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4 of 4 people found the following review helpful:
5.0 out of 5 stars Great adventure on a myriad of perceptive levels
Considering the strong influence of Michael Moorcock's Elric upon the development of AD&D (and the nature of the Drow in particular), it's odd that very few works have shifted their dramatic focus off of Good vs. Evil and into the far more cerebral epic of Law vs. Chaos. The Rod of Seven Parts may be the one exception - until now! This admirable adventure (one of...
Published on June 13, 2000 by Kent David Kelly

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3 of 3 people found the following review helpful:
2.0 out of 5 stars Creative? yes Worth it? No
I am afraid I must be the lone dissenter in the review of this particular adventure. First, on the good side. The traps and challenges presented in this module are very creative. They would challenge even some of the most experienced and paranoid players out there. As with the classic Tomb of Horrors, there are a myriad number of ways to die if the party is not...
Published on June 28, 2000


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4 of 4 people found the following review helpful:
5.0 out of 5 stars Great adventure on a myriad of perceptive levels, June 13, 2000
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
Considering the strong influence of Michael Moorcock's Elric upon the development of AD&D (and the nature of the Drow in particular), it's odd that very few works have shifted their dramatic focus off of Good vs. Evil and into the far more cerebral epic of Law vs. Chaos. The Rod of Seven Parts may be the one exception - until now! This admirable adventure (one of the best titles in the nostalgic Dungeon Crawl series) finds the veteran heroes embroiled in a cruel conflict between the Lords of Law and Chaos... they must find the Chaos Key to pass into the Lost Shrine and put an end to the resurrection of these ancient powers. Although the focus is strictly upon brutal action and furious pacing, there is a somber undercurrent of profound clashes just below the surface - sub-themes that a thoughtful DM could do well to exploit! Overall, it's a commendable effort.
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3 of 3 people found the following review helpful:
2.0 out of 5 stars Creative? yes Worth it? No, June 28, 2000
By A Customer
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
I am afraid I must be the lone dissenter in the review of this particular adventure. First, on the good side. The traps and challenges presented in this module are very creative. They would challenge even some of the most experienced and paranoid players out there. As with the classic Tomb of Horrors, there are a myriad number of ways to die if the party is not constantly on its toes.

The problem comes when the adventure is over. IN MY OPINION, the characters do not have much to show for things when all is said and done. On a risk-reward type of basis, the risks for outstrip the rewards the characters receive, especially when dealing with the lowest level of the dungeon.

With some retooling, the adventure could work, but as it stands, it was a bit disappointing.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Not for the faint of heart, November 9, 2000
By 
Jeff (Canton, OH) - See all my reviews
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
This is a great, classic AD&D adventure. For the creative and quick witted player, it provides challenges and rewards. For muscle-brained player, it provide death and lots of it in big heaping unusual helpings.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Great Adventure, December 6, 2003
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This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
My party has given this adventure 5 big thumbs up. It is one of the adventures that be bring up most offten when speaking of games of your. It is very hard to find a game that challanges the mind of players now a days (especialy at mid level), but this modual with its unique traps and puzzles challenges without having to resort to violance every two rounds.

The gods of chaos introuced in this modual are very interesting. I wish they had more information on them. It fits very easly into an existing champain world.

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2 of 7 people found the following review helpful:
5.0 out of 5 stars Simply stunning, May 9, 1999
By A Customer
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
Clearly the most creative and adventurous module to hit the AD&D genre in decades.
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3 of 9 people found the following review helpful:
5.0 out of 5 stars FIND THE CHAOS KEY...., August 6, 1999
By A Customer
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
Really this is an excellent adventure and my players loved it, i recomended this module to all DM's that love the "inteligent" stories.
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3 of 10 people found the following review helpful:
5.0 out of 5 stars Chaos Rules !!, May 6, 1999
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
This is THE classic Chaos Dungeon. Creative, detailed, and deadly. AD&D at its best.
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1 of 9 people found the following review helpful:
5.0 out of 5 stars killer, May 15, 1999
By A Customer
This review is from: The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : RPGA Network Dungeon Crawl) (Paperback)
AS one of the surviving party members,be afraid and stay alive
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