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Sid Meier's Civilization V: Gods and Kings [Online Game Code]

by 2K
Platform : Windows 7, Windows Vista, Windows XP
205 customer reviews
Metascore: 80 / 100

Price: $29.99
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Product Description

Platform:PC Download

From the Manufacturer

Sid Meier's Civilization V: Gods and Kings is the first official expansion pack for the Turn-Based Strategy game, Sid Meier's Civilization V.* It features the introduction of religion as a major gameplay component to the game, through a faith-based mechanism. It also adds additional diplomatic abilities to those found in the base game. Additional features include, a variety of benefit types for the establishment and adoption of religion, spies that both level with mission completion and that can be a liability if captured, several new playable civilizations, improved battle abilities, and new units, buildings and wonders.

Sid Meier's Civilization V: Gods and Kings game logo

Expanded Power with Religion and Enhanced Diplomacy

The Sid Meier's Civilization V: Gods and Kings expansion pack* introduces the power of religion and improved diplomatic abilities to Civilization V. Religion, used as a major tool, was left out of the 2010 base game release, but now joins culture, technology, diplomacy, and warfare as the fifth pillar of the game's turn-based statecraft and empire building game mechanic. Use of religion begins during a civilization's infantcy, with the player interweaving select core beliefs with particular realities of their civilization. This in turn unifies people and generates faith, setting the stage for the emergence of unit's like The Great Prophet, Missionaries and The Inquisitor, along with the founding of a religion. Religions available initially correlate to actual world religions such as Buddhism, Christianity, Confucianism, Hinduism, Islam, Shinto, etc., but they are designed to be renamed and customized with player chosen tenets. Civilizations that found religions enjoy certain exclusive benefits, while a later series of benefits connected to a religion can be enjoyed by any civilization that is converted to it. This includes rival civilizations. As the timeline of the game progresses to the renaissance and beyond, religion becomes less important, but remains a surprisingly powerful tool.

The Found a Religion overview screen from Sid Meier's Civilization V: Gods and Kings
Introduces religion to Civ V statecraft gameplay tactics.
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The espionage overview screen from Sid Meier's Civilization V: Gods and Kings
Improved use of spies allows for even more in-depth strategy.
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The Sid Meier's Civilization V: Gods and Kings expansion pack also improves on the base game's use of diplomacy, especially in the area of espionage. With spies players can do a wide range of things, including steal technologies, provide intelligence, rig elections, and even counter the actions of foreign spies planted domestically in their own cities.

New Unit Battle Abilities and New Civilzations

Although religion and diplomacy are potent tools of state craft, war is inevitable. This is why Sid Meier's Civilization V: Gods and Kings includes expanded abilities to units in battle. Improvements include: expanded general health of units to ensure more time for strategy and changes to forces during exchanges, the inclusion of early multi-winged aircraft, expanded offensive abilities of naval units pitted against other ships and against land tagets, and improved defensive abilities of ground units during transport by sea.

Gods and Kings also includes additional civilization not included in the initial release of the base game. In many cases, following the theme of the expansion pack these new peoples possess an extreme potential for influence by/and manipulation of religion. A sampling of the new civilizations available include, the Celts lead by Boudicca, the warrior queen of the proto-British Iceni tribe, and the Maya featuring Pacal the Great the long-time ruler of the powerful city-state of Palenque.

System Requirements

  • OS - Windows XP (SP2) / Vista (SP1) / Windows 7
  • CPU Processor - Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
  • RAM - 2 GB RAM
  • Disc Drive - Required for disc-based installation
  • Hard Disk Space - 8 GB or more
  • Video Card: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
  • Sound Card - DirectX 9.0c-compatible sound card
  • Peripherals - Mouse and keyboard
  • OS - Windows Vista (SP2) / Windows 7
  • CPU Processor - 1.8 GHz Quad Core CPU
  • RAM - 4 GB or more
  • Disc Drive - Required for disc-based installation
  • Hard Disk Space - 8 GB or more
  • Video Card - 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
  • Sound Card - DirectX version 11
  • Peripherals - Mouse and keyboard

Key Game Features

  • Introduces religion, wielded through faith, as a crucial tool of the state into the Civilization V game franchise
  • A multi-layered belief system that allows for civilization-specific benefits, as well as benefits to any game civilization holding that belief
  • Changing benefits to religion depending on the time period of the game
  • An improved diplomacy and espionage component that allows for technology theft, foreign intelligence and election rigging, and domestic counter espionage
  • Improved capabilities of battle units including, improved general health, the inclusion of early aircraft, and expanded abilities of naval and ground units
  • Several new civilizations available for play, including Celtic - featuring the warrior queen of the proto-British Iceni tribe Boudicca, and Mayan, featuring Pacal the Great the longtime ruler of Palenque
  • Many new units, buildings and wonders

Additional Screenshots

Screen showing the use of early aircraft in Sid Meier's Civilization V: Gods and Kings
Improved unit capabilities.
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Celtic leader Boudicca from Sid Meier's Civilization V: Gods and Kings
New playable civilizations.
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A snow covered cutscene from a European campaign in Sid Meier's Civilization V: Gods and Kings
New units, buildings & wonders.
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Giving a unit orders in Sid Meier's Civilization V: Gods and Kings
Addictive turn-based gameplay.
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Steam account required for activation and installation.

Sid Meier's Civilization V base game required for play.

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Product Details

Platform: PC Download
  • Downloading: Currently, this item is available only to customers located in the United States.
  • Note: Gifting is not available for this item.
  • ASIN: B0085O6NG8
  • Release Date: June 19, 2012
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (205 customer reviews)
  • Amazon Best Sellers Rank: #15,189 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Most Helpful Customer Reviews

71 of 73 people found the following review helpful By T. RHEAULT on June 24, 2012
Platform for Display: PC
As of the date of this review, the base Civilization V game has an overall rating of 2.5 on Amazon. This, perhaps more than everything else, goes to show the wide divergence of opinions directed towards the latest Civilization installment.

While the complaints directed towards Civ V by its critics are diverse, the one heard the most often is that the game has been simplified too much. "Dumbed down" is the colloquial expression heard most often about the game by its detractors. I myself am very fond of Civ V, but in my review of the base game on Amazon, I pointed out several items detracting from the game, including the lack of espionage and unintuitive diplomacy options.

With the release of the Civilization V: Gods & Kings expansion, those concerns have been addressed splendidly.

First, religion has been restored to Civilization V. Many have criticized the lack of religion from Civ 5, after having it be a major part of Civ IV. Not only is religion back in Civ V with the Gods & Kings expansion, but it is now better than ever. Specifically, when you start a religion early in the game, you are not only given the choice of which religion to begin but also allowed to choose the enhancements/perks your religion provides to the cities following that religion. In addition, you are periodically given the Great Prophet unit, which can do a number of interesting functions: spreading your religion to other cities, giving your religion further enhancements, etc.

Religion was fun in Civ IV, but could also be ignored fairly easily. Civ V makes religion more important, more intuitive, and more fun. You will not want to ignore it because of how enjoyable it is to manage.
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82 of 93 people found the following review helpful By Chris Swanson VINE VOICE on June 19, 2012
Platform for Display: PC
I wasn't overly impressed with Civ 5 when it first came out. I was so unimpressed, in fact, that for the last year or so I've ignored it and been playing Civ IV. There were a lot of things I didn't like about 5, like the lack of religion and espionage, the no-unit-stacking policy, the limited number of civs, the strangeness of the naval units and, frankly, I didn't get why everyone went so mad over the idea of the hex grid. I always found it rather annoying.

Thankfully while the hex grids and no stacking remain, this expansion adds in more civilizations, more city-states (for them as likes those), more naval units, espionage and religion! And boy, let me tell you about the religion options. They are astounding. First off, you get to adopt a pantheon fairly early in the game, which adds some minor bonuses. But then, once you have a great prophet, you can found an actual religion. There's all the ones from IV, plus ones like Zoroastrianism and Sikhism, as well as Tengriism, which sent me to Wikipedia, since I'd never heard of it before (though my guess on what it might have been was correct. Hooray!).

The diplomacy options have also expanded significantly. Now you can establish embassies in other countries, which gives you the location of their capitol and allows for other diplomatic niceties. You can also, if you are playing the Austrians, buy city-states, which is remarkably useful. There's also a large number of scenarios, including a steampunk one that I look forward to playing.

Now like I said, not all the "problems" I have with the game are fixed. But that said, I find that I enjoy the game much, much more with these features added and it might, finally, be time for me to retire from Civ IV.
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31 of 35 people found the following review helpful By Rich H. on July 1, 2012
Platform for Display: PC Verified Purchase
This is as much a reinvention of Civilization V as it is an expansion pack. And that is a very, very good thing.

Let's face it: what is now the base Civ 5 is a mediocre shadow of its predecessors. It's prettier, but on just about every other level it falls short, to the point where I found myself dropping out of games from sheer boredom. As a rabid Civ fan from day one (and I'm talking the 1991 original, on a Commodore Amiga no less) this was downright heartbreaking. Judging from the hundreds of scathing Amazon reviews and who-knows-how-many thousands of fan forum posts, I was not alone in this sentiment.

I am therefore delighted to report that it appears the people at Firaxis and 2K have been listening. In a single stroke, the Gods and Kings expansion pack has made this game interesting and - dare I say it? - FUN once again.

Good: Gameplay has received a badly-needed overhaul. Without going into excruciating detail (which can be had with a google or two,) many of the features that were dropped from V are back, more sophisticated and useful than ever. In particular, religion and espionage are back, much more an integral part of the game than they were in IV. We have new units, buildings, wonders, technologies, and leaders, and the characteristics and interactions of both old and new items make a LOT more sense than they did before - the game now has a gestalt that was completely lacking in the base, making play smoother and more intuitive. The city-states are now worthwhile allies instead of minor annoyances. Naval operations are a whole lot more interesting; island maps are actually fun now.
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