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Sid Meier's Civilization V: Gods and Kings [Online Game Code]

by 2K
Windows Vista / 7 / XP
Everyone 10+ Steam
4.2 out of 5 stars  See all reviews (66 customer reviews) 80 / 100

Price: $29.99
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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B0085O6NG8
  • Release Date: June 19, 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Best Sellers Rank: #5,551 in Video Games (See Top 100 in Video Games)
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Product Description

From the Manufacturer

Sid Meier's Civilization V: Gods and Kings is the first official expansion pack for the Turn-Based Strategy game, Sid Meier's Civilization V.* It features the introduction of religion as a major gameplay component to the game, through a faith-based mechanism. It also adds additional diplomatic abilities to those found in the base game. Additional features include, a variety of benefit types for the establishment and adoption of religion, spies that both level with mission completion and that can be a liability if captured, several new playable civilizations, improved battle abilities, and new units, buildings and wonders.

Sid Meier's Civilization V: Gods and Kings game logo

Expanded Power with Religion and Enhanced Diplomacy

The Sid Meier's Civilization V: Gods and Kings expansion pack* introduces the power of religion and improved diplomatic abilities to Civilization V. Religion, used as a major tool, was left out of the 2010 base game release, but now joins culture, technology, diplomacy, and warfare as the fifth pillar of the game's turn-based statecraft and empire building game mechanic. Use of religion begins during a civilization's infantcy, with the player interweaving select core beliefs with particular realities of their civilization. This in turn unifies people and generates faith, setting the stage for the emergence of unit's like The Great Prophet, Missionaries and The Inquisitor, along with the founding of a religion. Religions available initially correlate to actual world religions such as Buddhism, Christianity, Confucianism, Hinduism, Islam, Shinto, etc., but they are designed to be renamed and customized with player chosen tenets. Civilizations that found religions enjoy certain exclusive benefits, while a later series of benefits connected to a religion can be enjoyed by any civilization that is converted to it. This includes rival civilizations. As the timeline of the game progresses to the renaissance and beyond, religion becomes less important, but remains a surprisingly powerful tool.

The Found a Religion overview screen from Sid Meier's Civilization V: Gods and Kings
Introduces religion to Civ V statecraft gameplay tactics.
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The espionage overview screen from Sid Meier's Civilization V: Gods and Kings
Improved use of spies allows for even more in-depth strategy.
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The Sid Meier's Civilization V: Gods and Kings expansion pack also improves on the base game's use of diplomacy, especially in the area of espionage. With spies players can do a wide range of things, including steal technologies, provide intelligence, rig elections, and even counter the actions of foreign spies planted domestically in their own cities.

New Unit Battle Abilities and New Civilzations

Although religion and diplomacy are potent tools of state craft, war is inevitable. This is why Sid Meier's Civilization V: Gods and Kings includes expanded abilities to units in battle. Improvements include: expanded general health of units to ensure more time for strategy and changes to forces during exchanges, the inclusion of early multi-winged aircraft, expanded offensive abilities of naval units pitted against other ships and against land tagets, and improved defensive abilities of ground units during transport by sea.

Gods and Kings also includes additional civilization not included in the initial release of the base game. In many cases, following the theme of the expansion pack these new peoples possess an extreme potential for influence by/and manipulation of religion. A sampling of the new civilizations available include, the Celts lead by Boudicca, the warrior queen of the proto-British Iceni tribe, and the Maya featuring Pacal the Great the long-time ruler of the powerful city-state of Palenque.

System Requirements

  • OS - Windows XP (SP2) / Vista (SP1) / Windows 7
  • CPU Processor - Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
  • RAM - 2 GB RAM
  • Disc Drive - Required for disc-based installation
  • Hard Disk Space - 8 GB or more
  • Video Card: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
  • Sound Card - DirectX 9.0c-compatible sound card
  • Peripherals - Mouse and keyboard
  • OS - Windows Vista (SP2) / Windows 7
  • CPU Processor - 1.8 GHz Quad Core CPU
  • RAM - 4 GB or more
  • Disc Drive - Required for disc-based installation
  • Hard Disk Space - 8 GB or more
  • Video Card - 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
  • Sound Card - DirectX version 11
  • Peripherals - Mouse and keyboard

Key Game Features

  • Introduces religion, wielded through faith, as a crucial tool of the state into the Civilization V game franchise
  • A multi-layered belief system that allows for civilization-specific benefits, as well as benefits to any game civilization holding that belief
  • Changing benefits to religion depending on the time period of the game
  • An improved diplomacy and espionage component that allows for technology theft, foreign intelligence and election rigging, and domestic counter espionage
  • Improved capabilities of battle units including, improved general health, the inclusion of early aircraft, and expanded abilities of naval and ground units
  • Several new civilizations available for play, including Celtic - featuring the warrior queen of the proto-British Iceni tribe Boudicca, and Mayan, featuring Pacal the Great the longtime ruler of Palenque
  • Many new units, buildings and wonders

Additional Screenshots

Screen showing the use of early aircraft in Sid Meier's Civilization V: Gods and Kings
Improved unit capabilities.
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Celtic leader Boudicca from Sid Meier's Civilization V: Gods and Kings
New playable civilizations.
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A snow covered cutscene from a European campaign in Sid Meier's Civilization V: Gods and Kings
New units, buildings & wonders.
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Giving a unit orders in Sid Meier's Civilization V: Gods and Kings
Addictive turn-based gameplay.
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Steam account required for activation and installation.

Sid Meier's Civilization V base game required for play.

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
41 of 55 people found the following review helpful
5.0 out of 5 stars A Worthwhile Expansion. June 19, 2012
By James
Verified Purchase
Here we are at Civilization V's first expansion after only seeing smaller DLC packs since it's launch over a year ago. This expansion actually does what expansion packs are supposed to do, and that is add on content to keep the game fresh, fix bugs and gameplay issues and give you a reason to spend more money on a game you already have. And it does it quite well.

Civilization V Gods and Kings includes the addition of Religion as well as Espionage as we have seen in earlier instalments in the franchise, but does so in a completely new and innovative way that we have not yet seen. These additions included in this way allow you as the player to experience a copious amount of new content through two completely new major gameplay features, and while they seem familiar and are easy to learn they are fundamentally different than the earlier versions thus exciting and fresh. I won't go into anymore detail as they are listed on the page and I don't want to ruin any of the "exciting and fresh" but that is what I found them to be. But these two features dramatically change the game, and personally added a lot of much needed replayability to the "vanilla" version of the game.

There are several new leaders to be played all heads of their respective civilizations and with that all new leader bonuses and special units. This of course adds a lot more variety to the game (I.E. replayability) as well as variety in abilities and units that you or your opponents (or allies technically) have thus in turn possibly changing your strategy around. These new additions simply add base depth to the game, and fortunately allow a lot of players favorite Civ's/Leaders from previous games to make appearances.
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7 of 9 people found the following review helpful
Ostensibly, the "faith" meter in Gods and Kings is just like the "culture" meter in that it is another meter that you watch fill up before showering your civilization with goodies that mainly affect the domestic economy and accumulation of gold, culture, and happiness.

What it does though is enable synergies and an exponential amount of strategies. It also greatly affects the entire playthrough of the game.

For instance, let's say that you want to grab land quickly and so choose the liberty tree with its free settler. The weakness of this is that you end up short on food and culture and happiness. Well, you can choose traits that enhance the food, culture, and happiness, and so alieviate this shortcoming.

Or, you want a small traditional kingdom. They do okay in the short term, but mid-game a lack of territory will see you falling behind. But if you choose a religion that gives you gold for every foreign city that converts to your religion, then you can have your little kingdom while conquering the world with your religion and becoming rich in the process.

Or you can go the secular route. The new faith additions require lots of buildings and you can eschew this for an advantage over your opponents.

There are many more combinations that are possible. It effectively makes for many different paths of victory to try out. The original game, I felt, had only a few paths to victory, and so this is a big improvement.

There are other gameplay enhancements. Hit points are now 100. This is important because previously, all attacks did a minimum of 1/10 damage. So you could take down a powerful tank with 10 attacks from piddling archers. Ships are divided between melee and range. This makes a navy worthwhile.
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6 of 8 people found the following review helpful
3.0 out of 5 stars Fun, but glitchy June 29, 2012
By taypc6
Verified Purchase
This expansion is fun. it is exciting. but on the other hand it has a couple glitches that make it very frustrating. Units lose their contextual menus, and say they have finished all their moves, even at the start of a turn. second, the unit will not deselect once you have picked it, making a combination of both of these doubly irritating, and they slow the game down to a crawl. i have tried this on two computers with the same result. i do realize that it could be conflicting software, but i tried closing most programs, and it did nothing.
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12 of 17 people found the following review helpful
3.0 out of 5 stars Better than before at least August 27, 2012
Verified Purchase
Religion is back and I have to say I like the new system. It accentuates your racial differences and allows you to go all out or round out your racial characteristics. Diplomacy is still utterly useless and you still can't trade technology directly which breaks much of what I've liked from past and similar games. Overall Civ 4 is a better game in every way save the map generator which is nicer in this game. Unlike others I actually like the new military system a lot. It would just be nice if your "friends" wouldn't stab you in the back after thousands of years of partnerships.....dumb dumb dumb
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5 of 7 people found the following review helpful
4.0 out of 5 stars Nice Changes, a bit buggy. August 13, 2012
By Jane
Verified Purchase
I was missing religion. I can't say I ADORE the way that it was implemented (almost as if it was another resource) but I did enjoy it's return. Also, there are a lot of complexities that flesh out Civ V. I think all the Civ games have kind of had to wait for the expansion that made them a little more playable and Gods and Kings is the expansion for this generation of Civ.

Somehow, though, the game runs significantly slower, even though most of the changes aren't something you would imagine would make the game run slower. There are crashes, too. Yes, they're fixable, but I'm a little tired of beta testing games for developers these days. You'd think I could get a product that would work on my flawless machine, but so often I have to search for fixes, fixes, fixes.

The civs are a little smarter, but not by much. I do enjoy the way espionage changes the way you deal with your neighboring civs. You can steal tech, find out if someone intends to attack you, conspire against other sims with the information you've discovered. Still, you can not-really-win a war and be offered multiple cities for almost nothing.

With G&K Civ5 is richer, deeper, more enjoyable. Still flawed, though.
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Most Recent Customer Reviews
4.0 out of 5 stars Great expansion pack to Civilization V, adds a lot of variety
I enjoy playing Civilization V and the Gods and Kings pack brings much more variety to the game. For starters it adds Religion and Espionage back into the game. Read more
Published 19 days ago by Cute Chihuahua
5.0 out of 5 stars Fun!
As a Civilization fan from the early 90's, this is leaps and bounds ahead of where they started! Fun, fun, fun! I continue to fall victim to "One more turn...."
Published 26 days ago by Ryan Core
5.0 out of 5 stars Great game
Fun game, challenging and every time you play it it is a new game. Highly recommended, and you can download it and have no disc to worry about storing or scratching.
Published 1 month ago by Nat
4.0 out of 5 stars Love this expansion update!
This was a great expansion, a lot of the new and updated policy tracks helped adjust some of the unbalanced trees. Read more
Published 3 months ago by Obievil
5.0 out of 5 stars Civ gets better and better!
This expansion dramatically changes gameplay. Though I had enjoyed the regular version of Civ V, I think this expansion gives it even more depth for an even more satisfying... Read more
Published 3 months ago by SynapticFire
3.0 out of 5 stars You'll buy it because you are a slave
Bought the original game for the same price, and this expansion certainly is not equivalent in additional features/enjoyment. I suppose this is how it works though. Read more
Published 4 months ago by Robert Allsopp
5.0 out of 5 stars Good game
What a great game, 300+ hours and I still play it all the time. This game is very fun. Really
Published 4 months ago by Custom7
4.0 out of 5 stars Late to the Party
I should have gotten this a while ago but enjoyed the base enough and there is plenty to do so I never picked it up. Read more
Published 6 months ago by Michael Mills
4.0 out of 5 stars Great game
A very fun game, make sure you have plenty of time on your hands though if you plan on beating a round in one sitting! Great fun when played in multiplayer.
Published 7 months ago by Michael Hara Jr
4.0 out of 5 stars An advance
I've been with Civilization from the beginning, and Civilization V adds (and subtracts) enough to keep me interested. Read more
Published 7 months ago by Clay Kallam
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