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Sid Meier's Civil War Collection - PC

Platform : Windows 98, Windows 95
Rated: Everyone
51 customer reviews

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Product Description

Product Description


Take command of either Confederate or Union troops and command them to attack from the trees, rally around the general, or do any number of other realistic military actions. The AI reacts to your commands as if it was a real Civil War general, and offers infinite replayability. The random-scenario generator provides endless variations on the battles. You can also test your strategic skills against a real-life opponent through a LAN or via the Internet.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00004UE0E
  • Media: Video Game
  • Release Date: September 20, 2000
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (51 customer reviews)
  • Amazon Best Sellers Rank: #18,345 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

107 of 109 people found the following review helpful By cliff hayes on February 20, 2001
As a veteran of tactical war games using miniatures, I can say that Sid Meier has finally realized the potential of the computer in delivering a minatures quality game without the expense of acquiring figures and terrain (which can easily run into thouands of dollars).
Furthermore, these miniatures are animated! They march, they wheel, they fire, they charge, and sometimes they run away. Having played Gettysburg, my main complaint was that all Union troops were in kepis, all Confederates in slouch hats.
Imagine my surprise playing Antietam to see a regiment of Confederates Zouaves moving across the field, with fez's and tassles (from Louisiana, I think). The Iron Brigade wears their famous black hats. Some regiments have blanket rolls, others wear full packs. Kepis and slouch hats are found in both armies, sometimes within the same regiment. Some Confederates wear gray, others are in butternut. The tunic may be blue, the pants light blue.
Artillery includes Napoleon's, old 6-lbers, 3 inch rifles, and 10 and 20# Parrots. There is an option to fire cannister.
The sound effects are outstanding. You click on an order and you hear an officer yelling "Bayonets!" The gunfire sounds good, as does the grumbling within the ranks "When are we gonna get moving?", etc.
The terrain is beautiful and realistically detailed. Cover and line of sight are built into the rules.
Aesthetically, the game is superb.
The rules force you to use historical tactics. The are four grades of troops, from green to crack, and four grades of commanders. As they fight, losses and fatigue drive to regiments to the breaking point. You will learn the importance of tactical reserves, feints, and shifting the main point of attack.
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43 of 45 people found the following review helpful By J. B. Lawton on March 17, 2005
I love Sid Meier's games. I had never played Gettysburg before but have always been fascinated by the battle. I picked up the Civil War Collection for under $20 the other day and have been both exhilarated and significantly disappointed with it.

First, the exhilarating stuff:

The gameplay is very interesting and can be extremely challenging. I've been playing RTS games for years, including AoE, AoK, AoKTC, Empire Earth, Empires: DMW, RoN, AoM and a couple of others. Gettysburg is refreshing compared these games because your sole focus is fighting (no economy to micro-manage) and the fighting is far more historically accurate than other RTS games in terms of the use of formations, flanking attacks, morale and line of sight.

Take note that another recent review has stated some things that aren't correct: Brigade commanders can move regiments at the Double-Quick simply by pressing "Q" while the Commander is selected, and while the units are already moving to a destination. Also incorrect is the assertion that cannon do not fire "canister" rounds at close range. This element of game design is transparent, but it is noted in the manual that all cannon (especially Napoleon batteries) do more damage from close range than from a distance - in order to simulate the use of canister rounds by intelligent artillery officers, so no need to micro-manage this.

Second, the not so good stuff:

The game is now 8 years from original release, and it shows in ways that are crucial to the player's ability to actually play it. Most players are using Windows 2000 or XP these days, and the Antietam and South Mountain add-on games don't actually work fully on XP.
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33 of 35 people found the following review helpful By Andrea Deurquiza on July 13, 2000
Really excellent: Gettysburg's restrained voice-over dramatizations, truly cinematic reenactment videos, and sensible historical research yield a compellingly instructive understanding of the battle. AND the incomparable game engine -- providing flexible military and physical viewpoint, variable scenario pacing, and sequencing including "developmental" saving and replaying --enables an immersive "strategy" playing experience. Have only played a demo of Antietam, but it seemed to build on Gettysburg's accomplishments. Highly recommended.
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18 of 18 people found the following review helpful By Terp Allan on June 27, 2001
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This is one of the most realistic tactical simulation games I have played. At the harder levels working at normal time this game is very hard to beat. Living in Maryland I have walked the battlefields of Antietam and Gettysburg. I now have a better understanding of both battles having "fought" them first hand.
Good stuff: Very fun similar to the Close Combat series. Great learning tool to understand battles. Challenging on a grand scale. The full battle includes directing more than a hundred units.
Bad stuff: The interface can be fidgety to operate--especially when there is a breakthough and you need to move fast. I have had the game lock up and lose information (rarely).
Overall I found this was a great tactical game. It features a good mix of hands on action and a good game AI.
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16 of 16 people found the following review helpful By Michael Taylor TOP 1000 REVIEWERVINE VOICE on July 5, 2004
This set is a must for the Civil War buff and the gamer who likes historically-based games!
With real-time strategy, you are attacking and defending while the computer is doing the same thing. In my humble opinion, this is more entertaining and realistic than the turn-based games.
Both Gettysburg and Antietam offer several scenarios of two categories: historical (your chance to replay and perhaps change the outcome of what actually happened in the battles) and speculative (a chance to play and win "what if" scenarios that did not happen in the battles, i.e.- one Gettysburg scenario has Stonewall Jackson present - an interesting scenario indeed!).
The graphics for both battles are excellent. Since I have visited both battles several times, I was readily able to identify terrain features for both battles.
The player is also allowed to choose either North and South and the level of difficulty - in my opinion, these are excellent features.
Buy and enjoy the set! Highly recommended!
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