Top critical review
51 people found this helpful
Now With AI Cheating Built In!
on October 6, 2007
This is like going back to Civ III. The combat system will have you pulling your hair out in much the same way as III. The espionage system will quickly grow uninteresting. I just turn it off at this point. So, here's the main problem. You basically need 99% odds in your favor to win a fight. 50% odds means a 100% chance you will lose. Anything below 80% (allegedly in your favor) means you will likely come out on the short end. Other irritants are things like enemy catapults and cavalry retreating with success nearly 100% of the time. Here's how espionage works: spys come in and blow up a mine. So you go fix it. You can blow up a mine and your opponent will go fix it too. They can poisong your wells or foment unrest. You can do the same. Most of the time spies get caught in the late game and not much gets accomplished by way of secret agents. An espionage standstill develops. It doesn't add much. Corporations do little other than give a small financial boost. You still cannot negotiate for trades with any real frequency, let alone build a strategy around trading. A majority of the time your negotiation screen with any AI civ will show only a column of red text, meaning they are not interested in trading anything. Just go it alone. In conclusion, this is no real improvement upon Warlords. The fighting odds make NO sense.
There are points in favor of this game: the new units are interesting; new buildings also add a new layer to gameplay; the new wonders are also abundant and give you a chance to at least grab a few of these key structures if you are struggling. If you are a Civ fan you will buy this game regardless of its flaws. If you are on the fence, just be aware that not all change is good. Sometimes it can just be downright annoying. I've been playing Civ for four years and typically look forward to each new Civ product, but this is a pretty big let down.
Update: So, a year or so later i pop BTS back in to play with the new patch. The patch just makes things worse. Now, AI can spawn as many units as it would like. In a war with another civ that had only three cities compared to my dozen or so, i couldn't win because of the spawning. When my units show up to seige a city, there were a few defenders waiting for me. Next turn, the city is suddenly full of defenders. They didn't come from other cities to defend, because i could see all three of the enemy cities and the units therein. This kind of thing just makes the game boring. Still enjoying the Warlords expansion quite a bit and would recommend that over BTS (Built to Suck?).