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Product Features

Platform: Mac | Edition: Standard
  • New hexagon environment tiles allow for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
  • New game engine orchestrates a spectacular visual experience, featuring fully animated leaders interacting with players and speaking in their native languages for the first time.
  • Consult a set of trusted advisors who will explain game functionality and provide counsel for significant decisions.
  • Wars between empires feel massive as armies dominate the landscape and combat is more exciting and intense than ever before.
  • Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
  • Civilization V introduces hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
  • Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land
  • Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0048X7P4E
  • Item Weight: 4.8 ounces
  • Media: DVD-ROM
  • Release Date: May 8, 2011
  • Average Customer Review: 2.3 out of 5 stars  See all reviews (101 customer reviews)
  • Amazon Best Sellers Rank: #1,858 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Mac | Edition: Standard

Amazon.com Product Description

Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization turn-based strategy game series, and now it is available to players on the Mac platform. As with earlier installments in the series, Civilization V features the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more.

Sid Meier's Civilization V game logo

A Franchise Reborn Comes to Mac

With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time. Now, with Sid Meier's Civilization V, Firaxis Games takes this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win, new tools to manage and expand your civilization, extensive modding capabilities and intensely competitive multiplayer options.

George Washington, leader of the American faction in Sid Meier's Civilization V
18 civilizations to choose from.
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Ranged fire from behind enemy lines in Sid Meier's Civilization V
Now fire from behind enemy lines.
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New hex oriented area sections in Sid Meier's Civilization V
New hex oriented expansion tiles.
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Large scale battle in Sid Meier's Civilization V
Diplomacy and large-scale battles.
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In-game advice council from Sid Meier's Civilization V
Familiar deep advice system.
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Civilization V comes to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe. In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history's greatest leaders and building the most powerful empire the world has ever known.

Playable Civilizations

Civilization V features 18 playable civilizations chosen from every corner of the globe and from pivotal points in history. Each of these features a charismatic and historic leader who speaks in his/her native tongue, while their forces possess special abilities and units. The culture of each civilization will evolve, with players unlocking and adopting social policies over time, which bring benefits and improvements appropriate to the stage of civilization achieved to that point. Playable civilizations include:

  • America
  • Arabia
  • Aztec
  • China
  • Egypt
  • England
  • France
  • Germany
  • Greece
  • India
  • Iroquois
  • Japan
  • Ottoman
  • Persia
  • Rome
  • Russia
  • Siam
  • Songhai

Key Game Features

  • Civilization V Mac introduces hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
  • The brand new engine orchestrates a spectacular visual experience featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time.
  • Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe.
  • Expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players.
  • An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions.
  • Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before.
  • The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
  • Write your own epic story each time you play. Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.

System Requirements

Minimum Requirements
  • Operating System - OS X 10.6.4 (Snow Leopard)
  • CPU Processor - Intel Core 2 Duo (Dual-Core)
  • CPU Speed - 2.4 GHz
  • Memory - 2 GB RAM
  • Hard Disk Space - 8 GB
  • Video Card (ATI / NVidia): Radeon HD 2600 / Geforce 8600
  • Video Memory (VRAM): 256 MB
  • Media Required: DVD-ROM
  • Peripherals: Macintosh mouse and keyboard
Recommended Requirements
  • CPU Processor - Intel Quad Core
  • CPU Speed - 2.6 GHz
  • Memory - 4 GB RAM
  • Video Memory (VRAM) - 512 MB
  • Apple original CPU's only, CPU upgrades not supported
Supported Video Cards
  • NVIDIA GeForce 8600, 8800, 9600M, GT 120, 320M
  • ATI Radeon HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750
Notices
  • Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported
  • Intel integrated video chipsets are not supported
  • This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
  • Internet connection required for activation

Product Description

Sid Meier’s Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise. Players are introduced to an entirely new combat system, deeper diplomatic interactions and a cavalcade of expanded features that deliver a fully immersive experience providing hours of entertainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known.

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Customer Reviews

Most Helpful Customer Reviews
386 of 418 people found the following review helpful
BRUTALLY UNCIVILIZED December 4, 2010
Platform for Display:Mac|Edition:Standard
Fun:   
The working relationship between a game designer and his publisher is never a simple one. So I would not know where exactly to place the blame, Sid Meyer or 2K GAMES. But in the end, it does not matter. Because it is simply sad to see a great gaming franchise came to this.

THIS IS NOT A CIVILIZATION GAME
A great number of major features of this beloved series have been simply removed. A fellow gamer called this "Civilization For Dummies" and he is absolutely right.
There is no trading maps or technologies. There is no claiming resources outside your borders by building a colony. There is no need for transport ships as units apparently are now all..amphibious (and they need 15-20 turns to cross an ocean!). There are no city-growth milestone requirements (granary, aqueduct, refrigeration). There is no culturally conquering an enemy city (detonating a "culture bomb" by consuming a Great Artist will only get you extra territory tiles but no cities). There are no spies nor health/pollution balance. And there are no armies (please read on).

ARMY CASTRATION
Someone please tell me what was so wrong with armies that had to be yanked out? Napoleon almost conquered Europe with one army. Germany almost conquered the eastern hemisphere with three and the US still holds a two-and-a-half armies doctrine. How can a turn-based game be called Civilization unless one can emulate, well, a real civilization? Building an army, seasoning it on minor conflicts and then going for the enemy's capital was one of the most fun parts of any Civilization game. Why Sid, why?

YOU MAY BE ABLE TO LAUNCH INTO SPACE YET CANNOT CLIMB MOUNTAINS?!
Movement should be hindered by rough terrain. Units that have 3 or 4 moves on the plains should not be expected to do more than 1 or 2 on a mountain, right? Well, no. Mountains seem to be those magical places no unit can climb or pass through (not even ...helicopters of jet fighters!). And I cannot see how this makes for more complicated strategic decisions than timing your movements, claiming the high ground and having a bonus for elevated artillery?

UNIT STAMPEDE
A major issue for me, this was what really ruined the game. For some unfathomable reason units cannot be stacked. A worker can coexist with a military unit but that's it. Artillery and shock-cavalry are very vulnerable to attacks and (with the new hexagon layout) one would need ...six defensive units to protect a single artillery battery.
As a result, units keep getting on each other's way (especially when ordered to move for distances that require more than a turn), they refuse to even pass through friendly units (!) and the "tactical" considerations that result from this are trivial. And whenever besieging an enemy city, one has to endlessly maneuver his units around it (while exposed to its bombardment) whereas wounded units are never easy to withdraw.
You cannot even garrison more than a single unit within a city. Not that it would make a difference, since the garrisoned unit is not automatically awaken to fight back when the city is under attack(!), the city is left to defend itself.

CAN YOU REALLY COMMAND WITHOUT A...CENTRAL COMMAND?
The economy is nose-diving into the red and you want to reduce the percentage going into research for a while to avoid having units of yours deleted one by one? The fickle people of your civilization are unhappy and you want to placate them by increasing their entertainment allocation? You have discovered conscription and you want to upgrade all your musketeers into recruits? Well, TOUGH LUCK! There is not central command screen to do so. Only advisers that you have to thank for annoying you.
You have zero control of both your cities resource distribution and your national economy. And units have to be hunted down and upgraded one by one.
Speaking of the economy, when are going to see a Civilization game where one can run and manage a national debt?

NO FREE EYE-CANDY IN THIS UNIVERSE. NOT EVEN A STALE ONE.
The game does look new and polished and the units are well designed but not cutting edge and not without a steep hardware price. If you expect anything comparable to STARCRAFT II crispiness you will be disappointed - at my 1280x1024 resolution it is not easy to discern roads from railroads.
The system I am running my copy was top of the line about a year ago and still I had to tweak the video settings with a mix of high and medium to get it running. Even then, whenever I scroll to a different location of the map, I can see the image fleshing out, just like zooming in a Google-Earth map.
So one can only wonder: why should one need a...Cray to run a Civilization game at full?

STEAM OF WAR
The game requires OnLine Activation (and rumored perpetual reactivation every few days) and has to be tied to a STEAM account. Effectively this means that the game is a piece of rentware the buyer never really owns and yet it is sold at full price. I realize that to some people this may not be a serious issue so, in case you are wondering, I deducted a single star from my overall rating of the game because of its DRM scheme. To every other gamer however, you can now make an informed decision.

This was a major disappointment. I never though I'd say this but I while playing the latest Civilization game I caught myself wondering if they would ever make...CALL TO POWER III.

New gamers, steer clear of this mess, this is NOT what a Civilization game plays like.
Seasoned gamers, we know better than to call this a Civilization game.

Sorry Sid, EPIC FAIL.
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122 of 135 people found the following review helpful
Platform for Display:Mac|Edition:Standard
Fun:   
This is about the Mac version of the game, I've not played the PC version, though game mechanics should be the same.

I read a couple of reviews complaining that the game was "watered down" or dumbed down in some way, but I don't feel that way at all. This is more like your standard Civ experience than is Civilization Revolutions for counsels (now that was watered down!). However there are some big changes. In fairness, if you've read any articles about the games development, or any game previews or preliminary reviews from game websites/magazines, you would know the big changes; 1) Hex tile board layout instead of squares, 2) no more unit stacking, 3) religion gone and cultural sway over rival civilizations reduced, and 4) the strategic limits of resources (one horse doesn't mean unlimited mounted units but instead 1 -4 [depending on the specific tile] mounted regiments]
For those who have played earlier versions of the game, these are huge changes (except maybe religion which was an addition itself to Civ IV). It's up to the individual gamer whether they accept them or not. I think they're good changes. Not necessarily better, and sometimes I still boot up Civ II, III, or IV to play those versions, but I like this new one, and the changes add a certain different balance that, contrary to some reviewers, I feel adds realism to the game.
1) the hex layout is familiar to anyone who plays battle simulation games like Axis and Allies Miniatures or Warhammer or the new D&D. It's sort of been accepted over the past decade and a half as the standard and it adds more fidelity to the combat. I kind of wish the Civ makers went further and allowed for flanking units like these strategy games I mentioned do so that if you come from the rear or rear side (one of the three hex sides to the rear of the unit) than you would get a bonus to attacks, but the don't do THAT in Civ V. although the hex layout does allow for more nuanced confrontations in combat.
2) the no more unit stacking is, in my mind, a great idea. Someone mentioned in an earlier review on this site that unit stacking amounted to representations of 'Armies' and that, for instance Napoleon had one army that conquered Europe, Germany 3, etc... The thing is, the "Army(ies)" being mentioned didn't consist of one large mass huddled on one terrain feature! Unit stacking the way it's been done in previous Civ games was getting too extreme. This is a step in the right direction with this game. Though I think they went a little too far and could have nuanced a little and say maybe two something like three "human" (infantry, swordsman, worker, settler, etc) type units can be on one hex, or one mechanized/cavalry type unit and one human type unit, but never two mechanized/cavalry units. (I think that's how Axis and Allies does it). This would allow you to have a couple workers in one hex doing different improvements, or a unit of pikemen and a unit of archers in on spot which you can't do now. It's just one military type and one civilian type (worker, settler, great person, etc) in each square. This seems little overly restrictive.
3) the elimination of some of those ways to steal and disrupt cities isn't a outright bad thing. Religion was too preposterously powerful in the earlier game.And it needed to go. The fact you can't use culture to 'turn' a city to your empire seems fine to me.
4) limited resource loads and uses... this is a great thing and much more realistic. It' isn't like you should ever have unlimited resources since that isn't very realistic.

Basically, the whole change has been to make the combat more effective and realistic. In previous games it was treated almost as if you were in charge of individual soldiers, and you'd build an army of literally hundreds of units. The whole thing became too complex. Now you are clearly building regiments or brigades of troops and you won't often have more than 20 or so combat units engaged in a war. This is actually a lot more realistic. Commanders don't control individual soldiers, they control the regiments, groups and brigades. This game is trying to lean in that direction, and I think it's the right way to go.

There are other minor changes. Scientific research and gold collection are completely separate now, and you can't linearly choose between the two through a funds allocation slider (though how you place your workers does choose between gold creation and science point creation). Golden ages happen automatically, in addition to great person activated ways, through the accumulation of excess happiness points. Happiness itself is now empire based and not per city as in the past. happiness is really what stops empires from growing now, not gold. New cities make more and more money but at the cost of happiness points which stunt growth and put you on a path to destruction if you aren't careful. And I'm sure there are more I'm not thinking of right now. The game is really more different than it's predecessors than at any other evolution in the series (again, discounting the Civ Revolutions series of games).

now why for the lack of a star, well the game on Mac is less than good in terms of the amount of flaws and bugs that creep up. I would have thought that the release would have been a more finished product, but the game has a lot of glitches with freezing up and misssing features. I would have thought they might address some of those concers prior to release. I hear that the PC version is more polished, and I know that there are a number of add ons and download mods that work on PC but not Mac. I just have to hope that they fix this problem and patch the game when possible as well as convert the mods over to Mac as well. But the core game is good, so it isn't enough of a downer to cost the game all it's good will, just one star. So four out of five is my opinion, five for gameplay minus one for poor software design and lack of add-on options. Otherwise it's a good/great game.

Edit:
Thanks for the question! I should actually update this post since there have been some notable improvements.
In terms of the downloadable content (extra stuff you have to pay for) the Mac version is now on par for the most part with the PC version. I think there are still a couple civilization mods that make it to the PC first, but I've been able to get most everything on the Mac.
Next, there have been, I think, 4 major patches to the game over the last year that have focused on clearing out some stability bugs and improving competitive balance. The end result is that the game doesn't crash in me nearly as much. They added a feature that lets me adjust the auto save timer so I set it to save after every other turn and so even in the rare instance when it does crash I can go right back to my spot.
They added a component to combat to account for flanking, addressing a comment I made in my second point in the original review. A 10% bonus is added for two units facing an enemy from non-adjacent hex squares - for a max of 20% bonus with three units surrounding one.
There have been adjustments made to the social policies since a couple added too much bonus early on.
Relations with City-states are more difficult to maintain. Before it was too easy to befriend a dozen city states and it was like a cheap way to have a mini empire without the overhead. That's more difficult now.

Overall the improvements have been welcome, and while I would still like to see more DLC items to include more leaders and more civilizations. And the fact that it still isn't possible to use the user mod feature to create your own layout on a Mac version like you can on a PC version is missed by some (not me really, I never use it) means that there are still some minor improvements that could be made. But I would now rate this closer to five stars as opposed to four.
Maybe 4 1/2 or 4 3/4 stars if that were possible. The PC version, which I've now played, would be 5 stars.
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60 of 69 people found the following review helpful
Platform for Display:Mac| Edition:Standard|Amazon Verified Purchase
Fun:   
Having played most every version of Civilization since it came out (I missed Civ 3) I was eagerly awaiting this newest installment. The preview videos you see over the web looked fabulous. And, let's face it, if you're into Civilization, you're going to be eager to play the latest version. "Just one more turn" and all that.

So after buying the DVD version and receiving it, here's the skinny:

1. Installation is a bit of a pain because you have to download the Valve Steam stuff online. In my opinion that should be included on the DVD.
2. Make SURE you go to Aspyr.com to check the LATEST version of the system requirements. They're VERY particular. Hopefully they'll improve compatibility over time, but many common Mac graphics cards are NOT supported. Also, it's Snow Leopard (10.6.4 and greater) ONLY.
3. After I installed it, I could get to set up but couldn't actually start the game. It would always freeze up. Then I restarted my system and it worked fine. I'm on an iMac Core2 Duo 2.93 with NVidia GT120.
4. Once you get it running, the first thing you'll notice is that the environment is beautiful. I'm running it at 1900x1200 full screen and love it.
5. The next thing you notice is that it's significantly slower than Civ 4. To be expected for sure. But it really seems to be taking everything this machine has and could use some more.
6. The units don't seem to take multi-step direction as well as Civ 4. This is annoying. If there is any inconvenient obstacle, it essentially won't take the order. Sometimes it doesn't take the order anyway. There may be more to it than that, but that's the way it feels.
7. Combat is totally different. Especially when besieging cities. But I like the new combat system.
8. The longer you play, the slower it gets. Hopefully Apple will release some sort of 12-core iMac that I can justify to my wife in the near future :)
9. According to Aspyr, when you buy the Mac version, you are ALSO getting the PC version. You are able to download for either platform and play either platform (just not at the same time). Personally, I think this is an excellent thing. Boot Camp it and you're up on the PC side in no time.

If you are wary from reading the other current reviews, then that's reasonable. Wait for the first or second patch and keep up with it in the various forums available for this stuff. But if your system is supported according to the current system requirements on the developer's site, I think the game is worth purchasing. It's fun. It's beautiful. It's Civ.

I'd give this 4 solid stars if it weren't for the strict system requirements and the fact that if you have them it's still pretty slow.
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Most Recent Customer Reviews
Too slow on Mac
This is my first time to write a review. I got Civ 5 from steam, in the beginning I am pretty happy but after several hours I noticed something wrong but don't know why. Read more
Published 22 days ago by AZ
sid Mier's civilization v
amazing graphics and perfect for any geek looking to find a sy-fy time mashup game

from: the completely amazing reviewer kitt
Published 1 month ago by kitt
Impressive
Its really good. The graphics are great. Gameplay is great all really great. I recommend it. The problem is that it glitches a little. But overall its really good. Read more
Published 1 month ago
Impressive
Its really good. The graphics are great. Gameplay is great all really great. I recommend it. The problem is that it glitches a little. But overall its really good. Read more
Published 1 month ago
Impressive
Its really good. The graphics are great. Gameplay is great all really great. I recommend it. The problem is that it glitches a little. But overall its really good. Read more
Published 1 month ago
Best yet
Didn't like Civ4, but Civ5 is a lot of fun. I've been playing Civilization since the very first one. I have a MAC version that was downloaded on line. Read more
Published 2 months ago by dpslcl
Steamed again!
Hard to review a product that requires a STEAM account just to play on your own computer. I'm steamed!!! Read more
Published 2 months ago by The Bear
Not 100% like traditional Civilization
This new version takes some getting used to but it's not as horrible as others make it seem. Attacking cities is much more challenging, that's for sure. Read more
Published 2 months ago by JQArmstrong
Exceeded my expectations
After reading so many negative reviews, I hesitated to buy this. I've loved the past Civs, and it was cheap so I went for it. I'm glad that I did. Read more
Published 3 months ago by Michael Ramelb
PC and MAC multiplayer games are incompatible!
First of all, make no mistake, I LOVE this game. My boyfriend introduced me to it and we played on his computer and I became completely addicted. Read more
Published 3 months ago by Maya Cano
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why buy this version and not the cheeper pc/mac compatible version? 1 Dec 11, 2010
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