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Sid Meier's Civilization V: Brave New World

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4.4 out of 5 stars  See all reviews (280 customer reviews) 6 answered questions 85 / 100

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Platform: PC
  • Civilization V:Meier-Brave New Worlds EP

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Sid Meier's Civilization V: Brave New World + Sid Meier's Civilization V: Gods and Kings - PC + Sid Meier's Civilization V Game of the Year - PC
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Product Details

Platform: PC
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00BZOBE78
  • Item Weight: 4.8 ounces
  • Media: Video Game
  • Release Date: July 9, 2013
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (280 customer reviews)
  • Amazon Best Sellers Rank: #3,298 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PC

Sid Meier's Civilization V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations. Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.

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Customer Reviews

Most Helpful Customer Reviews
113 of 121 people found the following review helpful
5.0 out of 5 stars Great expansion, interesting new mechanics July 10, 2013
Platform for Display:PC|Verified Purchase
Fun: 5.0 out of 5 stars   
Brave New World introduces 9 new civilizations, new scenarios, new units/buildings, and a few new mechanics to the game world.

The biggest changes are revolving around the new Trade Route system, new cultural victory, introduction of ideology, and World Congress.

Trade Routes:
When you start a new game you can create a trade route using a unit called a Caravan. The number of trade routes you can create increases as you progress your civilization through the game. You can also gain additional trade routes through the construction of specific wonders. Trade Routes may be sent from one of your cities to another or from one of your cities to another civilization or city-state. When choosing where to send the Trade Route you will be shown the benefits of each option for your civilization as well as the other civilization/city-state (if applicable). For instance: You receive +1 Science, +2 Gold, while they receive +1 Science, +1 Gold, or something similar. You can also pressure other civilizations to convert to your religion through these trade routes.

New Cultural Victory:
The new culture system is much more dynamic than it was previously; evolving from a number you gained every turn amplified by buildings/wonders to a system that is much more interactive. Buildings like museums now have slots for different kinds of great works that are created by the three types of special cultural units, the 'Great Artist', 'Great Writer', and 'Great Musician'. The Great works created by the Artists, Writers, and Musician all boost your civilization's tourism output. Tourism is a new resource helps you gain sway over the other civilizations by making them envious of your great works of art, writing, or music.
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69 of 73 people found the following review helpful
5.0 out of 5 stars One .... More ..... Turn - Civilization Perfection July 14, 2013
Platform for Display:PC
Fun: 5.0 out of 5 stars   
In my review of the previous Civilization V expansion - Sid Meier's Civilization V: Gods and Kings - I concluded by stating that Gods & Kings makes Civilization V the best Civilization game yet. Well, as it turns out, Civilization V could get even better, and it just did with the new Brave New World expansion.

Let me first say that the $29.96 price of this expansion is a steal, because this expansion comes pretty darn close to making this game Civilization VI. There is so much new content here that it is difficult to know where to start with this review.

Let's first begin by discussing the new Trade mechanic. Originally trade in Civilization V was fairly rudimentary- you exchange one luxury resource for another luxury resource with another civilization. The Brave New World expansion preserves this aspect, but also opens up a whole new avenue of trading with other civilizations/nations and City States. This is accomplished through the use of two new units: caravans and cargo ships. With these new units, you can set up trade routes with other civilizations and city states as a source of gold for your nation. However, there is a great deal of complexity built into this new trading mechanic, because when you trade with another nation not only is gold exchanged but also possibly science and/or religious influence. In other words, while trading with a particular rival nation might net you a bunch of gold, is it worth the extra science the other nation gets from the deal (if you are ahead of them technologically) and the opposing religious influence brought against you? This can lead to some tough, but delightfully entertaining, decisions.
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37 of 42 people found the following review helpful
5.0 out of 5 stars A great addiiton to CIvilization V July 11, 2013
By Joe
Platform for Display:PC
Fun: 5.0 out of 5 stars   
I was with most people when Civ V was first released--it felt like a step backward after Civ IV. I still enjoyed it, but the game was very simplified compared to Civ IV. Gods and Kings certainly improved the game some with the addition of religion and espionage again, but it still felt a little empty at times to me. Now having played Brave New World, I can confidently say that Civ 5 has surpassed Civ IV as my favorite Civilization game.

My preferred play style as always been cultural/diplomatic victories, so obviously this expansion is geared more toward the player I am (as opposed to warlord players). Previously, cultural victories largely just revolved around making three cities, lots of wonders, and being the first to unlock all your social policies. Now, it is much more complex and challenging and requires strategy (not just building The Oracle before one of the AIs does). It also doesn't punish you as much for building more than three cities (since Social Policies are basically just a perk, and not required to win).

It seems they've really improved the AI as well. I normally play on King as my default difficulty, but I was really struggling against the AI on that difficulty. Likewise, Barbarians are much more aggressive now. They upgrade their units much quicker and even attack your cities now. In the past, I've largely been able to survive with one or two warriors pretty much up until the Medieval Age (assuming I wasn't directly next to Genghis Khan or Montezuma or something) because Barbiarans largely just kept throwing warriors or archers at you, which were easy to kill. It appears now though that there are lots of Barbarian-specific units that will constantly rampage your city. The improved AI of the barbarians definitely adds a new challenge to the early game.
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