computer graphics. Right now we're making a shockwave game. This book was really helpful, both for giving ideas and helping to apply the concepts we want to be in the game.

It really helped our creative process going through those examples, and now we're thinking about combining some of the things from the book with old knowledge and create something even bigger than we've tried before.

All examples are nice written, and easy to follow, both for people who like to program with Lingo and who use predefined behaviors.

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3 of 4 people found the following review helpful:
2.0 out of 5 stars dissapointing, January 10, 2003
By A Customer
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
This slim book simply doesnt't have enough material on shock 3d, and the coverage isn't balanced either. It doen't even discuss the basics such as 3d coordinate system in diector. A whole chapter is devoted to 3d behaviors, which even a non-lingo programmer can easily figure out for her/himself, but the lingo codes in the book are not explained in detail. You can find better explanation on these lingo codes at many web sites like [website], where Tom Higgins writes many tutorials and he is the one who wrote the most of the lingo code in Chap. 3 of this book. Chapters 4 & 5 are concerned with Havok physics Xtra, for which the Havok manual does the better job, and the Havok behavior is NOT utilized in the examples in this book. This book is concerned only with the creation of walk-thru type movies, and absolutely no subject on animation is discussed. The book is probably more useful for 3D designers wishing to publish their work as a shockwave movie than for (aspiring) director developers. Finally, the publishers list price of the book is US[money], not [money] something, so don't be ....
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Great Resourceful Book, May 29, 2002
By 
Laurie Rampling (San Francisco, CA United States) - See all my reviews
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
I've been a fan of 3D Studio Max for sometime now and ever since the Shockwave 3D Exporter came out I've been trying to learn it! This book helped me learn FAST. I'm a very visual person and this book has tons and tons of graphics showing everything step by step. I would recommend it, if you are interested in just jumping right in and making something without having to read forever!
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2 of 4 people found the following review helpful:
5.0 out of 5 stars More than worth it to me, May 11, 2002
By A Customer
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
This book was worth the money. I've been using 3D apps for sometime and have been looking for a smooth way to use my 3D creations on the web but, I didn't know Director well enough to even attempt to use Shockwave 3D. I do now! - It worked for me. There are some cool examples, tons of images and tons of URL links for more learning
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0 of 1 people found the following review helpful:
5.0 out of 5 stars This is excelent book to Sockwave Development, October 13, 2005
By 
Luiz Chaves (Rio de Janeiro, Ilha do Governador Brazil) - See all my reviews
This review is from: Shockwave 3D (Voices (New Riders)) (Paperback)
The book of Jason Wolf is excelent to develop produts Shockwave 3D. It's read easy, practices examples and applications.

I work five years with Shockwave 3D and approve!

Luiz Chaves
Multimedia Producer
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Shockwave 3D (Voices (New Riders))
Shockwave 3D (Voices (New Riders)) by Jason Wolf (Paperback - May 6, 2002)
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