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Sid Meiers Civilization IV Beyond the Sword - PC

by 2K
Platform : Windows XP, Windows
124 customer reviews
Metascore: 86 / 100

Price: $39.97 & FREE Shipping. Details
Only 1 left in stock.
  • 10 new civilizations
  • 12 new scenarios
  • 78 new units and 64 new buildings
  • 16 new leaders
  • 5 new technologies
12 new from $18.99 42 used from $0.01 4 collectible from $7.96
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Product Description

Platform: PC

The massive Civilization IV universe is about to become more epic with this 2nd expansion pack to the 2005 Game of the Year. The biggest Civ expansion set ever, Civilization IV: Beyond the Sword focuses on the “late game” time periods after the invention of gunpowder and will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community.

Product Details

Platform: PC
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000PCLBE2
  • Item Weight: 6.4 ounces
  • Media: Video Game
  • Release Date: July 23, 2007
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (124 customer reviews)
  • Amazon Best Sellers Rank: #14,662 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

114 of 119 people found the following review helpful By The Patriarch on August 13, 2007
Platform for Display: PC
Beyond the sword offers so much more than the previous one. Here is what I believe to be the best aspects:

Espionage is now a much larger part of the game. You may use funding to increase and decrease the amount you would like to concentrate on it. Just like science and culture.

Next war mod- This will add about thirty more techs to your tree in the end-game. Clones, mechs, and mind control centers are just a few examples. The only thing I don't like about this is you have to load the mod in order for it too work. Also, it is a tad annoying that the end-game music plays throughout the entire game if you choose this.

A bunch more leaders and few more civs- this is always a bonus. Holy Roman Empire and Byzantium are great choices. Being a fan of ancient Mesopotamian culture I appreciate the Babylonians and Sumerian civs being added as well. Native Americans are also a fun addition.

There is a new random event concept that actually adds a lot of fun to the game. Something good or bad happens at random and you make choices that either make things better or worse.

When it comes to the scenarios, it looks like they were going for a bit of experimentation instead of the usual. Still if you're anything like me you play these once and never look at them again.

There is one that is like a cyber-punk scifi where you fight zombies. Interesting idea but there isn't much to it. Just walk around in dark buildings while you are assaulted by wave after wave of zombies.

Perhaps the best one is an outer space scenario where you colonize planets. About ten new space civs to choose from and a brand new tech tree .

The Charlemagne scenario as you may have guessed involves the many countries vying for power during the dark ages.
Read more ›
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48 of 54 people found the following review helpful By Robert on July 26, 2007
Platform for Display: PC Verified Purchase
I have enjoyed Civilization since my discovery of this wonderful game in the mid-90's. Civilization IV: Beyond the Sword is a nice addition if your a "builder", Warlords the last expansion added some great features, but Beyond the Sword has hit the ball out of the park with new spy unites early in the game, more complicated game dynamics including corporations, religion, spy related point system, and new wonders. Another big plus, is the advanced technology tree, I always wanted to continue past the "Future Techs"-- now I can. PS -- to play civ on linux see [...].
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63 of 73 people found the following review helpful By Alex Garnett on July 29, 2007
Platform for Display: PC
As I understood it, the "Beyond the Sword" in the title referred to making the game more interesting in the period after most of the world's territory has already been staked out and all religions founded; previously there was little to do in the late-game apart from declaring war out of meandering ambition and/or boredom (which may yet have been some pretty spectacular social commentary though it didn't make the game any more fun to play). This expansion pack adds espionage, missing from Civ 4 until now, although (as I understand it) a popular feature in previous installments. I've so far heard mixed feedback about how much weight it actually carries - and will admit that I didn't bother really trying it until my second or third game of Beyond the Sword - but I can confirm that it most certainly gives you something to do.

Beyond that, the game runs a bit better than it did previously, and the addition of neat little cause-effect events (i.e. "A dispute has arisen over a marriage between your citizen and a neighboring civilization's; offer money to boost foreign relations or decline and receive a boost in your cultural output") add a lot more than you'd think.

Meanwhile -- as is always the case with expansions like this -- the only way to react to any of the new tangible content (the requisite Civs, leaders, mods, etc.) is to be glad of the fact that it's there, though that's no reason for complaint. Beyond the Sword makes Civilization IV a better game.
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12 of 12 people found the following review helpful By P. A. Evans on August 31, 2007
Platform for Display: PC
Almost every new wrinkle introduced in this expansion is a welcome one. I enjoy having lots of civs from which to choose and to try to beat. Some people play the same 2 or 3 civs each time & prefer to be highly expert in that very narrow range & they might not appreciate the broad variety of civs in the Beyond the Sword expansion. I have still not gotten DeGaulle to be anything but a doormat, but will keep trying him from time to time.

Corporations are a cool idea, but they don't gain any traction or have any great advantage at first, maybe deep into the game they get better. Of course, the dimension that matters the most is spying, which begins as soon as you acquire the alphabet technology. Money, units, city improvements, use of specialists, and long-terms strategy all have an impact on your spying prowess during a game. I have played scores of hours, and feel as if I have only scratched the surface on learning how to exercise all of the options available in this one part of the game.

Similarly, getting up in the air when you acquire the physics technology is a bonus. Airships are the best new unit IMHO, but there are many to keep old players working on inventing new strategies in familiar situations. For those looking to get into CIV for the first time, I need to share several items of caution:
1. You will consume huge amounts of time. The game is as addictive as a Tom Clancy thriller and even tho' you know it is time to put it down, you can't at times.
2. The game is complex. Civ III or Civ IV will provide you just as much entertainment as starting off with this expansion pack, and will not be as daunting to learn. Use the expansion packs to enhance your experience once the basic games have lost some interest.
3. The game works best with a strong graphics card and lots of RAM. It is possible to dumb it down and still play without crashing, but the experience is much better with enhanced graphics.
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